Subwar 2050
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Subwar 2050 is a futuristic 3D submarine simulator computer game developed by Particle Systems, Michael Powell acting as the lead designer, and published by MicroProse Software, Inc.
Publication history
The game was released in 1993 for DOS and 1994 for Amiga and Amiga CD32. In 1994 an expansion pack, Subwar 2050: The Plot Deepens was released for DOS. Subwar 2050 was sold to Interplay Entertainment on 27 March 2009.[1] In 2013 Subwar 2050 was released on Gog.com for XP/Vista/Windows 7 and is available for download.[2]
Reception
Script error: No such module "Video game reviews". Computer Gaming World in April 1994 said that "SubWar 2050 is a product with an identity crisis. It wants to incorporate sophisticated physical models of the type you'd expect from a true simulation, and yet it wants to have an action game's visuals and pace", citing its including thermal layers, making them "largely irrelevant" with visual-oriented combat, then only providing unsophisticated short-range torpedoes.[3] In 1994, PC Gamer UK named SubWar 2050 the 18th best computer game of all time. The editors called it "a game that will appeal to almost everyone."[4]
See also
References
External links
- Template:Trim Subwar 2050 at MobyGames
- Pages with script errors
- Articles using Infobox video game using locally defined parameters
- Articles using Wikidata infoboxes with locally defined images
- 1993 video games
- Amiga games
- Amiga 1200 games
- Amiga CD32 games
- DOS games
- MicroProse games
- Naval video games
- Particle Systems games
- Science fiction video games
- Submarine simulation video games
- Video games developed in the United Kingdom
- Submarines in fiction
- Games commercially released with DOSBox
- Windows games
- Video games scored by Allister Brimble
- Interplay Entertainment games
- Single-player video games
- Video games set in the 2050s
- Fiction set in 2050