robotfindskitten
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robotfindskitten is a free video game originally written by Leonard Richardson for MS-DOS. The game uses ASCII interface in which the player, as the eponymous robot and represented by a number sign "Template:Mono", must find a kitten (represented by a random character) on a field of other random characters.
Gameplay
Walking up to items allows robot to identify them as either kitten, or any of a variety of "non-kitten items" with whimsical, strange, or random text descriptions. It is not possible to lose (though there is a patch that adds a 1 in 10 probability of the item killing the robot). Simon Carless has characterized robotfindskitten as "less a game and more a way of life ... It's fun to wander around until you find a kitten, at which point you feel happy and can start again".[1]
Ports
The game has been ported to and/or implemented on over 30 platforms, including POSIX, the Dreamcast, Palm OS, TI-99/4A, the Z-machine, the Sony PSP, Android, and many more.[2] Graphical versions, such as an OpenGL version with Template:Mono emblazoned on an otherwise featureless cube, also exist. Remakes are also used as programming tutorials, such as for Gambas.
References
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External links
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- robotfindskitten in a Java applet
- Fictional Back-story to the game, detailing robot's creation
- "The Ultimate robotfindskitten Fan Site" on the original author's web site
- Pages with script errors
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- 1997 video games
- Amiga games
- Android (operating system) games
- Apple II games
- Commodore 64 games
- DOS games
- Dreamcast homebrew games
- Game Boy Advance games
- Free and open-source Android software
- Java platform games
- Linux games
- Open-source video games
- Palm OS games
- Unix games
- Video games developed in the United States
- Video games with textual graphics
- ZX Spectrum games