Puzzle Panic
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Puzzle Panic, also known as Ken Uston's Puzzle Panic, is a puzzle video game created by blackjack strategist Ken Uston, Bob Polin (designer of Blue Max), and Ron Karr. It was published by Epyx in 1984 for the Atari 8-bit computers and Commodore 64.[1]
Gameplay
The player guides Benny, a light bulb, through a series of 11 puzzles, each with varying difficulty settings (a total of over 40 levels). At the completion of each level, there are a few available exits, each bearing an obscure symbol, which take Benny forward or back in the game (or possibly to repeat the level). The final level, the "Metasequence," is a cryptic puzzle with a non-explicit objective. Its original purpose was part of a contest: those who solved it correctly by the August 13, 1984 deadline[2] could enter in a drawing to win a weekend at an Atlantic City casino with co-creator Ken Uston.
Development
A pre-release version of the game was called PuzzleMania.[3]
Reception
Steve Panak wrote in ANALOG Computing, "Puzzle Panic is so radically different, so unlike anything else you've ever set your cathode-raybloodshot eyes on, that there's no readily memorable program to compare it with," and called the game "addictive." He disliked the brief window for winning the contest; it had already expired by the time he played.[2]
Fred Pinho wrote in Antic: Template:Quote
References
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- ↑ Puzzle Panic at Lemon 64
- ↑ a b Script error: No such module "Citation/CS1".
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External links
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- Articles using Infobox video game using locally defined parameters
- Articles using Wikidata infoboxes with locally defined images
- Pages with broken file links
- 1984 video games
- Atari 8-bit computer games
- Commodore 64 games
- Epyx games
- MSX games
- Puzzle video games
- Video games developed in the United States