Pocket Bomberman
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Gameplay
In contrast to the overhead view of other Bomberman titles, Pocket Bomberman features sidescrolling platformer gameplay.[1] Like other Bomberman games, Bomberman must defeat all enemies in each stage to advance. The game features a total of 5 worlds spanning 25 levels. Each world follows a different theme, including forest, underwater, cloudtops and a dark underworld. At the end of each world is a boss fight. There is one mini game called Jump Mode in which players must guide Bomberman through an Easy, Medium, or Hard course. Bomberman will constantly jump and the player can only place bombs in this mode.
Development and release
Pocket Bomberman was developed by Hudson Soft and originally released for the Game Boy in 1997. It was re-released as a launch title for the Game Boy Color in 1998.[2]
Reception
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Pocket Bomberman received generally favorable reviews from critics. N64 Magazine described the game as somewhat repetitive,[1] while IGN praised the different themes in each world because they add variety to the game.[3] Nintendo Power editors praised its fun and challenging gameplay, and considered the Jump Mode innovative.[2]
References
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External links
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- Pages with script errors
- Articles using Infobox video game using locally defined parameters
- Articles using Wikidata infoboxes with locally defined images
- 1997 video games
- Bomberman
- Game Boy Color games
- Game Boy games
- Hudson Soft games
- Nintendo games
- Platformers
- Single-player video games
- Video games developed in Japan
- Video games scored by Jun Chikuma
- Video games scored by Yoshio Tsuru