Pachinko
Template:Short description Script error: No such module "about". Template:See wt Template:Use dmy dates
Script error: No such module "Nihongo". is a mechanical game originating in Japan that is used as an Template:Nowr and, muchScript error: No such module "String".more frequently, for gambling. Pachinko fills a niche in Japanese gambling comparable to that of the Template:Nowr in the Template:Nowr as a form of Template:Nowr, Template:Nowr gambling.
Pachinko parlors are widespread in Japan, and usually also feature a number of slot machines (called Script error: No such module "Lang". or Script error: No such module "Lang".); these venues look and operate similarly to casinos. Modern pachinko machines have both mechanical and electrical components.
Gambling for cash is illegal Template:Nowr inScript error: No such module "String".Japan, but the widespread popularity of Template:Nowr pachinko in Japanese society has enabled a specific Template:Nowr allowing it to exist. Template:Nowr won from games cannot be exchanged directly for money in the parlor, nor can they be removed from the premises or exchanged with other parlors. However, they can be legally traded to the parlor for Template:Nowr "special prize" tokens (Template:Ill), which can in turn be "sold" forScript error: No such module "String".cash to a separate vendor Template:Nowr. These vendors (ostensibly independent from, but often owned by, the parlor owner) then sell the tokens back to the parlor at the same price paid for them—plus a small commission, creating a Template:Nowr—without technically violating the law.Template:Zwj[1]
By 1994, the pachinko market in Japan was valued at Template:JPYScript error: No such module "String".trillionTemplate:Zwj[2] (nearly Template:US$Script error: No such module "String".billion; equivalentScript error: No such module "String".to $Template:Error inScript error: No such module "String".Template:Inflation/yearTemplate:Zwj[3]). InScript error: No such module "String".1999, salesScript error: No such module "String".and revenue from pachinko parlors contributed 5.6% of Japan's Template:Nowr, and they employed over Template:Nowr, 0.52% of all those employed inScript error: No such module "String".Japan.Template:Zwj[4] However, the sales amount of these pachinko parlors is calculated based on the total amount that customers rented pachinko balls from pachinko parlors. It is said that on average, aboutScript error: No such module "String".85% of the money spent by customers in pachinko parlors is returned to the customers, so the sales of pachinko parlors are said to be aboutScript error: No such module "String".15% of the statistical amount.Template:Zwj[5] since 2015[update]Template:Dated maintenance category (articles)Script error: No such module "Check for unknown parameters"., Japan's pachinko market generated more gambling revenue than that of Macau, Template:Nowr, and Singapore combined.Template:Zwj[6] Pachinko gambling's Template:Nowr nature and tremendous profit historically resulted in considerable infiltration by yakuza, who used it as a vehicle for money laundering and racketeering.
Since the 1990s, however, this has been less of an issue due to police crackdowns.Template:Zwj[7] There were over 7Script error: No such module "String".million pachinkos around the world inScript error: No such module "String".2018 with moreScript error: No such module "String".than half of them being inScript error: No such module "String".Japan.Template:Zwj[8] In recent years, the pachinko market (the total amount of pachinko balls rented by customers from pachinko parlors) and the number of pachinko parlors inScript error: No such module "String".Japan have both continued to decline. The marketScript error: No such module "String".size inScript error: No such module "String".2022 was Template:JPYScript error: No such module "String".trillion, lessScript error: No such module "String".than half of the Template:JPYScript error: No such module "String".trillion inScript error: No such module "String".2005 when the market was at itsScript error: No such module "String".peak, and the numberScript error: No such module "String".of pachinko parlors inScript error: No such module "String".2022 Template:Nowr, lessScript error: No such module "String".than half of the 18,244 inScript error: No such module "String".1997, when the numberScript error: No such module "String".of parlors was at its peak.Template:Zwj[9]
Following a number of years of decline of parlours and machines, the number of pachinko machines inScript error: No such module "String".Japan dropped to around 2.5Script error: No such module "String".million by the Template:Nowr.Template:Zwj[10]
Description
A pachinko machine resembles a vertical pinball machine, but is different from Western pinball in severalScript error: No such module "String".ways. It uses small (Script error: No such module "convert". diameter) steelScript error: No such module "String".balls, which the owner (usually a "pachinko parlor", featuring many individual games in rows) rents to the player, while pinball games use a larger, captive ball.
The player loads one or more balls into the machine, then presses and releases a spring-loaded handle, which is attached to a padded hammer inside the machine, launching the ball(s) into a metal track. The track guides the ball over the top of the playingScript error: No such module "String".field; then when it loses momentum, it falls into the playingScript error: No such module "String".field.
The playing field is populated by numerous brassScript error: No such module "String".pins, several smallScript error: No such module "String".cups into which the player hopes the ball will fall (each catcher is barely the width of the ball), and a hole at the bottom into which the ball falls if it does not enter a catcher. The ball bounces from pin to pin, both slowing its descent and deflecting it laterally across the field. A ball that enters a catcher triggers a payout, in which a number of balls are dropped into a tray at the front of the machine.Template:Zwj[11]
Many games made since the 1960s feature "tulip" catchers, which have small flippers that open to expand the width of the catcher. They are controlled by the machine, and may open and close randomly or in a pattern; expert players try to launch a ball so it reaches the catcher when its flippers are open.Template:Zwj[11]
The game's object is to win as many balls as possible, which can be exchanged for prizes. Pachinko machines were originally strictly mechanical, but have since incorporated extensive electronics, becoming similar to videoScript error: No such module "String".slot machines. Another type of machine often found in pachinko parlors, called a "pachislot", does not involve steelScript error: No such module "String".balls, but are loadedScript error: No such module "String".with tokens or coins and Template:Nowr comparable to those of a traditional Template:Nowr. Online casinos also offer "pachislot" games to tailor their product to the JapaneseScript error: No such module "String".market.
History
Pachinko machines were first built during the 1920s as a children'sScript error: No such module "String".toy called the Script error: No such module "Nihongo"., based on and named after the American "Corinthian bagatelle".Template:Zwj[12] It emerged as an adult pastime in Template:Langr aroundScript error: No such module "String".1930, and spread from there.Template:Zwj[13]
All of Japan's pachinko parlors were closed down during World WarScript error: No such module "String".II but Template:Nowr in the lateScript error: No such module "String".1940s. Pachinko has remained popular since; the first commercial parlor was opened in Template:Langr inScript error: No such module "String".1948.Template:Zwj[13] Due to Japanese influence during its [[Japanese occupation of Taiwan|Template:Nowr occupation]], Taiwan has many pachinko establishments.Template:Zwj[14] Guam also hosts a pachinko parlor.Template:Zwj[15]
An estimated 80 percent of pachinko parlors in Japan are owned by ethnic Koreans.Template:Zwj[14] InScript error: No such module "String".2001, British company Template:Nowr bought a stake in [[Tokyo Plaza|Template:Nowr]], which was running almost 20Script error: No such module "String".parlors in Japan, and had also looked into opening parlors in the UnitedScript error: No such module "String".Kingdom.Template:Zwj[16]
Until the 1980s, pachinko machines were mechanical devices,Template:Zwj[17] using bells to indicate different states of the machine. Electricity was used only to flash lights and to indicate problems, such as a machine emptied of its balls.Template:Zwj[18] Balls were launched using a flipper; their speed was controlled by pulling the flipper down to different levels. Manufacturers in this period included Template:Langr and [[SANKYO|Template:Langr]]; most of these machines available on online auction sites today date to theScript error: No such module "String".1970s.Template:Zwj[17] After that time, pachinko machines incorporated more electronic features, thus requiring electricity for operation.
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Script error: No such module "Lang"., SouthernScript error: No such module "String".GermanyTemplate:Wbr/Template:WbrAlsace c. Template:TrimScript error: No such module "Check for unknown parameters".
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A pre-war pachinko machine
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Template:Langr]] mechanical pachinko machine from theScript error: No such module "String".1970s
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A modern, electronic pachinko machine in a Template:Langr parlor
Mechanisms
[[File:Pachinko entrance.jpg|thumb|right|The entrance to a pachinko parlor in [[Shibuya, Tokyo|Template:Langr]], Template:Langr, Japan]] To play pachinko, players get a number of metal balls by inserting cash or cards directly into the machine they want to use. They then shoot the balls into the machine. Older pachinko machines use a spring-loaded lever for shooting balls individually; while later ones use a round knob, controlling the strength of a mechanically-fired plunger that shoots the balls. The balls fall vertically through an array of pins, levers, cups, trapsScript error: No such module "String".and obstacles until they enter a payoff target or reach the bottom of the playfield.
The player has a chance to get more balls if a launched ball lands in one of certain places as it falls. More balls allow the player to remain in the game longer, creating a larger chance to win.Template:Zwj[19]
Newer "pachislot" machines have a digital slot machine display on a large screen, where the objective is to get three numbers or symbols in a row for a jackpot.Template:Zwj[20]
Every ball that goes into the center gate results in one spin, but there is a limit on the number of spins at oneScript error: No such module "String".time because of the possibility of balls passing through the centerScript error: No such module "String".gate while a spin is still in progress. Each spin pays out a small number of balls, but the objective is to hit the jackpot.
Design
Pachinko machines vary in several aspects—including decorative mechanics, sound, gimmicks, modes, and gates. The playing field is usually a wooden board with a transparent acrylic overlay containing artwork. Most modern machines have an LCDScript error: No such module "String".screen over the main start pocket. The game is played by keeping the stream of balls to the left of the screen, but many models have their optimized ballScript error: No such module "String".stream. Vintage machines vary in pocket location and strategy, with most having a specific center area containing winScript error: No such module "String".pockets.Template:Fact
Payout mode
If the first two numbers, letters, or symbols of the spin match up, the digital program will display many animations before the third reel stops spinning, to give the player an added excitement. This is called a "reach" (or Script error: No such module "Lang".) and sometimes longer animations are played, called "superScript error: No such module "String".reaches". Pachinko machines offer different odds in hitting a jackpot; if the player manages to obtain a jackpot, the machine will enter into "payoutScript error: No such module "String".mode".
The payout mode lasts for a number of rounds. During each round, amidst more animations and movies playing on the center screen, a large payoutScript error: No such module "String".gate opens up at the bottom of the machine layout and the player must try to shoot balls into it. Each ball that successfully enters into this gate results in many balls being dropped into a separate tray at the bottom of the machine, which can then be placed into a ballScript error: No such module "String".bucket.
Hidden modes, hints, and instant wins
To enhance gameplay, modern machines have integrated several aspects not possible in vintage machines. A common one is the ability to switch between different playScript error: No such module "String".modes, including rare and hidden modes that can differ significantly from normalScript error: No such module "String".play. TwoScript error: No such module "String".examples can be seen in the NeonScript error: No such module "String".Genesis Evangelion series of pachinko machines, which include "MissionScript error: No such module "String".Mode" and "BerserkerScript error: No such module "String".Mode", ranging from having little effect on winning to being an almost-guaranteed win.Template:Zwj[21]Template:Zwj[22]
Graphics in videos and light patterns can also give players a general idea of what these winningScript error: No such module "String".odds are. For example, a "superScript error: No such module "String".reach" may cause a change in animation, or show an introductory animation or picture. This adds excitement, with some changes having much more significance than others in terms of odds of winning on a given spin. Some machines feature instant wins. There are also second-chanceScript error: No such module "String".wins, where a spin that appears to have lost, or to have a veryScript error: No such module "String".low winning chance, gives the player three matching numbers and starts "feverScript error: No such module "String".mode".Template:Zwj[23]
Post-payout systems
After the payout mode has ended, the pachinko machine may do oneScript error: No such module "String".of two things. Most pachinko machines employ the Script error: No such module "Nihongo". system (short for Script error: No such module "Nihongo".), where some percentage of the possible jackpots on the digital slotScript error: No such module "String".machine result in the odds of hitting the next jackpot multiplying by a large amount, followed by another spin regardless of the outcome. The probability of a Script error: No such module "lang". occurring is determined by a random number generator.
Hence, under this system, it is possible for a player to get a string of consecutive jackpots after the first Template:Nowr one, commonly referred to as "feverScript error: No such module "String".mode". Another type of Script error: No such module "lang". system is a "specialScript error: No such module "String".time" or "ST"Script error: No such module "String".Script error: No such module "lang".. With these machines, every jackpot earned results in a Script error: No such module "lang"., but in order to earn a payout beyond the first jackpot, the player must hit a certain set of odds within a given number of spins.
When a jackpot does not result in a Script error: No such module "lang". combination, the pachinko machine will enter into Script error: No such module "Nihongo". (short for Script error: No such module "Nihongo".) mode, with a much larger number of spins than Script error: No such module "lang".. Under the original payoutScript error: No such module "String".odds, the centerScript error: No such module "String".gate widens to make it considerably easier for balls to fall into it; this system is also present in Script error: No such module "lang"..
To compensate for the increase in the number of spins, the digital slotScript error: No such module "String".machine reveals the final outcome of each spin sooner. STScript error: No such module "String".pachinko machines do not offer this mode; after it ends, the machine spins as in Script error: No such module "lang".. Once no more jackpots have been made, the pachinko machine reverts to its original setting.
Koatari
Starting in 2007, the majority of Japanese pachinko machines started to include Script error: No such module "Nihongo". into their payout systems. Script error: No such module "lang". is shorter than the normal jackpot and during payoutScript error: No such module "String".mode the payoutScript error: No such module "String".gate opens for a shortScript error: No such module "String".time only, even if no balls go into it. The timing of the opening of the gates is unpredictable, effectively making it a jackpot where the player receives no payout. Script error: No such module "lang". jackpots can result in a Script error: No such module "lang". as per normal operation, depending on the payout scheme of the machine in question. The main purpose of Script error: No such module "lang". is so that pachinko manufacturers can offer payout schemes that appear to be largely favorable to customers, without losing any Template:Nowr profit.
In addition to being able to offer higher Script error: No such module "lang". percentages, this made it possible for manufacturers to design Template:Nowr machines. Unlike Template:Nowr pachinko machines that offer a fullScript error: No such module "String".payout or a Script error: No such module "lang". for any type of jackpot earned, these machines require players to hit a Script error: No such module "lang". jackpot with a certain probability in order to get a fullScript error: No such module "String".payout. This is orchestrated by the player entering into "battle", where the player, in accordance with the item that the machine is based on, must "defeat" a certain enemy or foe in order to earn another Script error: No such module "lang".. If the player loses, it means that a normal Script error: No such module "lang". has been hit and the machine enters into Script error: No such module "lang".Script error: No such module "String".mode.
Another reason for incorporating every Script error: No such module "lang". is that they have made it possible for a machine to go into Script error: No such module "lang". mode without the player's knowledge. This is referred to as Script error: No such module "Nihongo". Script error: No such module "lang". because it does not occur in any of the jackpot modes. A player sitting at a used pachinko machine offering the Template:Nowr chance of hitting a jackpot in normalScript error: No such module "String".mode can hit it within xScript error: No such module "String".spins easily because the previous player did not realize that the machine was in Script error: No such module "lang".. This induces players to keep playing their machines, even though they may still be in normalScript error: No such module "String".mode. Japanese pachinko players have not shown significant signs of protest in response to the incorporation of Script error: No such module "lang".; on the contrary, Template:Nowr pachinko machines have become a major part of most parlors.
Prizes
Winnings take the form of additional balls, which players may either use to keep playing or exchange for prizes (Script error: No such module "Nihongo".). When players wish to exchange their winnings, they must call a parlor staff member by using a callScript error: No such module "String".button located at the top of their station. The staff member will then carry the player's balls to an automated counter to see how many balls they have.Template:Zwj[7]
After recording the number of balls the player won and the number of the machine they used, the staff member will then give the player a voucher or card with the number of balls stored in it. Some modern machines can count the balls automatically, without the need for staff. The player then hands it in at the parlor's exchange center to get their prizes. Among the array of prizes available, there will invariably be an item known as the "special prize" (Script error: No such module "Nihongo"., typically a small silver or gold novelty item encased in plastic) that can be sold for cash at an outside establishment in the vicinity of the parlor.Template:Zwj[7]
Special prizes are awarded to the player in amounts corresponding to the number of ballsScript error: No such module "String".won. For example, one special prize worth ¥1500 outside the parlor might be offered to a customer per 400Script error: No such module "String".balls won, assuming each ball originally cost 4Script error: No such module "String".yen. The vast majority of players opt for the maximum number of special prizes offered for their ballScript error: No such module "String".total, selecting other prizes only when they have a remaining total too small to receive a special prize.Template:Zwj[7]
Besides the special prizes, prizes may be as simple as Template:Nowr, pens or cigarette lighters, or as complicated as electronics, bicycles and other items. Under JapaneseScript error: No such module "String".law, cash cannot be paid out directly for pachinko balls, but there is usually a small establishment located nearby, separate from the gameScript error: No such module "String".parlor but sometimes in a separate unit as part of the same building, where players may sell special prizes for cash. This is tolerated by the police because the pachinko parlors that pay out goods and special prizes are nominally independent from the shops that buy back the special prizes.Template:Zwj[1]
Some pachinko parlors may even give out vouchers for groceries at a nearby supermarket. The yakuza (organized crime) were formerly often involved in prize exchange, but a greatScript error: No such module "String".deal of police effort beginning in theScript error: No such module "String".1960s and ramping up in theScript error: No such module "String".1990s has largely done away with their influence.Template:Zwj[7] InScript error: No such module "String".Template:Langr, the special prize exchange is handled exclusively by the Template:Ill company (known asScript error: No such module "String".TUC), which sells pachinko and slotScript error: No such module "String".parlors goldScript error: No such module "String".slivers in standardized plastic cases, which it buys back from winning customers at its "TUCScript error: No such module "String".Shop" windows.Template:Zwj[24]
The "three-shop system"Template:Zwj[25] is a system employed by pachinko parlors to exchange for Script error: No such module "Lang".Script error: No such module "String".(prizes), usually with items such as cigarette lighters or Template:Nowr. These items are carried to a nearby shop and exchanged for cash as a way of circumventing gambling laws.
Recreational pachinko
Template:No sources Many arcades in Japan feature pachinko models from different times. They offer more playing time for the same amount of money, and have balls that can be exchanged only for gameScript error: No such module "String".tokens to play other games in the establishment. As many of these arcades are Template:Nowr and gambling is removed, they are popular venues for casual players, newcomers, children, and those wanting to play in a more relaxed atmosphere.
In such arcades, thrifty gamblers may spend a small amount on a newly-released pachinko model to get a feel for the machine before going to a realScript error: No such module "String".parlor. These machines can also be found in many stores, where they payScript error: No such module "String".out capsules containing a prize coupon or store credit.
Regulations
Smoking
Smoking is allowed in pachinko parlors, although there are discussions in Japan to extend public Template:Nowr to them.Template:Zwj[26]
Crime
Gambling is illegal in Japan, but pachinko is regarded as an exception and treated as an amusement activity.Template:Zwj[27] Although awarding direct money prizes for it is illegal, parlors may reward players with tokens which can then be sold for cash at nearby exchange centers. With growing public and political pressure in recent years, since passage of Japan's blanket Template:Nowr in theScript error: No such module "String".1990s, police are more active in regulating parlors.Template:Zwj[7]
Retired police officers often work in the pachinko industry; critics have pointed out that while this has had a deterrent effect against organized crime, it also means these operators are in a strong position to influence police officers in their favor.Template:Zwj[7]
Police tolerate the level of gambling in pachinko parlors. For example, in MayScript error: No such module "String".2005, a parlor in [[Kanagawa Prefecture|Template:Langr Prefecture]] reported to the local police that someone had counterfeited their tokens and made off with the equivalent of US$60,000 inScript error: No such module "String".cash by trading them in at their nearby exchange center. Even with such information proving that this parlor was illegally operating an exchange center, which by law must be independent of the parlor, the police did not shut them down, but tracked down the thief.Template:Zwj[28]
Ball designs
It is forbidden for pachinko balls to be removed from a parlor to be used elsewhere. To help prevent this, many parlors have a design or name engraved on each of their balls, inspiring some people to collect pachinkoScript error: No such module "String".balls with various designs.Script error: No such module "Unsubst".
Addiction
Script error: No such module "Labelled list hatnote". A 2014 study showed that pathological gambling among Japanese adults was 9.04% inScript error: No such module "String".men and 1.6% inScript error: No such module "String".women, higher than the NorthScript error: No such module "String".American prevalence of 1.6%, particularly for men.Template:Zwj[29] InScript error: No such module "String".1999, 29% ofScript error: No such module "String".players thought of themselves as addicted and needing treatment. AnotherScript error: No such module "String".30% said they exceeded their budgets and borrowed money to play.Template:Zwj[4]
Franchising
A number of media franchises, mainly the media mix—including JapaneseScript error: No such module "String".film, anime, manga, television and video game franchises—have generated significant revenue from sales of licensed pachinko and pachislot machines to pachinko parlors and amusement arcades.Template:Zwj[30] SegaScript error: No such module "String".Sammy Holdings and Konami are two major license holders for most mediaScript error: No such module "String".mix pachinko machines.Template:Zwj[31]
Some original pachinko games were adapted into anime: examples include Script error: No such module "Lang"., BattleScript error: No such module "String".Girls: TimeScript error: No such module "String".Paradox!, [[Rio: Rainbow Gate!|Template:Nowr]], and Script error: No such module "Lang"..
See also
- Template:Anl
- Template:Anl
- Template:Anl
- Template:Anl
- Plinko, a game similar to pachinko, featured on the American game show The Price Is Right
- Visual Pinball, a software game engine for creating computer game simulations of pachinko and pinball machines
- The Wall, an American Template:Nowr, features a Template:Nowr-high pegboardScript error: No such module "String".wall similar to PlinkoScript error: No such module "String".and Pachinko
References
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