Keiichiro Toyama

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Biography

Toyama was born in 1970 in Miyazaki Prefecture, and studied art in Tokyo Zokei University.[2] After graduating he joined Konami in 1994 as a graphic artist.[3][4] He was the graphic designer and character designer for the Sega CD version of Snatcher and International Track & Field, and after that he created the Silent Hill series.[5] The game was successful and produced various sequels, but Toyama left Team Silent in 1999 after the first game was launched to join Japan Studio afterwards to work on the Siren series.[3][6] One of the first games he worked on in Sony was Yoake no Mariko, a collaboration with Spümcø, where he was a gameplay designer.[7] He directed the video games Siren (2003) and its sequel Forbidden Siren 2 (2006).[8] In 2008, Toyama released Siren: Blood Curse, a reimagining of the original Siren game. Toyama then worked on the PlayStation Vita game Gravity Rush, released in 2012.[9] A sequel, Gravity Rush 2, was released on January 19, 2017, in Japan.

Toyama left Sony Japan Studio in September 2020. He has founded Bokeh Game Studio alongside Kazunobu Sato and Junya Okura, both of whom worked on the Siren series, on August 13, 2020.[4][10][11] When asked about what prompted the move, Toyama stated that he had been inspired by fellow designer Fumito Ueda who had related much of his experiences founding genDESIGN to Toyama.[12] Toyama announced that he plans on returning to the horror genre, with a debut game inspired in particular by film directors Wong Kar-wai and Fruit Chan.[6] The game, Slitterhead, was formally revealed during The Game Awards 2021.[13]

Works

Year Game title Publisher Role
1994 Snatcher Konami Graphic designer (Sega CD version)
1996 International Track & Field Character designer
1999 Silent Hill Director, writer, background designer[14]
2001 Yoake no Mariko Sony Computer Entertainment Gameplay designer
2003 Siren Director, writer
2006 Forbidden Siren 2 Director, designer, writer
2008 Siren: Blood Curse Director, designer, writer[15]
2012 Gravity Rush Director, designer, original concept, initial story[16][17]
2015 Gravity Rush Remastered Director, designer, original concept, initial story
2017 Gravity Rush 2 Sony Interactive Entertainment Director, designer
2024 Slitterhead Bokeh Game Studio Creative director, initial game design, story

Awards

In 2012 Toyama received the outstanding performance award at the 16th Japan Media Arts Festival and the excellence award at the Japan Game Awards for his work on Gravity Rush.[2][18]

References

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  14. gpara.com, ‘"クリエイターズファイル 第127回′ Template:Webarchive(in Japanese), Retrieved on January 30, 2012,
  15. GameSpot.com, ‘Siren Blood Curse′ tech info, Retrieved on January 30, 2012,
  16. Gamespot.com,Interview With Keiichiro Toyama, Retrieved on January 30, 2012,
  17. GameSpot.com, TGS 2011: Gravity Daze Demo, Retrieved on January 30, 2012,
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External links

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