GodWars
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In 1996 the code was illegally released and advertised on a website for free download.Template:R After fighting extensively to stop the illegal use of his codebase, Woolcock later released the code publicly.[2]
The original GodWars was later renamed Dark City then Last City, with added wilderness code.[3]
Since 2000, between 28 and 84 derivatives of the God Wars code have been active,[4]Template:RTemplate:R including Vampire Wars, which is based on White Wolf's Vampire: The Masquerade and won the October 1998 Mud of the Month award at The Mud Connector.Template:R
God Wars II
In 2002, Woolcock wrote a new MUD named God Wars II, a conceptual sequel to GodWars,Template:R with a more personal dark fantasy universe.
Combat System
The game relies heavily on player versus player combat, like the original GodWars, and features a deep and complex combat system where the player has to manipulate the limbs associated with the attacks, creating combos when the commands are stringed together.Template:R[5] This combo system is inspired from the tabletop game Spellbinder, of which the complexity is comparable to chess and go.Script error: No such module "Unsubst".
The combat system was prototyped in his earlier Gladiator Pits MUD,Template:R which won the maintainability award in a public coding competition, the 16K MUD competition,Template:RTemplate:R and has been called "stunning".Template:R
Other Features
God Wars II is also noted for its war mini-game (a strategic poker variant) and its helpful graphical MUSHclient interface. This interface includes a map that the user can click to travel faster and mechanical shortcuts. The game has a large world, without rooms typical of MUDs but using coordinates, and a process for advanced character customization.Template:R[5]
References
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- ↑ http://arch-wizard.com/mudbase.txt Template:Bare URL plain text
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External links
- GodWars codebase download
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