GodWars
Script error: No such module "Distinguish". Template:Short descriptionScript error: No such module "infobox".Script error: No such module "Italic title".Script error: No such module "Check for unknown parameters". Template:VG Role-playing GodWars is a family of MUD engines derived from Merc,[1]Template:R/superscript[2]Template:R/superscript created in 1995 by Richard Woolcock, also known as "KaVir".[3]Template:R/superscript[4]Template:R/superscript[2]Template:R/superscript GodWars' setting is influenced by White Wolf's World of Darkness.[5]
In 1996 the code was illegally released and advertised on a website for free download.[6]Template:R/superscript After fighting extensively to stop the illegal use of his codebase, Woolcock later released the code publicly.[7]
The original GodWars was later renamed Dark City then Last City, with added wilderness code.[8]
Since 2000, between 28 and 84 derivatives of the God Wars code have been active,[9][2]Template:R/superscript[10]Template:R/superscript including Vampire Wars, which is based on White Wolf's Vampire: The Masquerade and won the October 1998 Mud of the Month award at The Mud Connector.[11]Template:R/superscript
God Wars II
In 2002, Woolcock wrote a new MUD named God Wars II, a conceptual sequel to GodWars,[2]Template:R/superscript with a more personal dark fantasy universe.
Combat System
The game relies heavily on player versus player combat, like the original GodWars, and features a deep and complex combat system where the player has to manipulate the limbs associated with the attacks, creating combos when the commands are stringed together.[12]Template:R/superscript[13] This combo system is inspired from the tabletop game Spellbinder, of which the complexity is comparable to chess and go.Script error: No such module "Unsubst".
The combat system was prototyped in his earlier Gladiator Pits MUD,[2]Template:R/superscript which won the maintainability award in a public coding competition, the 16K MUD competition,[14]Template:R/superscript[6]Template:R/superscript and has been called "stunning".[15]Template:R/superscript
Other Features
God Wars II is also noted for its war mini-game (a strategic poker variant) and its helpful graphical MUSHclient interface. This interface includes a map that the user can click to travel faster and mechanical shortcuts. The game has a large world, without rooms typical of MUDs but using coordinates, and a process for advanced character customization.[2]Template:R/superscript[13]
References
<templatestyles src="Reflist/styles.css" />
- ↑ Script error: No such module "Citation/CS1".
- ↑ a b c d e f Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "Citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ a b Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ http://arch-wizard.com/mudbase.txt Template:Bare URL plain text
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ a b Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "Citation/CS1".
Script error: No such module "Check for unknown parameters".
External links
- GodWars codebase download
- Script error: No such module "Official website".Script error: No such module "Check for unknown parameters".