Glyn Anderson
Template:Short description Script error: No such module "Unsubst".
Script error: No such module "infobox".Script error: No such module "Check for unknown parameters".Script error: No such module "Check for clobbered parameters".Template:Wikidata image Glyn Anderson has designed, programmed, and managed the production of video games starting with the Intellivision console. A musician as well as a programmer, he wrote the cross-platform sound and music driver used on many Activision games between 1989 and 1992, including Ghostbusters II[1] and Lexi-Cross.[2][3]
Career
Anderson started making games in 1980 as a programmer at APh Technological Consulting, the company that created the Intellivision for Mattel. He then worked at Activision creating Atari 8-bit and Commodore 64 versions of Megamania,[4] Ghostbusters, and Hacker II: The Doomsday Papers.
Anderson's currentScript error: No such module "Unsubst". company, Game Production Services, creates Location-based Immersive Virtual Experience (LIVE) training simulations, such as the Infantry Immersive Trainer and Joint Fires & Effects Trainer System (JFETS),[5] primarily for the U.S. military.
Games
References
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- ↑ YouTube Ghostbusters Music
- ↑ Lexi-Cross credits at MobyGames
- ↑ Anderson Music-related credits at Mirsoft
- ↑ Megamania Manual[www.atarihq.com/5200/manuals/megamani.html]
- ↑ Script error: No such module "citation/CS1"., pp10-11 "Joint Fires Effects Training System: Realistic All-Year Training for Today’s Military at a Fraction of the Cost, Challenges" Diamond Cutter, Vol. 1, Issue 6, March 2008; U.S. Army 75th Fires Brigade, Ft. Sill, OK.
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External links
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