Comparison of multi-paradigm programming languages

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Template:Short description Script error: No such module "Unsubst". Programming languages can be grouped by the number and types of paradigms supported.

Paradigm summaries

A concise reference for the programming paradigms listed in this article.

  • Concurrent programming – have language constructs for concurrency, these may involve multi-threading, support for distributed computing, message passing, shared resources (including shared memory), or futures
    • Actor programming – concurrent computation with actors that make local decisions in response to the environment (capable of selfish or competitive behaviour)
  • Constraint programming – relations between variables are expressed as constraints (or constraint networks), directing allowable solutions (uses constraint satisfaction or simplex algorithm)
  • Dataflow programming – forced recalculation of formulas when data values change (e.g. spreadsheets)
  • Declarative programming – describes what computation should perform, without specifying detailed state changes cf. imperative programming (functional and logic programming are major subgroups of declarative programming)
  • Distributed programming – have support for multiple autonomous computers that communicate via computer networks
  • Functional programming – uses evaluation of mathematical functions and avoids state and mutable data
  • Generic programming – uses algorithms written in terms of to-be-specified-later types that are then instantiated as needed for specific types provided as parameters
  • Imperative programming – explicit statements that change a program state
  • Logic programming – uses explicit mathematical logic for programming
  • Metaprogramming – writing programs that write or manipulate other programs (or themselves) as their data, or that do part of the work at compile time that would otherwise be done at runtime
    • Template metaprogramming – metaprogramming methods in which a compiler uses templates to generate temporary source code, which is merged by the compiler with the rest of the source code and then compiled
    • Reflective programming – metaprogramming methods in which a program modifies or extends itself
  • Object-oriented programming – uses data structures consisting of data fields and methods together with their interactions (objects) to design programs
    • Class-based – object-oriented programming in which inheritance is achieved by defining classes of objects, versus the objects themselves
    • Prototype-based – object-oriented programming that avoids classes and implements inheritance via cloning of instances
  • Pipeline programming – a simple syntax change to add syntax to nest function calls to language originally designed with none
  • Rule-based programming – a network of rules of thumb that comprise a knowledge base and can be used for expert systems and problem deduction & resolution
  • Visual programming – manipulating program elements graphically rather than by specifying them textually (e.g. Simulink); also termed diagrammatic programming[1]

Language overview

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See also

Notes

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Citations

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References

  • Jim Coplien, Multiparadigm Design for C++, Addison-Wesley Professional, 1998.

Template:Programming paradigms navbox Template:Types of programming languages

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  2. Ada Reference Manual, ISO/IEC 8652:2005(E) Ed. 3, Section 9: Tasks and Synchronization
  3. Ada Reference Manual, ISO/IEC 8652:2005(E) Ed. 3 Annex E: Distributed Systems
  4. Ada Reference Manual, ISO/IEC 8652:2005(E) Ed. 3, Section 12: Generic Units
  5. Ada Reference Manual, ISO/IEC 8652:2005(E) Ed. 3, Section 6: Subprograms
  6. Ada Reference Manual, ISO/IEC 8652:2005(E) Ed. 3, 3.9 Tagged Types and Type Extensions
  7. Thread support
  8. Atomics support
  9. Memory model
  10. Gecode
  11. SystemC
  12. Boost.Iostreams
  13. Boolinq
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  15. OpenMPI
  16. Boost.MPI
  17. Boost.MPL
  18. LC++
  19. Castor Template:Webarchive
  20. Reflect Library
  21. N3534
  22. Boost.Spirit
  23. Clojure - Concurrent Programming
  24. Clojure - core.async
  25. Clojure - Functional Programming
  26. Clojure - Macros
  27. Clojure - core.logic
  28. Clojure - Threading Macros Guide
  29. Multimethods and Hierarchies
  30. Agents and Asynchronous Actions
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  32. [1] constraint programming inside CL through extensions
  33. [2] dataflow extension
  34. [3] by creating DSLs using the built-in metaprogramming; also see note on functional, constraint and logic paradigms, which are part of declarative
  35. [4] MPI, etc via language extensions
  36. template metaprogramming using macros (see C++)
  37. [5] [6] [7] Prolog implemented as a language extension
  38. Common Lisp Object System see Wikipedia article on CLOS, the Common Lisp Object System.
  39. implemented by the user via a short macro, example of implementation
  40. - Visual programming tool based on Common Lisp
  41. [8] rule-based programming extension
  42. [9] Template:Webarchive through the Meta Object Protocol
  43. D Language Feature Table
  44. Phobos std.algorithm
  45. D language String Mixins
  46. The Little JavaScripter demonstrates fundamental commonality with Scheme, a functional language.
  47. Object-Oriented Programming in JavaScript Template:Webarchive gives an overview of object-oriented programming techniques in JavaScript.
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  55. Cloud Haskell
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  59. https://jcp.org/en/jsr/detail?id=331 JSR 331: Constraint Programming API
  60. https://github.com/GoogleCloudPlatform/DataflowJavaSDK Google Cloud Platform Dataflow SDK
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  64. https://github.com/davidanthoff/Query.jl Query almost anything in julia
  65. https://github.com/lilinjn/LilKanren.jl A collection of Kanren implementations in Julia
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  68. Lazy https://github.com/MikeInnes/Lazy.jl
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  78. interpreter based threads
  79. Higher Order Perl
  80. PHP Manual, Chapter 17. Functions
  81. PHP Manual, Chapter 19. Classes and Objects (PHP 5)
  82. PHP Manual, Anonymous functions
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  95. Racket Guide: Concurrency and Synchronization
  96. The Rosette Guide
  97. FrTime: A Language for Reactive Programs
  98. Racket Guide: Distributed Places
  99. Lazy Racket
  100. Channels and other mechanisms
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  102. Feed operator
  103. https://github.com/perl6/doc/issues/1744#issuecomment-360565196 Cro module
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  105. https://perl6advent.wordpress.com/2009/12/18/day-18-roles/ Parametrized Roles
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  107. https://docs.perl6.org/language/classtut Classes and Roles
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  110. The Rust Reference §6.1.3.1
  111. An Overview of the Scala Programming Language
  112. Scala Language Specification
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  115. Notes for Programming Language Experts, Wolfram Language Documentation.
  116. External Programs, Wolfram Language Documentation.


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