Julian Gollop
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Julian Gollop is a British video game designer and producer specialising in strategy games,[1] who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the X-COM franchise."[2]
Early life
Julian Gollop was born in 1965.[3] He came of age in Harlow, England.[4] When he was a child, his father introduced him to many different types of games, including chess, card games, and board games.[4][5] His family played games regularly, choosing to play games instead of going to see films.[4] When he was about 14 years old, Gollop started playing more complex games like Dungeons & Dragons, SPI board games, and Avalon Hill board games.[4][5] After home computers became a reality while he was in secondary school, Gollop's fascination for complex strategy games helped him recognise how computers could allow him to make and play games he enjoyed.[4][5]
Game development
Early career (1982 to 1988)
In 1982, while he was still in secondary school, Gollop started designing and programming computer games.[6][5][7] For £25, Gollop bought his first computer, a ZX81, from a school friend to learn programming.[5] Even though the ZX81 only had one kilobyte of memory and no real graphics processing ability, he was "amazed" at its capabilities.[5] His first published games were Islandia and Time Lords, which he made for the BBC Micro in 1983 with programmer Andy Greene, a school friend.[7][8][9] Gollop subsequently upgraded to a ZX Spectrum and began creating video games like Nebula in BASIC.[5] He recognised that his future involved computers.[5]
When Gollop went on to the London School of Economics to study sociology, he spent more time creating video games such as Chaos: The Battle of Wizards and Rebelstar than he spent studying.[6][5] He created the first Rebelstar by himself as a two-player game and brought it to a publisher that had an office near his college.[5] They wanted it to be a single-player game, something he had not made before,[5] so Gollop created functional path-finding algorithms from scratch, the game got published, and it ended up doing well.[5]
Mythos Games (1988 to 2001)
In 1988, he was joined by his brother, Nick Gollop, in founding Target Games, a video game development company that subsequently changed to Mythos Games.[5][10] Under the Mythos name, the Gollop brothers designed and developed computer games such as Laser Squad, UFO: Enemy Unknown and X-COM: Apocalypse.[1][10][11] Up to this time, Gollop had only made computer games for 8-bit and 16-bit home computers commonly found in Europe.[5] It was with UFO: Enemy Unknown (released in North America under the name X-Com: UFO Defense) that he first beginning making video games directly for the MS-DOS and later Microsoft Windows operating system personal computers that at the time would be sold primarily in the United States.[5] Despite the success of these and other games, Mythos Games was forced to close in 2001 after an essential publisher was acquired by a company that withdrew commitments for The Dreamland Chronicles: Freedom Ridge, which Mythos Games was in the process of developing.[5][12][13]
Codo Technologies (2001 to 2006)
After closing Mythos Games, Gollops founded Codo Technologies.[13] They were disheartened by how mainstream publishers treated them at Mythos Games, so they tried a different business model.[13] The inaugural game of Codo Technologies in 2002 was Laser Squad Nemesis, a turn-based tactics game with asynchronous, multiplayer play-by-email features which required a monthly subscription.[13] The Gollop brothers developed only one other game, Rebelstar: Tactical Command, before he moved to Bulgaria with his wife in 2006.[14][15]
Ubisoft Sofia (2006 to 2012)
After moving to Bulgaria, Gollop began working for Ubisoft in Sofia as a game designer.[5] He was promoted quickly to producer, eventually leading the development of Tom Clancy's Ghost Recon: Shadow Wars for the Nintendo 3DS.[5][16] He then became the co-creative director of Assassin's Creed III: Liberation for the PlayStation Vita.[16] Gollop left Ubisoft in 2012 with ideas to remake games from earlier in his career.[14][15][16][17]
Snapshot Games (since 2013)
As of 2017, Gollop works in Sofia as the CEO and chief designer for Snapshot Games, an independent video game developer he co-founded in 2013 with David Kaye.[2][18][19][20] Chaos Reborn, the studio's first game, was released by Snapshot Games in 2015.[21] He then led his company's development of Phoenix Point, which was released in December 2019.[2][22]
Accolades
IGN included him among the top hundred computer game creators of all time.[1] In the X-COM reboot, XCOM: Enemy Unknown, Firaxis Games gives homage to Gollop in the form of a "Gollop Chamber" facility in the game.[23] Jake Solomon, creative lead for this XCOM and its sequel, XCOM 2, credits Gollop for much of his success.[24]
Games
| Title | Year | Developer | Publisher |
|---|---|---|---|
| Time Lords | Template:Dts | Julian Gollop | Red Shift |
| Islandia | Template:Dts | Julian Gollop | Red Shift |
| Battlecars | Template:Dts | SLUG Julian Gollop |
Games Workshop |
| Nebula | Template:Dts | Julian Gollop | Red Shift |
| Rebelstar Raiders | Template:Dts | Julian Gollop | Red Shift |
| Chaos: The Battle of Wizards | Template:Dts | Julian Gollop | Games Workshop |
| Rebelstar | Template:Dts | Julian Gollop | Firebird |
| Rebelstar II | Template:Dts | Julian Gollop | Silverbird Software |
| Laser Squad | Template:Dts | Mythos Games | Blade Software MicroLeague |
| Lords of Chaos | Template:Dts | Mythos Games | Blade Software |
| UFO: Enemy Unknown | Template:Dts | Mythos Games | MicroProse Spectrum HoloByte (Japan)Script error: No such module "Check for unknown parameters". |
| X-COM: Apocalypse | Template:Dts | Mythos Games | MicroProse |
| Magic and Mayhem | Template:Dts | Mythos Games | Template:Vgrelease (Windows)Script error: No such module "Check for unknown parameters".Template:Vgrelease |
| The Dreamland Chronicles: Freedom Ridge | Cancelled | Mythos Games | — |
| Laser Squad Nemesis | Template:Dts | Codo Technologies | Template:VgreleaseTemplate:Vgrelease |
| Rebelstar: Tactical Command | Template:Dts | Codo Technologies | Namco |
| Rebelstar 2: The Meklon Conspiracy | Cancelled | Codo Technologies | — |
| Chessmaster Live | Template:Dts | Ubisoft Sofia | Ubisoft Feral Interactive (Mac OS X)Script error: No such module "Check for unknown parameters". |
| Ghost Recon: Shadow Wars | Template:Dts | Ubisoft Sofia | Ubisoft |
| Assassin's Creed III: Liberation | Template:Dts | Ubisoft Sofia | Ubisoft (PlayStation Vita)Script error: No such module "Check for unknown parameters". |
| Chaos Reborn | 2015 | Snapshot Games | Snapshot Games |
| Phoenix Point | 2019 | Snapshot Games | Snapshot Games |
References
External links
- Template:Official Website
- Template:Moby developer
- Gameography at Mythos Games website by WayBackMachine (2002)
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