BMX Simulator
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BMX Simulator is a racing video game designed by Richard Darling[1] and released by Codemasters in 1986 for the Commodore 64. It is part of a series of games that includes ATV Simulator, Grand Prix Simulator, Professional Ski Simulator, and a sequel: Professional BMX Simulator. BMX Simulator was ported to the Amiga, Atari 8-bit computers, Atari ST, Amstrad CPC, MSX, ZX Spectrum, Commodore Plus/4 and Commodore 16.[2]
Gameplay
BMX Simulator is an overhead race game similar to the arcade video game Super Sprint. The player must race against another player, or the computer, around a series of seven different bicycle motocross (BMX) tracks. There is also a time limit to be beaten. Only two cyclists can compete in each race. The race can be viewed in slow-motion instant replay afterward.
Reception
Script error: No such module "Video game reviews". Sinclair User called it "a classy conversion from the Commodore original"[3] and a "full price game in budget clothing".[4]
ZX Computing said it was fun from start to finish, and rated it a Monster Hit.[5]
The game sold 345,423 copies.[6]
Legacy
BMX Simulator was followed by a sequel in 1988, Professional BMX Simulator. It was later rereleased as BMX Simulator 2.[6][7]
Notes
References
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External links
- Template:PAGENAMEBASE at Lemon 64
- Template:Atarimania
- Template:PAGENAMEBASE at SpectrumComputing.co.uk
- Template:Lemon Amiga game
- Pages with script errors
- Pages with reference errors
- Articles using Infobox video game using locally defined parameters
- Articles using Wikidata infoboxes with locally defined images
- Pages with broken file links
- 1986 video games
- ZX Spectrum games
- Commodore 64 games
- Amstrad CPC games
- Amiga games
- Atari 8-bit computer games
- Atari ST games
- BMX video games
- Codemasters games
- Cycling video games
- Extreme sports video games
- MSX games
- Commodore 16 and Plus/4 games
- Multiplayer and single-player video games
- Video games scored by David Whittaker
- Video games developed in the United Kingdom