Austin Grossman
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Austin Seth Grossman (born June 26, 1969)[1] is an American author and video game designer. He has contributed to The New York Times[2] and has written for a number of video games, most notably Deus Ex and Dishonored.
Life
Grossman was born in Concord, Massachusetts. He graduated from Harvard University in 1991[3] and pursued a graduate degree in English literature at the University of California, Berkeley.[4] He is the twin brother of writer Lev Grossman and brother of sculptor Bathsheba Grossman, and the son of the poet Allen Grossman and the novelist Judith Grossman.Script error: No such module "Unsubst".
Grossman's father was born Jewish[5] and his mother was raised Anglican.[6]
Grossman started his career in the game industry by replying to a classified ad in The Boston Globe in May 1992 that led him to Looking Glass Studios, where in System Shock he pioneered the audio log technique for storytelling in narrative games. Grossman has worked with DreamWorks Interactive, Ion Storm, and Crystal Dynamics, and served as Director of Game Design and Interactive Story at Magic Leap until April 2020. He currently teaches writing and narrative design at New York University Tisch School of the Arts.[7]
Novels
Grossman is the author of the novel Soon I Will Be Invincible, which was published by Pantheon Books in 2007.[4] His second book, entitled YOU, debuted in April 2013.[8] His third novel, Crooked, came out in July 2015.[9] In 2021, he co-wrote an original audiobook for Audible called New Found Land: The Long Haul with Neal Stephenson and Sean Stewart, which the trio had developed as a story for AR company Magic Leap.[10] In June 2024, Grossman published his fourth novel, Fight Me.[11]
Works
Books
- Soon I Will Be Invincible (2007)
- You (2013)
- Crooked (2015)
- Fight Me (2024)
Audio Original
- New Found Land: The Long Haul (2021), co-written with Neal Stephenson and Sean Stewart.
Short stories
- "The River Gods of Mars" in Under the Moons of Mars: New Adventures on Barsoom (2012)
- "Professor Incognito Apologizes: an Itemized List" in The Mad Scientist's Guide to World Domination (2013)
- "The Fresh Prince of Gamma World" in Press Start to Play (2015)
Games
| Year | Title | Developer |
|---|---|---|
| 1993 | Ultima Underworld II: Labyrinth of Worlds | LookingGlass Technologies |
| 1994 | System Shock | |
| 1995 | Flight Unlimited | |
| 1996 | Terra Nova: Strike Force Centauri | |
| 1998 | Trespasser | DreamWorks Interactive |
| 2000 | Deus Ex | Ion Storm |
| 2001 | Clive Barker's Undying | EA Los Angeles |
| Battle Realms | Liquid Entertainment | |
| 2004 | Thief: Deadly Shadows | Ion Storm |
| 2006 | Tomb Raider: Legend | Crystal Dynamics |
| 2008 | Frontlines: Fuel of War | Kaos Studios N-Fusion Interactive |
| 2012 | Dishonored | Arkane Studios |
| 2016 | Dishonored 2 |
References
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- ↑ "Grossman, Austin, 1969–"Script error: No such module "Unsubst".. Library of Congress Authorities. Retrieved 2014-07-27.
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- ↑ https://www.linkedin.com/in/austingrossman/details/experience/ Template:Self-published source
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External links
- Profile of Austin Grossman from Wired.com
- "Star Spangled Schlemiel," The New York Times editorial on death of Captain America
- 1998 Editorial on Interactivity and Content Template:Webarchive
- Short story, "Top Secret", at Granta
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- 21st-century American novelists
- American male novelists
- American video game designers
- American video game writers
- 20th-century American Jews
- Harvard Advocate alumni
- University of California, Berkeley alumni
- Living people
- Place of birth missing (living people)
- American twins
- 1969 births
- 21st-century American male writers
- 21st-century American Jews
- People from Concord, Massachusetts