Audiokinetic Wwise

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Template:Short descriptionScript error: No such module "Unsubst".Script error: No such module "Infobox". Script error: No such module "Check for unknown parameters".Script error: No such module "Check for conflicting parameters". Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users[1][2] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.[3]

Description

The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:

  • Import audio files for use in video games
  • Apply audio plug-in effects
  • Mix in real-time
  • Define game states
  • Simulate audio environments
  • Manage sound integration
  • Apply the Windows Spatial Audio API, or Dolby Atmos.

Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.

Wwise also includes the following components:

  • Cross-platform sound engine (Wwise Authoring)
  • Multichannel Creator (allows creation of multichannel audio)
  • Plug-in architecture for source, effect, and source control plug-ins, part of Wwise Launcher
  • SoundFrame API
  • Wave Viewer (allows for sampling of WAV audio files)

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Wwise supports the following platforms:[4] Script error: No such module "Template wrapper".Script error: No such module "Check for unknown parameters".

Adoption by video games

Titles[5][6] which have used Audiokinetic include:

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Commercial game engine integration

Wwise is intended to be compatible with proprietary and commercial engines.[8]

Theatre

One play has used Wwise and its Interactive Music capabilities for live performance:

See also

References

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External links