Arcade Game Construction Kit
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Arcade Game Construction Kit is a 1988 game creation system for making action video games.[1][2] It was developed by Mike Livesay and published by Broderbund for the Commodore 64 on four floppy disks. The program uses a joystick-driven menu system and includes six pre-made games to learn from and play.
Included games
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- AGCK TUTORIAL GAME -- This is a simple variation on classic arcade shooters such as Galaxian.
- KANGARANG (designed by Gregory Hammond) -- The player is a kangaroo mother looking to rescue its baby and return to safety. Hazards include falling boulders, jumping fish, monkeys and natives.
- ISLE QUEST (designed by Greg Johnson and Paul Reiche III) -- The player is a brave explorer in search of new lands and riches. Hazards include pirate ships, hostile natives.
- MUSASHI (designed by Greg Johnson and Paul Reiche III) -- The player is an ancient samurai warrior looking to rescue his princess. The player must fight through a fortress, collecting gold, sushi, and the mighty Sword of the Samurai.
- GERG'S ADVENTURE (designed by Gregory Hammond) -- The player is Gerg, a tiny creature who wants to get back to his home. Gerg must pick up a variety of orbs to power up, and to clear each level.
- SPACE WORRIES (designed by Paul Reiche III and Greg Johnson) -- The player controls a space ship, looking to collect mysterious metallic cylinders to destroy an enemy that has taken control of your planet.
See also
References
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- ↑ Template:PAGENAMEBASE at Lemon 64
- ↑ Script error: No such module "citation/CS1".
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Categories:
- Pages with script errors
- Articles using Infobox video game using locally defined parameters
- Articles using Wikidata infoboxes with locally defined images
- 1988 video games
- Broderbund games
- Commodore 64 games
- Commodore 64-only games
- Video game engines
- Video game development software
- Video games developed in the United States