Air Inferno
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Air Inferno is a 1990 flight simulation arcade video game developed and released by Taito, in Japan, Europe and North America.[1] A spin-off from Taito's Landing series, Air Inferno is an aerial firefighting simulation that involves piloting a helicopter on various rescue missions, shooting a fire extinguisher to extinguish flames while rescuing civilians.[2][3]
Like its predecessor Top Landing (1988), Air Inferno uses flat-shaded, 3D polygon graphics. Both games run on the Taito Air System hardware which uses 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25[4] (24 MHz) digital signal processor as GPU.[5] The game comes in two types of arcade cabinets:[6] a deluxe motion simulator cockpit cabinet[7][6] and a standard cockpit cabinet.[6]
Reception
In Japan, Game Machine listed Air Inferno on their August 1, 1990 issue as being the most-successful upright arcade/cockpit unit of the month.[8]
The arcade game received positive reviews from critics. Sinclair User magazine it an 89% score, praising the "fab" 3D graphics, "realistic controls" and for being "something very different compared to the usual arcade machine."[2] Julian Rignall rated the game 88% in Computer and Video Games magazine.[3] Nick Kelly rated it 85% in CU Amiga.[9] David Wilson rated it four out of five in Zero magazine,[10] and 80% in Your Sinclair.[11]
See also
- Landing (series)
- Thunder Blade (1987)
- Steel Talons (1991)
References
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- ↑ Template:Trim Template:PAGENAMEBASE at the Killer List of VideogamesTemplate:EditAtWikidataTemplate:WikidataCheck
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External links
- Pages with script errors
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- Articles using Infobox video game using locally defined parameters
- Articles using Wikidata infoboxes with locally defined images
- 1990 video games
- Arcade video games
- Arcade-only video games
- Helicopter video games
- Flight simulation video games
- Video games about firefighting
- Taito arcade games
- Aerial firefighting
- Video games developed in Japan
- Single-player video games