Gun Fight: Difference between revisions
imported>The History of How We Play Word clarification and sources added. The coin-op charts are *not* absolute earnings charts and need to be put in proper context. |
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{{for multi|the act of winning or losing fights with a gun|Gunfight|the film|Gun Fight (film)|the 1969 Sega electro-mechanical game|Arcade | {{short description|1974 video game}} | ||
{{for-multi|the act of winning or losing fights with a gun|Gunfight|the film|Gun Fight (film)|the 1969 Sega electro-mechanical game|Arcade game}} | |||
{{Infobox video game | {{Infobox video game | ||
| title = Gun Fight | | title = Gun Fight | ||
| image = December 1975 advertisement for Gun Fight by Midway.jpg | | image = December 1975 advertisement for Gun Fight by Midway.jpg | ||
| caption = | | caption = North American print ad | ||
| developer = [[Taito]] | | developer = [[Taito]] | ||
| publisher = {{vgrelease|JP/EU|Taito|NA|[[Midway Manufacturing]]}} | | publisher = {{vgrelease|JP/EU|Taito|NA|[[Midway Manufacturing]]}} | ||
| designer = [[Tomohiro Nishikado]]<br>[[Dave Nutting]] (US) | | designer = [[Tomohiro Nishikado]]<br>[[Dave Nutting]] (US) | ||
| programmer = Tom McHugh (US) | | programmer = Tom McHugh (US) | ||
| | | platforms = [[Arcade video game|Arcade]], [[Bally Astrocade|Astrocade]], [[Atari 8-bit]] | ||
| | | released = '''Arcade''' {{vgrelease|JP|September 1975<ref name="Taito">{{cite book |last1=Akagi |first1=Masumi |title=アーケードTVゲームリスト国内•海外編(1971-2005) |trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971-2005) |date=13 October 2006 |publisher=Amusement News Agency |language=ja |location=Japan |isbn=978-4990251215 |pages=40–1 |url=https://archive.org/details/ArcadeGameList1971-2005/page/n41/mode/2up}}</ref>|NA|November 1975<ref>{{Cite journal |date=1975-11-08 |title=New Midway's 'Gun Fight' – Old West Thrills |journal=Cash Box |pages=39}}</ref>|EU|1975}} '''Astrocade''' {{vgrelease|NA|1977}} '''Atari 8-bit''' {{vgrelease|NA|1984<ref>{{Cite journal |date=February 1984 |title=Arcade Classics. A Blast-From-The-Past. |journal=Compute! |volume=6 |issue=2 |pages=31}}</ref>}} | ||
| released = '''Arcade''' {{vgrelease|JP | |||
| genre = [[Multidirectional shooter]] | | genre = [[Multidirectional shooter]] | ||
| modes = [[Multiplayer]] | | modes = [[Multiplayer]] | ||
| arcade system = Taito Discrete Logic<br>Midway 8080 (US) | | arcade system = Taito Discrete Logic<br>Midway 8080 (US) | ||
}} | }} | ||
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The game was a global commercial success. In Japan, ''Western Gun'' was among the top ten highest-grossing [[1976 in video games|arcade video games of 1976]]. In the United States, ''Gun Fight'' sold 8,600 [[arcade cabinet]]s and was the third highest-grossing [[1975 in video games|arcade game of 1975]], second highest-grossing [[1976 in video games|arcade game of 1976]] and fifth highest [[1977 in video games|arcade game of 1977]]. | The game was a global commercial success. In Japan, ''Western Gun'' was among the top ten highest-grossing [[1976 in video games|arcade video games of 1976]]. In the United States, ''Gun Fight'' sold 8,600 [[arcade cabinet]]s and was the third highest-grossing [[1975 in video games|arcade game of 1975]], second highest-grossing [[1976 in video games|arcade game of 1976]] and fifth highest [[1977 in video games|arcade game of 1977]]. | ||
It was ported to the [[Bally Astrocade]] [[video game console]]<ref name="Steinberg"/> as a [[pack-in game|built-in game]]<ref name="micro_1978">{{cite book|title=Mini-micro systems, Volume 11|year=1978|publisher=[[Reed Business Information|Cahners Publishing]]|url=https://books.google.com/books?id=cmNVAAAAMAAJ&q=gunfight|access-date=12 February 2012|page=46}}</ref> in 1977<ref>{{cite web|title=Gunfight (Astrocade)|url=http://www.gamefaqs.com/astrocade/924829-gunfight|publisher=[[GameFAQs]]|access-date=12 February 2012}}</ref> and later the [[Atari 8-bit computers]]. | It was ported to the [[Bally Astrocade]] [[video game console]]<ref name="Steinberg"/> as a [[pack-in game|built-in game]]<ref name="micro_1978">{{cite book|title=Mini-micro systems, Volume 11|year=1978|publisher=[[Reed Business Information|Cahners Publishing]]|url=https://books.google.com/books?id=cmNVAAAAMAAJ&q=gunfight|access-date=12 February 2012|page=46}}</ref> in 1977<ref>{{cite web|title=Gunfight (Astrocade)|url=http://www.gamefaqs.com/astrocade/924829-gunfight|publisher=[[GameFAQs]]|access-date=12 February 2012}}</ref> and later the [[Atari 8-bit computers]].{{Citation needed|date=November 2025}} | ||
{{ | |||
==Gameplay== | ==Gameplay== | ||
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''Western Gun'' was developed by [[Tomohiro Nishikado]] for [[Taito|Taito Corporation]]. He based the gameplay off of the [[electro-mechanical game]] ''Gun Fight'' (1969) released by [[Sega]].<ref name="Smith">{{cite book |last1=Smith |first1=Alexander |title=They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 |date=19 November 2019 |publisher=[[CRC Press]] |isbn=978-0-429-75261-2 |pages=193–95 |url=https://books.google.com/books?id=Cxy_DwAAQBAJ&pg=PT193}}</ref> ''Gun Fight'' featured two cowboys on a movable track behind rock walls were separated by a field of objects like cacti, trees, and a saloon. If the players shot the cacti, the top would temporarily fall over, as would the cowboy if struck. Points were accumulated by shooting an opponent as many times as possible within the allotted timeframe. Nishikado adapted the mechanics of the original game and added rocks that bullets could ricochet off. Cacti in the environment would be partially destroyed when shot. | ''Western Gun'' was developed by [[Tomohiro Nishikado]] for [[Taito|Taito Corporation]]. He based the gameplay off of the [[electro-mechanical game]] ''Gun Fight'' (1969) released by [[Sega]].<ref name="Smith">{{cite book |last1=Smith |first1=Alexander |title=They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 |date=19 November 2019 |publisher=[[CRC Press]] |isbn=978-0-429-75261-2 |pages=193–95 |url=https://books.google.com/books?id=Cxy_DwAAQBAJ&pg=PT193}}</ref> ''Gun Fight'' featured two cowboys on a movable track behind rock walls were separated by a field of objects like cacti, trees, and a saloon. If the players shot the cacti, the top would temporarily fall over, as would the cowboy if struck. Points were accumulated by shooting an opponent as many times as possible within the allotted timeframe. Nishikado adapted the mechanics of the original game and added rocks that bullets could ricochet off. Cacti in the environment would be partially destroyed when shot. | ||
Having previously explored creating representational humanoids with the game ''TV Basketball'' (1974), Nishikado pushed the bar further by creating two articulated characters who could wander the screen as well as move their arms to aim the gun. The game was developed using [[transistor–transistor logic]] (TTL), as game development had not yet moved to [[ | Having previously explored creating representational humanoids with the game ''TV Basketball'' (1974), Nishikado pushed the bar further by creating two articulated characters who could wander the screen as well as move their arms to aim the gun. The game was developed using [[transistor–transistor logic]] (TTL), as game development had not yet moved to [[microprocessor]]s. The game was among the most complex TTL games developed in the 1970s. | ||
The game features two sets of controls – one [[joystick]] to move the character and fire the weapon and another for aiming the arm. The secondary joystick only allows for vertical movement, with direction being dependent on the movement of the character. ''Western Gun'' could be considered the first [[twin-stick shooter]]. | The game features two sets of controls – one [[joystick]] to move the character and fire the weapon and another for aiming the arm. The secondary joystick only allows for vertical movement, with direction being dependent on the movement of the character. ''Western Gun'' could be considered the first [[twin-stick shooter]]. | ||
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Taito had previously made licensing deals with [[Midway Manufacturing]] to release their video games in the United States, including ''TV Basketball'' and ''Speed Race'' (1974) (renamed ''Wheels'' by Midway). Once ''Western Gun'' was in development, the game was shown to representatives of Midway. The executives were not impressed with the game's graphics, which they considered unappealing for North American audiences. | Taito had previously made licensing deals with [[Midway Manufacturing]] to release their video games in the United States, including ''TV Basketball'' and ''Speed Race'' (1974) (renamed ''Wheels'' by Midway). Once ''Western Gun'' was in development, the game was shown to representatives of Midway. The executives were not impressed with the game's graphics, which they considered unappealing for North American audiences. | ||
Dave Nutting Associates (DNA) was a coin-operated game development firm operated by [[Dave Nutting]] and Jeffery Fredriksen. Previously, DNA had tried to interest Midway's parent company [[Bally Manufacturing]] in a microprocessor-based [[pinball]] game. Though Bally did not accept this deal, DNA maintained a close relationship. Using the [[Intel 8080]] microprocessor, Fredriksen developed hardware to power [[ | Dave Nutting Associates (DNA) was a coin-operated game development firm operated by [[Dave Nutting]] and Jeffery Fredriksen. Previously, DNA had tried to interest Midway's parent company [[Bally Manufacturing]] in a microprocessor-based [[pinball]] game. Though Bally did not accept this deal, DNA maintained a close relationship. Using the [[Intel 8080]] microprocessor, Fredriksen developed hardware to power [[arcade video game]]s. He pioneered the use of a cost-effective [[framebuffer]], which enabled versatility to create any type of game they desired.<ref>{{cite web|url=http://www.vasulka.org/archive/Writings/VideogameImpact.pdf#page=24 |page=116|title=The Mass Impact of Video Games|website=Vasulka.org|access-date=26 January 2022}}</ref> The hardware included a special [[barrel shifter]] circuit built from discrete chips.<ref>The schematic for the "game logic" board of ''Gun Fight'' has a shifter circuit made from four AMD Am25S10 4-bit barrel-shifter chips wired together, along with several [[7400-series integrated circuits|74175]] [[Flip-flop (electronics)|latches]] to hold the data to be shifted and the number of bit positions to shift by.</ref> The microprocessor used this to shift each pattern of picture bits to the proper horizontal bit offset, reading back each shifted byte and then writing it into the framebuffer. The 8080, like other microprocessors of its era, had shift instructions that could only shift by a single bit position. With the shifter circuit, the microprocessor could quickly shift a picture byte by several bit positions, giving it more time for other work. | ||
Nutting and Fredriksen developed a basic demonstration of a baseball game and showcased it to Midway, who had created many pitch-and-bat electro-mechanical baseball games. Midway instead proposed that DNA should adapt ''Western Gun'' to their arcade hardware. To program this translation, Fredriksen recruited from his [[alma mater]] the [[University of Wisconsin–Milwaukee|University of Wisconsin-Milwaukee]]. The head of the Robotic and Artificial Intelligence Laboratory, Richard Northouse, agreed to have two of his students sent to DNA as a work-study. Thomas A. McHugh ( | Nutting and Fredriksen developed a basic demonstration of a baseball game and showcased it to Midway, who had created many pitch-and-bat electro-mechanical baseball games. Midway instead proposed that DNA should adapt ''Western Gun'' to their arcade hardware. To program this translation, Fredriksen recruited from his [[alma mater]] the [[University of Wisconsin–Milwaukee|University of Wisconsin-Milwaukee]]. The head of the Robotic and Artificial Intelligence Laboratory, Richard Northouse, agreed to have two of his students sent to DNA as a work-study. Thomas A. McHugh (1946–2020) and another programmer (later replaced by [[Jamie Fenton]]) were propositioned to work on ''Gun Fight''. McHugh took the offer and served as the principle programmer under game designer David Nutting. The game was programmed in [[assembly language]] using an [[Intellec]] 8 microprocessor development system, with graphical elements translated from hexadecimal code.<ref>{{Cite web |last=historyofhowweplay |date=2018-04-03 |title=Interview: Tom McHugh |url=https://thehistoryofhowweplay.wordpress.com/2018/04/03/interview-tom-mchugh/ |access-date=2024-03-16 |website=The History of How We Play |language=en}}</ref> | ||
DNA's version increased the size of the player characters, while at the same time restricting each character's movement on their respective halves of the screen. It also added limited shots, indicated by a set of bullets drawn graphically at the bottom of the screen. The game's cabinet featured a bezel which provided indications of score, game time, and bullets. The screen also featured an overlay which rendered the white graphical elements of the screen yellow. Controls were altered slightly from ''Western Gun'', with a larger aiming stick featuring a wider range of movement rather than purely vertical. | DNA's version increased the size of the player characters, while at the same time restricting each character's movement on their respective halves of the screen. It also added limited shots, indicated by a set of bullets drawn graphically at the bottom of the screen. The game's cabinet featured a bezel which provided indications of score, game time, and bullets. The screen also featured an overlay which rendered the white graphical elements of the screen yellow. Controls were altered slightly from ''Western Gun'', with a larger aiming stick featuring a wider range of movement rather than purely vertical. | ||
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In Japan, ''Western Gun'' was among the top ten highest-rated [[1976 in video games|arcade video games of 1976]] by operators polled in the 1976 New Year's Holiday period.<ref name="GM65">{{cite magazine|title=本紙アンケー 〜 ト調査の結果|trans-title=Paper Questionnaire: Results of the Survey |magazine=[[:ja:ゲームマシン|Game Machine]]|issue=65|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 February 1977|page=2|lang=ja|url=https://onitama.tv/gamemachine/pdf/19770201p.pdf#page=2}}</ref> | In Japan, ''Western Gun'' was among the top ten highest-rated [[1976 in video games|arcade video games of 1976]] by operators polled in the 1976 New Year's Holiday period.<ref name="GM65">{{cite magazine|title=本紙アンケー 〜 ト調査の結果|trans-title=Paper Questionnaire: Results of the Survey |magazine=[[:ja:ゲームマシン|Game Machine]]|issue=65|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 February 1977|page=2|lang=ja|url=https://onitama.tv/gamemachine/pdf/19770201p.pdf#page=2}}</ref> | ||
''Gun Fight'' sold 8,600 units in the United States, making it among the best selling video games of the time period and the top selling game released in [[1975 in video games|1975]].<ref>{{Cite journal |last=Jarrell |first=Timothy |date=November 1976 |title=Like Old Man River Midway Sales Go Rollin' Along |journal=Play Meter |volume=2 |issue=12 |pages= | ''Gun Fight'' sold 8,600 units in the United States, making it among the best selling video games of the time period and the top selling game released in [[1975 in video games|1975]].<ref>{{Cite journal |last=Jarrell |first=Timothy |date=November 1976 |title=Like Old Man River Midway Sales Go Rollin' Along |journal=Play Meter |volume=2 |issue=12 |pages=50–52}}</ref> | ||
In March 1976, the first annual ''RePlay'' arcade chart listed ''Gun Fight'' as third best-charting video game among its polled operators.<ref name=":1">{{Cite journal |date=March 1976 |title=The Nation's Top Arcade Games |journal=RePlay |volume=1 |issue=22 |pages=26}}</ref> In October the same year, ''RePlay'' listed ''Gun Fight'' in second place, below Midway's ''[[Sea Wolf (video game)|Sea Wolf]]''.<ref>{{cite journal |title=Profit Chart |journal=RePlay |date=October 1976}}</ref> In November 1977, the first annual ''[[Play Meter]]'' arcade chart listed ''Gun Fight'' as the fifth best-charting [[1976 in video games|arcade video game of 1977]].<ref>{{cite journal |title=Top Arcade Games |journal=[[Play Meter]] |date=November 1977}}</ref> ''Play Meter'' later listed it among the top 30 top [[1978 in video games|arcade games of 1978]] among operators polled.<ref>{{cite magazine |title=The 'Winners' of '78: Top Arcade Games |magazine=[[Play Meter]] |date=1978}}</ref> | In March 1976, the first annual ''RePlay'' arcade chart listed ''Gun Fight'' as third best-charting video game among its polled operators.<ref name=":1">{{Cite journal |date=March 1976 |title=The Nation's Top Arcade Games |journal=RePlay |volume=1 |issue=22 |pages=26}}</ref> In October the same year, ''RePlay'' listed ''Gun Fight'' in second place, below Midway's ''[[Sea Wolf (video game)|Sea Wolf]]''.<ref>{{cite journal |title=Profit Chart |journal=RePlay |date=October 1976}}</ref> In November 1977, the first annual ''[[Play Meter]]'' arcade chart listed ''Gun Fight'' as the fifth best-charting [[1976 in video games|arcade video game of 1977]].<ref>{{cite journal |title=Top Arcade Games |journal=[[Play Meter]] |date=November 1977}}</ref> ''Play Meter'' later listed it among the top 30 top [[1978 in video games|arcade games of 1978]] among operators polled.<ref>{{cite magazine |title=The 'Winners' of '78: Top Arcade Games |magazine=[[Play Meter]] |date=1978}}</ref> | ||
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The game was included in [[GameSpy]]'s "Hall of Fame" in 2002. They commented that "''Gun Fight'' was the first game to feature two humanized characters attempting to outfight each other, which would become one of the most common themes in games for the next 25-plus years"; that it was one of the first Japanese video games imported to North America; and that Midway's version "was the first microprocessor-based arcade game".<ref name="gamespy1">{{cite web|last=Cassidy|first=William|title=Gun Fight|url=http://uk.gamespy.com/articles/491/491634p1.html|publisher=[[GameSpy]]|access-date=3 December 2011|date=May 6, 2002|archive-url=https://web.archive.org/web/20120425051114/http://uk.gamespy.com/articles/491/491634p1.html|archive-date=25 April 2012|url-status=dead}}</ref> | The game was included in [[GameSpy]]'s "Hall of Fame" in 2002. They commented that "''Gun Fight'' was the first game to feature two humanized characters attempting to outfight each other, which would become one of the most common themes in games for the next 25-plus years"; that it was one of the first Japanese video games imported to North America; and that Midway's version "was the first microprocessor-based arcade game".<ref name="gamespy1">{{cite web|last=Cassidy|first=William|title=Gun Fight|url=http://uk.gamespy.com/articles/491/491634p1.html|publisher=[[GameSpy]]|access-date=3 December 2011|date=May 6, 2002|archive-url=https://web.archive.org/web/20120425051114/http://uk.gamespy.com/articles/491/491634p1.html|archive-date=25 April 2012|url-status=dead}}</ref> | ||
''[[Outlaw (video game)|Outlaw]]'' | [[David Crane (programmer)|David Crane]] developed the game ''[[Outlaw (1978 video game)|Outlaw]]'' (1978), which was based on the Midway version of ''Gun Fight''.<ref>{{cite book|title=Classic Home Video Games 1972-1984|last=Weiss|first=Brett|publisher=[[McFarland & Company, Inc.]]|isbn=978-0-7864-3226-4|year=2007|p=87}}</ref><ref>{{cite book|title=Atari Archive: Vol.1 1977-1978|last=Bunch|first=Kevin|publisher=[[Limited Run Games|Press Run Books]]|isbn=978-1-955183-21-5|year=2023|p=148}}</ref> Crane said the game was influenced by ''Gun Fight'' and liked the idea of making a game with two opposing [[gunfighters]].<ref>{{cite book|title=Atari Archive: Vol.1 1977-1978|last=Bunch|first=Kevin|publisher=[[Limited Run Games|Press Run Books]]|isbn=978-1-955183-21-5|year=2023|p=150}}</ref> Other companies had released similar games for their consoles during this period, such as ''Gunfighter'' for the [[RCA Studio II]], and an official adaptation of ''Gun Fight'' was a built-in game on the [[Bally Astrocade|Bally Professional Arcade]].<ref>{{cite book|title=Atari Archive: Vol.1 1977-1978|last=Bunch|first=Kevin|publisher=[[Limited Run Games|Press Run Books]]|isbn=978-1-955183-21-5|year=2023|pp=152–153}}</ref> | ||
In 1982, the clone ''Gunfight'' was released for the [[Atari 8-bit computers]] by Hofacker / Elcomp Publishing. | In 1982, the clone ''Gunfight'' was released for the [[Atari 8-bit computers]] by Hofacker / Elcomp Publishing.{{Citation needed|date=November 2025}} ''The Duel'' for the [[Commodore 64]] is a clone released in 1985.<ref>{{Cite web|url=https://www.lemon64.com/games/details.php?ID=3926|title=Lemon64 - Duel, The|website=Lemon64.com|access-date=26 January 2022}}</ref> | ||
Taito used a control scheme similar to ''Western Gun'' for the [[run and gun video game]] ''[[Front Line (video game)|Front Line]]'' (1982).<ref name="VideoGames">{{cite magazine | magazine = Video Games | volume = 1 | publisher = Pumpkin Press | issue = 7 | pages = 49, 66 | title = Front Line / Top Ten Hits | date=March 1983 | url=https://archive.org/details/Video_Games_Volume_1_Number_06_1983-03_Pumpkin_Press_US/page/n48}}</ref> In 1995, ''[[GamesMaster]]'' host [[Dominik Diamond]] called [[Sega]]'s arcade game ''[[Virtual On: Cyber Troopers]]'' "a futuristic version" of ''Gun Fight''.<ref>{{Cite episode |title=Episode #106 |url=https://www.youtube.com/watch?v=WVlLY2-2irc |archive-url=https://ghostarchive.org/varchive/youtube/20211222/WVlLY2-2irc |archive-date=2021-12-22 |url-status=live|access-date=24 April 2021 |series=GamesMaster |series-link=GamesMaster |first=Dominik |last=Diamond |author-link=Dominik Diamond |network=[[Channel 4]] |date=7 December 1995 |series-no=5 |number=12 |minutes=3 |location=United Kingdom}}{{cbignore}}</ref> | Taito used a control scheme similar to ''Western Gun'' for the [[run and gun video game]] ''[[Front Line (video game)|Front Line]]'' (1982).<ref name="VideoGames">{{cite magazine | magazine = Video Games | volume = 1 | publisher = Pumpkin Press | issue = 7 | pages = 49, 66 | title = Front Line / Top Ten Hits | date=March 1983 | url=https://archive.org/details/Video_Games_Volume_1_Number_06_1983-03_Pumpkin_Press_US/page/n48}}</ref> In 1995, ''[[GamesMaster]]'' host [[Dominik Diamond]] called [[Sega]]'s arcade game ''[[Virtual On: Cyber Troopers]]'' "a futuristic version" of ''Gun Fight''.<ref>{{Cite episode |title=Episode #106 |url=https://www.youtube.com/watch?v=WVlLY2-2irc |archive-url=https://ghostarchive.org/varchive/youtube/20211222/WVlLY2-2irc |archive-date=2021-12-22 |url-status=live|access-date=24 April 2021 |series=GamesMaster |series-link=GamesMaster |first=Dominik |last=Diamond |author-link=Dominik Diamond |network=[[Channel 4]] |date=7 December 1995 |series-no=5 |number=12 |minutes=3 |location=United Kingdom}}{{cbignore}}</ref> | ||
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==References== | ==References== | ||
<references> | |||
<ref name="allgame">{{cite web|title=Gun Fight|url=http://www.allgame.com/game.php?id=10214|archive-url=https://web.archive.org/web/20141114094553/http://www.allgame.com/game.php?id=10214|archive-date=2014-11-14|url-status=dead}}</ref> | <ref name="allgame">{{cite web|title=Gun Fight|url=http://www.allgame.com/game.php?id=10214|archive-url=https://web.archive.org/web/20141114094553/http://www.allgame.com/game.php?id=10214|archive-date=2014-11-14|url-status=dead}}</ref> | ||
</references> | |||
==External links== | ==External links== | ||
Latest revision as of 14:23, 19 December 2025
Template:Short description Template:For-multi Template:Short descriptionScript error: No such module "infobox".Template:Italic titleScript error: No such module "Check for unknown parameters".
Gun Fight, known as Template:Nihongo foot in Japan[1][2] and Europe,[3] is a 1975 multidirectional shooter arcade video game designed by Tomohiro Nishikado,[4] and released by Taito in Japan[1] and Europe[3] and by Midway in North America.[1][4] Based around two Old West cowboys armed with revolvers and squaring off in a duel, it was the first video game to depict human-to-human combat.[5] The Midway version was also the first video game to use a microprocessor instead of TTL.[5][6] The game's concept was adapted from Sega's 1969 arcade electro-mechanical game Gun Fight.
The game was a global commercial success. In Japan, Western Gun was among the top ten highest-grossing arcade video games of 1976. In the United States, Gun Fight sold 8,600 arcade cabinets and was the third highest-grossing arcade game of 1975, second highest-grossing arcade game of 1976 and fifth highest arcade game of 1977.
It was ported to the Bally Astrocade video game console[7] as a built-in game[8] in 1977[9] and later the Atari 8-bit computers.Script error: No such module "Unsubst".
Gameplay
Western Gun is a single-screen shooter[10] where two players compete in an Old West gun fight.[11] It was the first video game to depict human-to-human combat.[5][7] When shot, the characters fall to the ground and the words "GOT ME!" appear above the body.[12] The game has two joysticks per player: an eight-way joystick for moving the computerized cowboy and the other for changing the shooting direction.[1][13] Unlike later dual stick games, Western Gun has the movement joystick on the right.
Obstacles between the characters block shots, such as a cactus,[14] and (in later levels) stagecoaches.[12] The guns have limited ammunition, with each player given six bullets. A round ends if both players run out of ammo.[10] Gunshots can ricochet off the top and bottom edges of the playfield, allowing for indirect hits.[10][14]
Taito's original Western Gun allows the two players to move around anywhere on the screen. Midway's version, Gun Fight, restricts each player to their respective portions of the screen and also increased the size of the characters.[15]
Development
Western Gun
Western Gun was developed by Tomohiro Nishikado for Taito Corporation. He based the gameplay off of the electro-mechanical game Gun Fight (1969) released by Sega.[16] Gun Fight featured two cowboys on a movable track behind rock walls were separated by a field of objects like cacti, trees, and a saloon. If the players shot the cacti, the top would temporarily fall over, as would the cowboy if struck. Points were accumulated by shooting an opponent as many times as possible within the allotted timeframe. Nishikado adapted the mechanics of the original game and added rocks that bullets could ricochet off. Cacti in the environment would be partially destroyed when shot.
Having previously explored creating representational humanoids with the game TV Basketball (1974), Nishikado pushed the bar further by creating two articulated characters who could wander the screen as well as move their arms to aim the gun. The game was developed using transistor–transistor logic (TTL), as game development had not yet moved to microprocessors. The game was among the most complex TTL games developed in the 1970s.
The game features two sets of controls – one joystick to move the character and fire the weapon and another for aiming the arm. The secondary joystick only allows for vertical movement, with direction being dependent on the movement of the character. Western Gun could be considered the first twin-stick shooter.
Gun Fight
Taito had previously made licensing deals with Midway Manufacturing to release their video games in the United States, including TV Basketball and Speed Race (1974) (renamed Wheels by Midway). Once Western Gun was in development, the game was shown to representatives of Midway. The executives were not impressed with the game's graphics, which they considered unappealing for North American audiences.
Dave Nutting Associates (DNA) was a coin-operated game development firm operated by Dave Nutting and Jeffery Fredriksen. Previously, DNA had tried to interest Midway's parent company Bally Manufacturing in a microprocessor-based pinball game. Though Bally did not accept this deal, DNA maintained a close relationship. Using the Intel 8080 microprocessor, Fredriksen developed hardware to power arcade video games. He pioneered the use of a cost-effective framebuffer, which enabled versatility to create any type of game they desired.[17] The hardware included a special barrel shifter circuit built from discrete chips.[18] The microprocessor used this to shift each pattern of picture bits to the proper horizontal bit offset, reading back each shifted byte and then writing it into the framebuffer. The 8080, like other microprocessors of its era, had shift instructions that could only shift by a single bit position. With the shifter circuit, the microprocessor could quickly shift a picture byte by several bit positions, giving it more time for other work.
Nutting and Fredriksen developed a basic demonstration of a baseball game and showcased it to Midway, who had created many pitch-and-bat electro-mechanical baseball games. Midway instead proposed that DNA should adapt Western Gun to their arcade hardware. To program this translation, Fredriksen recruited from his alma mater the University of Wisconsin-Milwaukee. The head of the Robotic and Artificial Intelligence Laboratory, Richard Northouse, agreed to have two of his students sent to DNA as a work-study. Thomas A. McHugh (1946–2020) and another programmer (later replaced by Jamie Fenton) were propositioned to work on Gun Fight. McHugh took the offer and served as the principle programmer under game designer David Nutting. The game was programmed in assembly language using an Intellec 8 microprocessor development system, with graphical elements translated from hexadecimal code.[19]
DNA's version increased the size of the player characters, while at the same time restricting each character's movement on their respective halves of the screen. It also added limited shots, indicated by a set of bullets drawn graphically at the bottom of the screen. The game's cabinet featured a bezel which provided indications of score, game time, and bullets. The screen also featured an overlay which rendered the white graphical elements of the screen yellow. Controls were altered slightly from Western Gun, with a larger aiming stick featuring a wider range of movement rather than purely vertical.
Their version of the game eliminated the rock obstacles, added indestructible trees, and created a progression of stages after each round. More obstacles were added to the field as the scores got higher, introducing a moving stagecoach to serve as an additional impediment.
Midway's version was released as Gun Fight in November 1975.
Reception
In Japan, Western Gun was among the top ten highest-rated arcade video games of 1976 by operators polled in the 1976 New Year's Holiday period.[20]
Gun Fight sold 8,600 units in the United States, making it among the best selling video games of the time period and the top selling game released in 1975.[21]
In March 1976, the first annual RePlay arcade chart listed Gun Fight as third best-charting video game among its polled operators.[22] In October the same year, RePlay listed Gun Fight in second place, below Midway's Sea Wolf.[23] In November 1977, the first annual Play Meter arcade chart listed Gun Fight as the fifth best-charting arcade video game of 1977.[24] Play Meter later listed it among the top 30 top arcade games of 1978 among operators polled.[25]
Tomohiro Nishikado believed that his original version was more fun than Midway's version, but he was impressed with the Midway machine's improved graphics and smoother animation. He was inspired to explore microprocessor-based hardware, which eventually resulted in Space Invaders (1978).[26] The hardware of Space Invaders is incredibly similar to Gun Fight, including the use of the barrel shifter circuit.[27][28] The hardware was also reused in subsequent Dave Nutting Associates-developed Midway games including Sea Wolf (1976) and 280 ZZZAP (1976). In Taito's Space Invaders Part II of 1979, this circuit was replaced by a Fujitsu MB14241, a single-chip implementation of the barrel shifter introduced in Gun Fight.
In 2021, The Guardian listed it as the eleventh greatest video game of the 1970s.[29]
Ports
When Dave Nutting Associates developed the Bally Professional Arcade console, they included a built-in version of Gun Fight in the system's ROM.[30] This version was programmed by Alan McNeil, later of Berzerk fame.
In 1984, Epyx released Gun Fight bundled with another Midway game, Sea Wolf II, for Atari 8-bit computers as part of their Arcade Classics compilation.
Legacy
Gun Fight was popular enough to spawn a sequel released in 1977, Boot Hill.
The game was included in GameSpy's "Hall of Fame" in 2002. They commented that "Gun Fight was the first game to feature two humanized characters attempting to outfight each other, which would become one of the most common themes in games for the next 25-plus years"; that it was one of the first Japanese video games imported to North America; and that Midway's version "was the first microprocessor-based arcade game".[12]
David Crane developed the game Outlaw (1978), which was based on the Midway version of Gun Fight.[31][32] Crane said the game was influenced by Gun Fight and liked the idea of making a game with two opposing gunfighters.[33] Other companies had released similar games for their consoles during this period, such as Gunfighter for the RCA Studio II, and an official adaptation of Gun Fight was a built-in game on the Bally Professional Arcade.[34]
In 1982, the clone Gunfight was released for the Atari 8-bit computers by Hofacker / Elcomp Publishing.Script error: No such module "Unsubst". The Duel for the Commodore 64 is a clone released in 1985.[35]
Taito used a control scheme similar to Western Gun for the run and gun video game Front Line (1982).[36] In 1995, GamesMaster host Dominik Diamond called Sega's arcade game Virtual On: Cyber Troopers "a futuristic version" of Gun Fight.[37]
See also
Notes
References
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- ↑ Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world, p. 64, Prima, Template:ISBN
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- ↑ Template:Trim Western Gun at the Killer List of VideogamesTemplate:EditAtWikidataTemplate:WikidataCheck
- ↑ a b Script error: No such module "citation/CS1".
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- ↑ The schematic for the "game logic" board of Gun Fight has a shifter circuit made from four AMD Am25S10 4-bit barrel-shifter chips wired together, along with several 74175 latches to hold the data to be shifted and the number of bit positions to shift by.
- ↑ Script error: No such module "citation/CS1".
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- ↑ Script error: No such module "citation/CS1".Template:Cbignore
External links
- Pages with script errors
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- Articles using Infobox video game using locally defined parameters
- Articles using Wikidata infoboxes with locally defined images
- 1975 video games
- Arcade video games
- Atari 8-bit computer games
- Bally Astrocade games
- Midway video games
- Multidirectional shooters
- Multiplayer video games
- Pack-in video games
- Taito arcade games
- Video games developed in Japan
- Video games developed in the United States
- Video games set in the American frontier
- Western (genre) video games