Konami: Difference between revisions
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| name = Konami Group Corporation | | name = Konami Group Corporation | ||
| logo = Konami 4th logo 1.svg | | logo = Konami 4th logo 1.svg | ||
| logo_caption = Logo used since 2003 | | logo_caption = Logo used since 2003 | ||
| image = Konami HQ.jpg | | image = Konami HQ.jpg | ||
| image_caption = Headquarters in [[Ginza]], Chūō, Tokyo | | image_caption = Headquarters in [[Ginza]], Chūō, Tokyo | ||
| Line 28: | Line 28: | ||
| founded = {{Start date and age|1969|3|21|df=y}} | | founded = {{Start date and age|1969|3|21|df=y}} | ||
| founder = Kagemasa Kōzuki | | founder = Kagemasa Kōzuki | ||
| | | location = [[Ginza]] | ||
| location_city = [[Chūō, Tokyo]] | |||
| location_country = Japan | | location_country = Japan | ||
| area_served = Worldwide | | area_served = Worldwide | ||
| Line 35: | Line 36: | ||
| Hideki Hayakawa (president of Konami Digital Entertainment) | | Hideki Hayakawa (president of Konami Digital Entertainment) | ||
}} | }} | ||
| revenue = {{Increase}} ¥262.8 billion<ref name="konami.co.jp">{{Cite web|url=https://www.konami.com/ir/en/financialinfo/sales.html|title=Financial Highlights - KONAMI HOLDINGS CORPORATION|website=Konami.com|date=14 May 2020|access-date=1 May 2021|archive-date=5 December 2018|archive-url=https://web.archive.org/web/20181205103408/https://www.konami.com/ir/en/financialinfo/sales.html|url-status=live}}</ref> | |||
| revenue = {{Increase}} | |||
| revenue_year = 2020 | | revenue_year = 2020 | ||
| operating_income = {{Decrease}} | | operating_income = {{Decrease}} ¥31 billion<ref name="konami.co.jp"/> | ||
| income_year = 2020 | | income_year = 2020 | ||
| net_income = {{Decrease}} | | net_income = {{Decrease}} ¥19.9 billion<ref name="konami.co.jp"/> (2020) | ||
| num_employees = '''Konami (total)'''<br> | | num_employees = '''Konami (total)'''<br>9,268 (09/2025)<ref name="auto"/><br>'''Konami Digital Entertainment'''<br>2,102 (09/2025)<ref>{{Cite web|url=https://www.konami.com/games/corporate/en/|title=Konami Digital Entertainment Co., Ltd. | Konami Digital Entertainment|website=www.konami.com|access-date=2 July 2025|archive-date=21 February 2020|archive-url=https://web.archive.org/web/20200221235840/https://www.konami.com/games/corporate/en/|url-status=live}}</ref><br>'''Konami Arcade Games'''<br>501 (10/2025)<ref>{{Cite web|url=https://www.konami.com/arcadegames/corporate/en/|title=Corporate information | Konami Arcade Games Co., Ltd|access-date=1 October 2025|archive-date=1 October 2025|archive-url=https://web.archive.org/web/20251001142359/https://www.konami.com/arcadegames/corporate/en/|url-status=live}}</ref><br>'''Konami Sports'''<br>4,668<ref>{{Cite web|url=https://www.konami.com/sportsclub/corporate/|title=コナミスポーツ|企業情報|access-date=2 July 2025|archive-date=22 April 2016|archive-url=https://web.archive.org/web/20160422121059/https://www.konami.com/sportsclub/corporate/|url-status=live}}</ref> | ||
| num_employees_year = | | num_employees_year = 09/2025 | ||
| subsid = | | subsid = | ||
| owner = Kozuki family (29%)<ref>{{Cite web|url=https://www.konami.com/ir/en/stockbond/stockholderinfo/info/2016_0331.html?cm_sp=00-_-ir-_-stockbond-stockholderinfo-2016-0331-e|title=Shareholders Situation:As of March 31,2016 - KONAMI HOLDINGS CORPORATION|website=Konami.com|access-date=30 December 2016|archive-date=9 August 2016|archive-url=https://web.archive.org/web/20160809174309/https://www.konami.com/ir/en/stockbond/stockholderinfo/info/2016_0331.html?cm_sp=00-_-ir-_-stockbond-stockholderinfo-2016-0331-e|url-status=dead}}</ref> | | owner = Kozuki family (29%)<ref>{{Cite web|url=https://www.konami.com/ir/en/stockbond/stockholderinfo/info/2016_0331.html?cm_sp=00-_-ir-_-stockbond-stockholderinfo-2016-0331-e|title=Shareholders Situation:As of March 31,2016 - KONAMI HOLDINGS CORPORATION|website=Konami.com|access-date=30 December 2016|archive-date=9 August 2016|archive-url=https://web.archive.org/web/20160809174309/https://www.konami.com/ir/en/stockbond/stockholderinfo/info/2016_0331.html?cm_sp=00-_-ir-_-stockbond-stockholderinfo-2016-0331-e|url-status=dead}}</ref> | ||
| homepage = {{URL|www.konami.com}} | | homepage = {{URL|https://www.konami.com/en/}} | ||
}} | }} | ||
{{Nihongo|'''Konami Group Corporation'''|コナミグループ株式会社|Konami Gurūpu [[kabushiki-gaisha]]|post=,|group=nb|lead=yes}}, commonly known as '''Konami''',<ref group="nb">{{IPAc-en|IPA|k|oʊ|ˈ|n|ɑː|m|i}} {{Respell|koh|NAH|mee}}, {{IPA|ja|koꜜnami|lang}}</ref> is a Japanese multinational entertainment company and [[video game developer]] and [[video game publisher|publisher]] headquartered in [[Chūō, Tokyo|Chūō]], Tokyo. The company also produces and distributes [[trading card]]s, [[anime]], ''[[tokusatsu]]'', [[pachinko]] machines, [[slot machine]]s, and [[List of Japanese arcade cabinets|arcade cabinets]]. It has casinos around the world, and operates health and physical fitness clubs across Japan. | {{Nihongo|'''Konami Group Corporation'''|コナミグループ株式会社|Konami Gurūpu [[kabushiki-gaisha]]|post=,|group=nb|lead=yes}}, commonly known as '''Konami''',<ref group="nb">{{IPAc-en|IPA|k|oʊ|ˈ|n|ɑː|m|i}} {{Respell|koh|NAH|mee}}, {{IPA|ja|koꜜnami|lang}}</ref> is a Japanese multinational entertainment company and [[video game developer]] and [[video game publisher|publisher]] headquartered in [[Chūō, Tokyo|Chūō]], Tokyo. The company also produces and distributes [[trading card]]s, [[anime]], ''[[tokusatsu]]'', [[pachinko]] machines, [[slot machine]]s, and [[List of Japanese arcade cabinets|arcade cabinets]]. It has casinos around the world, and operates health and physical fitness clubs across Japan. | ||
The company originated in 1969 as a [[jukebox]] rental and repair business in [[Toyonaka]], Osaka, Japan, by Kagemasa Kōzuki, who remains the company's chairman. | The company originated in 1969 as a [[jukebox]] rental and repair business in [[Toyonaka]], Osaka, Japan, by Kagemasa Kōzuki, who remains the company's chairman. On top of their [[#Konami Digital Entertainment|flagship development subsidiary]], Konami also owns [[Bemani]], known for ''[[Dance Dance Revolution]]'' and ''[[Beatmania]]'', as well as the assets of former game developer [[Hudson Soft]], known for ''[[Bomberman]]'', ''[[Adventure Island (video game)|Adventure Island]]'', ''[[Bonk (series)|Bonk]]'', ''[[Bloody Roar]]'', and ''[[Star Soldier]]''. Konami is the twentieth-largest [[Lists of video game companies|game company]] in the world by revenue.<ref>{{Cite web|url=http://www.newzoo.com/free/rankings/top-25-companies-by-game-revenues/|year=2015|title=Top 25 gaming companies|website=Newzoo.com|access-date=11 May 2021|archive-date=5 January 2016|archive-url=https://web.archive.org/web/20160105161941/http://www.newzoo.com/free/rankings/top-25-companies-by-game-revenues/|url-status=live}}</ref>{{Unreliable source?|date=November 2023}} Konami also publishes the [[Yu-Gi-Oh! Trading Card Game|''Yu-Gi-Oh!'' Trading Card Game]], one of the best-selling TCGs in history. Konami's video game franchises include ''[[Metal Gear]]'', ''[[Silent Hill]]'', ''[[Castlevania]]'', ''[[Contra (series)|Contra]]'', ''[[Frogger (series)|Frogger]]'', ''[[Tokimeki Memorial]]'', ''[[Gradius]]'', ''[[Parodius]]'', ''[[List of Yu-Gi-Oh! video games|Yu-Gi-Oh!]]'', ''[[Suikoden]]'', and ''[[eFootball]]'' (including its predecessors ''[[International Superstar Soccer]]'' and ''[[Pro Evolution Soccer]]''). | ||
==History== | ==History== | ||
[[File:MCM London 2014 - Yu-Gi-Oh! (14269394494).jpg|thumb|The [[Yu-Gi-Oh! Trading Card Game]] is developed and published by Konami. In 2011, [[Guinness World Records]] called it the top-selling trading card game in history, with {{Formatnum:25.2}} billion cards sold worldwide.<ref name="Guinness">{{ | [[File:MCM London 2014 - Yu-Gi-Oh! (14269394494).jpg|thumb|The [[Yu-Gi-Oh! Trading Card Game]] is developed and published by Konami. In 2011, [[Guinness World Records]] called it the top-selling trading card game in history, with {{Formatnum:25.2}} billion cards sold worldwide.<ref name="Guinness">{{cite web |url=https://www.guinnessworldrecords.com/news/2013/3/yu-gi-oh!-duelists-break-record-for-largest-trading-card-tournament-47727|title=4364 Yu-Gi-Oh! Duelists break record for largest trading card tournament |date=March 27, 2013 |author=Dan Barrett|website=guinnessworldrecords.com |publisher=Guinnessworldrecords|access-date=August 27, 2025 |url-status=live |archive-url=https://web.archive.org/web/20250827032800/https://www.guinnessworldrecords.com/news/2013/3/yu-gi-oh!-duelists-break-record-for-largest-trading-card-tournament-47727|archive-date=August 27, 2025 }}</ref>]] | ||
The company was founded on 21 March 1969 and was officially incorporated under the name {{Nihongo|Konami Industry Co., Ltd.|コナミ工業株式会社|Konami Kōgyō kabushiki gaisha}} on 19 March 1973.<ref>{{Cite web|url=https://www.konami.com/corporate/en/data/|title=Corporate Data - KONAMI HOLDINGS CORPORATION|last=KONAMI|website=Konami.com|access-date=9 November 2017|archive-date=25 September 2019|archive-url=https://web.archive.org/web/20190925025728/https://konami.com/corporate/en/data/|url-status=live}}</ref><ref name=IGN-history>{{Cite web|url=https://www.ign.com/companies/konami|archive-url=https://web.archive.org/web/20120909045253/http://www.ign.com/companies/konami|url-status=dead|archive-date=9 September 2012|title=Konami History|publisher=[[IGN]]|access-date=6 August 2015}}</ref> The company's founder and chairman, Kagemasa Kōzuki (also known as Kaz Kozuki),<ref name="RePlay"/> ran a jukebox rental and repair business in [[Toyonaka]], Osaka, before transforming the business into a manufacturer of amusement machines for video arcades. The name ''Konami'' is a [[portmanteau]] of the names of three founding members: Kagemasa Kōzuki, Yoshinobu Nakama, and Tatsuo Miyasako.<ref>{{Cite web |first=Kelvon |last=Yeezy |year=2013 |title=The Stories Behind the Names of 15 Gaming Brands You Know |url=http://www.hongkiat.com/blog/popular-gaming-companies-names/ |url-status=live |archive-url=https://web.archive.org/web/20190714000051/https://www.hongkiat.com/blog/popular-gaming-companies-names/ |archive-date=14 July 2019 |access-date=21 June 2015 |website=Hongkiat.com}}</ref>{{Unreliable source?|date=November 2023}} Their first coin-operated video game was released in 1978, and they began exporting products to the United States the following year.<ref name="History">{{Cite web|url=https://www.konami.com/corporate/en/history/|title=Corporate History - KONAMI HOLDINGS CORPORATION|last=KONAMI|website=www.konami.com|access-date=2 October 2018|archive-date=25 September 2019|archive-url=https://web.archive.org/web/20190925025726/https://konami.com/corporate/en/history/|url-status=live}}</ref><ref>{{Cite web|url=https://www.arcade-museum.com/manuf_detail.php?manuf_id=1467&orig_game_id=&sort=3|title=Konami - coin-operated machines|website=www.arcade-museum.com|access-date=2 October 2018|archive-date=20 November 2020|archive-url=https://web.archive.org/web/20201120070521/https://www.arcade-museum.com/manuf_detail.php?manuf_id=1467&orig_game_id=&sort=3|url-status=live}}</ref>{{Unreliable source?|date=November 2023}} | The company was founded on 21 March 1969 and was officially incorporated under the name {{Nihongo|Konami Industry Co., Ltd.|コナミ工業株式会社|Konami Kōgyō kabushiki gaisha}} on 19 March 1973.<ref>{{Cite web|url=https://www.konami.com/corporate/en/data/|title=Corporate Data - KONAMI HOLDINGS CORPORATION|last=KONAMI|website=Konami.com|access-date=9 November 2017|archive-date=25 September 2019|archive-url=https://web.archive.org/web/20190925025728/https://konami.com/corporate/en/data/|url-status=live}}</ref><ref name=IGN-history>{{Cite web|url=https://www.ign.com/companies/konami|archive-url=https://web.archive.org/web/20120909045253/http://www.ign.com/companies/konami|url-status=dead|archive-date=9 September 2012|title=Konami History|publisher=[[IGN]]|access-date=6 August 2015}}</ref> The company's founder and chairman, Kagemasa Kōzuki (also known as Kaz Kozuki),<ref name="RePlay"/> ran a jukebox rental and repair business in [[Toyonaka]], Osaka, before transforming the business into a manufacturer of amusement machines for video arcades. The name ''Konami'' is a [[portmanteau]] of the names of three founding members: Kagemasa Kōzuki, Yoshinobu Nakama, and Tatsuo Miyasako.<ref>{{Cite web |first=Kelvon |last=Yeezy |year=2013 |title=The Stories Behind the Names of 15 Gaming Brands You Know |url=http://www.hongkiat.com/blog/popular-gaming-companies-names/ |url-status=live |archive-url=https://web.archive.org/web/20190714000051/https://www.hongkiat.com/blog/popular-gaming-companies-names/ |archive-date=14 July 2019 |access-date=21 June 2015 |website=Hongkiat.com}}</ref>{{Unreliable source?|date=November 2023}} Their first coin-operated video game was released in 1978, and they began exporting products to the United States the following year.<ref name="History">{{Cite web|url=https://www.konami.com/corporate/en/history/|title=Corporate History - KONAMI HOLDINGS CORPORATION|last=KONAMI|website=www.konami.com|access-date=2 October 2018|archive-date=25 September 2019|archive-url=https://web.archive.org/web/20190925025726/https://konami.com/corporate/en/history/|url-status=live}}</ref><ref>{{Cite web|url=https://www.arcade-museum.com/manuf_detail.php?manuf_id=1467&orig_game_id=&sort=3|title=Konami - coin-operated machines|website=www.arcade-museum.com|access-date=2 October 2018|archive-date=20 November 2020|archive-url=https://web.archive.org/web/20201120070521/https://www.arcade-museum.com/manuf_detail.php?manuf_id=1467&orig_game_id=&sort=3|url-status=live}}</ref>{{Unreliable source?|date=November 2023}} | ||
Konami began to achieve success with arcade games in the early 1980s, starting with ''[[Scramble (video game)|Scramble]]'' (1981), followed by hits such as ''[[Frogger]]'' (1981), ''[[Super Cobra]]'' (1981), ''[[Time Pilot]]'' (1982), ''[[Roc'n Rope]]'' (1983), ''[[Track & Field (video game)|Track & Field]]'' (1983), and ''[[Yie Ar Kung-Fu]]'' (1985).<ref name="RePlay">{{Cite magazine |title=A Conversation With... Kaz Kozuki: the Konami chief who put TNT into video's arsenal with ''TMNT'' |magazine=RePlay |date=March 1990 |volume=15 |issue=6 |pages=201–2 |url=https://archive.org/details/re-play-volume-14-issue-no.-6-march-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%206%20-%20March%201990/page/201}}</ref> Many of their early games were licensed to other companies for US release, including [[Centuri]], [[Stern (game company)#Stern Electronics, Inc.|Stern Electronics]], [[Sega]], and [[Gremlin Industries]]. They established their U.S. subsidiary, Konami Inc. (later Konami of America Inc., and Konami Digital Entertainment Inc.), in November 1982;<ref>{{cite web |title=Konami Group Corporation: Corporate History |url=https://www.konami.com/corporate/en/history/ |access-date=21 September 2023}}</ref>{{Primary source inline|date=November 2023}} initially based in [[Torrance, California]], they would later move to [[Buffalo Grove, Illinois]], in 1984 following their acquisition of arcade distributor Interlogic, Inc., with Interlogic founder and president Ben Harel serving as president of Konami Inc.<ref>{{cite magazine |title=News: Konami Buys Interlogic |magazine=[[Play Meter]] |date=December 1984 |volume=10 |issue=23 |page=9 |url=https://archive.org/details/play-meter-volume-10-number-23-december-15th-1984/Play%20Meter%20-%20Volume%2010%2C%20Number%2023%20-%20December%2015th%201984/page/n8}}</ref> It was during this period that Konami began expanding their video game business into the home consumer market following a brief stint releasing video games for the [[Atari 2600]] in 1982 for the U.S. market.<ref name=konami_2600>{{Cite web|url=http://www.video-game-ephemera.com/012.htm|title=Article 12—KONAMI CES BROCHURE (1983)|website=VIDEO-GAME-EPHEMERA.com|access-date=18 May 2017|archive-date=3 August 2020|archive-url=https://web.archive.org/web/20200803095938/http://www.video-game-ephemera.com/012.htm|url-status=live}}</ref> The company released numerous games for the [[MSX]] home computer standard in 1983, followed by the [[Nintendo Entertainment System]] in 1985.<ref name=konami_msx_catalog_1>{{Cite web|title=MSX software catalog (1983–1986)|website=Konami Group Homepage|language=ja|url=http://www.konami.co.jp/cs/msx.html|archive-url=https://web.archive.org/web/19961108212537/http://www.konami.co.jp/cs/msx.html|archive-date=1996-11-08}}</ref><ref>{{Cite web|title=MSX software catalog (1987–1990)|url=http://www.konami.co.jp/cs/msx2.html|website=Konami Group Homepage|language=ja|archive-url=https://web.archive.org/web/19961108212544/http://www.konami.co.jp/cs/msx2.html|archive-date=1996-11-08}}</ref>{{Primary source inline|date=November 2023}} Numerous Konami franchises were established during this period on both platforms, as well as the arcades, such as ''[[Gradius]]'', ''[[Castlevania]]'', ''[[TwinBee]]'', ''[[Ganbare Goemon]]'', ''[[Contra (series)|Contra]]'', and ''[[Metal Gear]]'', in addition to success with hit licensed games such as ''[[List of Teenage Mutant Ninja Turtles video games|Teenage Mutant Ninja Turtles]]'' (''TMNT''). Due to the success of their arcade and NES games, Konami's earnings grew from $10 million in 1987 to $300 million in 1991.<ref>{{Cite journal|title=75 Power Players|journal=[[Next Generation (magazine)|Next Generation]]|issue=11|publisher=[[Imagine Media]]|date=November 1995|page=69|url=https://archive.org/details/nextgen-issue-011/page/n70 | Konami began to achieve success with arcade games in the early 1980s, starting with ''[[Scramble (video game)|Scramble]]'' (1981), followed by hits such as ''[[Frogger]]'' (1981), ''[[Super Cobra]]'' (1981), ''[[Time Pilot]]'' (1982), ''[[Roc'n Rope]]'' (1983), ''[[Track & Field (video game)|Track & Field]]'' (1983), and ''[[Yie Ar Kung-Fu]]'' (1985).<ref name="RePlay">{{Cite magazine |title=A Conversation With... Kaz Kozuki: the Konami chief who put TNT into video's arsenal with ''TMNT'' |magazine=RePlay |date=March 1990 |volume=15 |issue=6 |pages=201–2 |url=https://archive.org/details/re-play-volume-14-issue-no.-6-march-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%206%20-%20March%201990/page/201}}</ref> Many of their early games were licensed to other companies for US release, including [[Centuri]], [[Stern (game company)#Stern Electronics, Inc.|Stern Electronics]], [[Sega]], and [[Gremlin Industries]]. They established their U.S. subsidiary, Konami Inc. (later Konami of America Inc., and Konami Digital Entertainment Inc.), in November 1982;<ref>{{cite web |title=Konami Group Corporation: Corporate History |url=https://www.konami.com/corporate/en/history/ |access-date=21 September 2023}}</ref>{{Primary source inline|date=November 2023}} initially based in [[Torrance, California]], they would later move to [[Buffalo Grove, Illinois]], in 1984 following their acquisition of arcade distributor Interlogic, Inc., with Interlogic founder and president Ben Harel serving as president of Konami Inc.<ref>{{cite magazine |title=News: Konami Buys Interlogic |magazine=[[Play Meter]] |date=December 1984 |volume=10 |issue=23 |page=9 |url=https://archive.org/details/play-meter-volume-10-number-23-december-15th-1984/Play%20Meter%20-%20Volume%2010%2C%20Number%2023%20-%20December%2015th%201984/page/n8}}</ref> It was during this period that Konami began expanding their video game business into the home consumer market following a brief stint releasing video games for the [[Atari 2600]] in 1982 for the U.S. market.<ref name=konami_2600>{{Cite web|url=http://www.video-game-ephemera.com/012.htm|title=Article 12—KONAMI CES BROCHURE (1983)|website=VIDEO-GAME-EPHEMERA.com|access-date=18 May 2017|archive-date=3 August 2020|archive-url=https://web.archive.org/web/20200803095938/http://www.video-game-ephemera.com/012.htm|url-status=live}}</ref> The company released numerous games for the [[MSX]] home computer standard in 1983, followed by the [[Nintendo Entertainment System]] in 1985.<ref name=konami_msx_catalog_1>{{Cite web|title=MSX software catalog (1983–1986)|website=Konami Group Homepage|language=ja|url=http://www.konami.co.jp/cs/msx.html|archive-url=https://web.archive.org/web/19961108212537/http://www.konami.co.jp/cs/msx.html|archive-date=1996-11-08}}</ref><ref>{{Cite web|title=MSX software catalog (1987–1990)|url=http://www.konami.co.jp/cs/msx2.html|website=Konami Group Homepage|language=ja|archive-url=https://web.archive.org/web/19961108212544/http://www.konami.co.jp/cs/msx2.html|archive-date=1996-11-08}}</ref>{{Primary source inline|date=November 2023}} Numerous Konami franchises were established during this period on both platforms, as well as the arcades, such as ''[[Gradius]]'', ''[[Castlevania]]'', ''[[TwinBee]]'', ''[[Ganbare Goemon]]'', ''[[Contra (series)|Contra]]'', and ''[[Metal Gear]]'', in addition to success with hit licensed games such as ''[[List of Teenage Mutant Ninja Turtles video games|Teenage Mutant Ninja Turtles]]'' (''TMNT''). Due to the success of their arcade and NES games, Konami's earnings grew from $10 million in 1987 to $300 million in 1991.<ref>{{Cite journal|title=75 Power Players|journal=[[Next Generation (magazine)|Next Generation]]|issue=11|publisher=[[Imagine Media]]|date=November 1995|page=69|url=https://archive.org/details/nextgen-issue-011/page/n70}}</ref> | ||
In June 1991, Konami's legal name was changed to {{Nihongo|Konami Co., Ltd.|コナミ株式会社|Konami kabushiki gaisha}} and their headquarters were relocated to [[Minato, Tokyo]], in April 1993.<ref name="History"/>{{Primary source inline|date=November 2023}} The company started supporting the 16-bit video game consoles during this period, starting with the [[Super Nintendo Entertainment System|Super NES]] in 1990, followed by the [[TurboGrafx-16|PC Engine]] in 1991, and the [[Sega Genesis]] in 1992. | In June 1991, Konami's legal name was changed to {{Nihongo|Konami Co., Ltd.|コナミ株式会社|Konami kabushiki gaisha}} and their headquarters were relocated to [[Minato, Tokyo]], in April 1993.<ref name="History"/>{{Primary source inline|date=November 2023}} The company started supporting the 16-bit video game consoles during this period, starting with the [[Super Nintendo Entertainment System|Super NES]] in 1990, followed by the [[TurboGrafx-16|PC Engine]] in 1991, and the [[Sega Genesis]] in 1992. | ||
1991 was also the year when Konami introduced a new approach to combat piracy in [[Teenage Mutant Ninja Turtles III: The Manhattan Project]], released for the [[Nintendo Entertainment System]] (NES) in 1991. If the game detected that it was an unauthorized copy, it subtly altered gameplay mechanics. The player’s attack damage was reduced, while enemy attacks became significantly stronger. Additionally, the game's final boss, Shredder, was made invincible, rendering the game impossible to complete. This anti-piracy measure served as a deterrent to unauthorized copies by making the game frustratingly difficult for those using pirated versions.<ref>{{cite news |last1=Evangelidou |first1=Sofia |title=How Konami Dealt with Piracy |url=https://gamemedium.com/post/how-konami-dealt-with-piracy |access-date=19 February 2025 |publisher=Game Medium}}</ref> | 1991 was also the year when Konami introduced a new approach to combat piracy in ''[[Teenage Mutant Ninja Turtles III: The Manhattan Project]]'', released for the [[Nintendo Entertainment System]] (NES) in 1991. If the game detected that it was an unauthorized copy, it subtly altered gameplay mechanics. The player’s attack damage was reduced, while enemy attacks became significantly stronger. Additionally, the game's final boss, Shredder, was made invincible, rendering the game impossible to complete. This anti-piracy measure served as a deterrent to unauthorized copies by making the game frustratingly difficult for those using pirated versions.<ref>{{cite news |last1=Evangelidou |first1=Sofia |title=How Konami Dealt with Piracy |url=https://gamemedium.com/post/how-konami-dealt-with-piracy |access-date=19 February 2025 |publisher=Game Medium}}</ref> | ||
After the launch of the [[Sega Saturn]] and [[PlayStation (console)|PlayStation]] in 1994, Konami became a business divisional organization with the formation of various Konami Computer Entertainment (KCE) subsidiaries, starting with KCE Tokyo and KCE Osaka (later known as KCE Studios) in April 1995, followed by KCE Japan (later known as [[Kojima Productions]]) in April 1996. Each KCE subsidiary created different [[intellectual property|intellectual properties]] such as KCE Tokyo's ''[[Silent Hill]]'' series and KCE Japan's ''Metal Gear Solid'' series (a revival of the ''Metal Gear'' series on [[MSX]]). In 1997, Konami started producing [[rhythm game]]s for arcades under the [[Bemani]] brand and branched off into the [[collectible card game]] business with the launch of the [[Yu-Gi-Oh! Trading Card Game]].<ref>{{Cite web|url=https://www.polygon.com/2018/9/28/17910944/dance-dance-revolution-anniversary|title=Dance Dance Revolution made watching games fun before Twitch|website=polygon.com|date=28 September 2018|access-date=2 October 2018|archive-date=25 December 2019|archive-url=https://web.archive.org/web/20191225204205/https://www.polygon.com/2018/9/28/17910944/dance-dance-revolution-anniversary|url-status=live}}</ref><ref>{{Cite web|url=https://www.thegamer.com/yu-gi-oh-cards-rare/|title=The 25 Rarest Yu-Gi-Oh Cards (And What They're Worth)|date=18 August 2018|website=thegamer.com|access-date=2 October 2018|archive-date=28 May 2019|archive-url=https://web.archive.org/web/20190528014645/https://www.thegamer.com/yu-gi-oh-cards-rare/|url-status=live}}</ref> Konami was not only known for its card games, it also imported into the Pachinko business. Pachinko played a huge role in Konami's success as it started to popularize new never before seen characters.<ref>{{Cite web |title=Corporate History - KONAMI GROUP CORPORATION |url=https://www.konami.com/corporate/en/history/ |access-date=2024-04-25 |website=www.konami.com}}</ref> | After the launch of the [[Sega Saturn]] and [[PlayStation (console)|PlayStation]] in 1994, Konami became a business divisional organization with the formation of various Konami Computer Entertainment (KCE) subsidiaries, starting with KCE Tokyo and KCE Osaka (later known as KCE Studios) in April 1995, followed by KCE Japan (later known as [[Kojima Productions]]) in April 1996. Each KCE subsidiary created different [[intellectual property|intellectual properties]] such as KCE Tokyo's ''[[Silent Hill]]'' series and KCE Japan's ''Metal Gear Solid'' series (a revival of the ''Metal Gear'' series on [[MSX]]). In 1997, Konami started producing [[rhythm game]]s for arcades under the [[Bemani]] brand and branched off into the [[collectible card game]] business with the launch of the [[Yu-Gi-Oh! Trading Card Game]].<ref>{{Cite web|url=https://www.polygon.com/2018/9/28/17910944/dance-dance-revolution-anniversary|title=Dance Dance Revolution made watching games fun before Twitch|website=polygon.com|date=28 September 2018|access-date=2 October 2018|archive-date=25 December 2019|archive-url=https://web.archive.org/web/20191225204205/https://www.polygon.com/2018/9/28/17910944/dance-dance-revolution-anniversary|url-status=live}}</ref><ref>{{Cite web|url=https://www.thegamer.com/yu-gi-oh-cards-rare/|title=The 25 Rarest Yu-Gi-Oh Cards (And What They're Worth)|date=18 August 2018|website=thegamer.com|access-date=2 October 2018|archive-date=28 May 2019|archive-url=https://web.archive.org/web/20190528014645/https://www.thegamer.com/yu-gi-oh-cards-rare/|url-status=live}}</ref> Konami was not only known for its card games, it also imported into the Pachinko business. Pachinko played a huge role in Konami's success as it started to popularize new never before seen characters.<ref>{{Cite web |title=Corporate History - KONAMI GROUP CORPORATION |url=https://www.konami.com/corporate/en/history/ |access-date=2024-04-25 |website=www.konami.com}}</ref> | ||
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In April 2023, Konami announced that it has opened a new studio in [[Osaka]], Japan. The new offices, located in the [[Umeda Sky Building]] south building, will support the developer in its efforts both grow and endure over the coming decades. Konami suggested that the new building would be a core entity in the studio's current and future projects, noting that it hopes Konami Osaka will encourage "sustainable growth" over the next 50 years.<ref>{{Cite news |last1=Moyse |first1=Chris |title=Konami opens new studio in Osaka, Japan |url=https://www.destructoid.com/konami-osaka-japan-new-studio/ |access-date=4 April 2023 |agency=Destructoid |date=4 April 2023 |archive-date=3 April 2023 |archive-url=https://web.archive.org/web/20230403211957/https://www.destructoid.com/konami-osaka-japan-new-studio/ |url-status=live }}</ref> | In April 2023, Konami announced that it has opened a new studio in [[Osaka]], Japan. The new offices, located in the [[Umeda Sky Building]] south building, will support the developer in its efforts both grow and endure over the coming decades. Konami suggested that the new building would be a core entity in the studio's current and future projects, noting that it hopes Konami Osaka will encourage "sustainable growth" over the next 50 years.<ref>{{Cite news |last1=Moyse |first1=Chris |title=Konami opens new studio in Osaka, Japan |url=https://www.destructoid.com/konami-osaka-japan-new-studio/ |access-date=4 April 2023 |agency=Destructoid |date=4 April 2023 |archive-date=3 April 2023 |archive-url=https://web.archive.org/web/20230403211957/https://www.destructoid.com/konami-osaka-japan-new-studio/ |url-status=live }}</ref> | ||
In February 2024, Konami Digital Entertainment announced the establishment of its own anime studio called Konami Animation.<ref>https://www.animationmagazine.net/2024/02/konami-launches-anime-division-new-yu-gi-oh-25th-anniversary-short-digital-projects/</ref> The studio will invest the CG technology and know-how it fostered from game development into animation, and it plans not only to work on Konami's own intellectual properties but in other properties as well. Its first work was a PV for [[Yu-Gi-Oh!]] 25th anniversary.<ref>{{Cite web |title=KONAMI animation 公式サイト |url=https://animation.konami.net/ |access-date=2024-02-03 |website=KONAMI animation 公式サイト |language=ja}}</ref> | In February 2024, Konami Digital Entertainment announced the establishment of its own anime studio called Konami Animation.<ref>{{cite web | url=https://www.animationmagazine.net/2024/02/konami-launches-anime-division-new-yu-gi-oh-25th-anniversary-short-digital-projects/ | title=Konami Launches Anime Division & New Yu-Gi-Oh! 25th Anniversary Short, Digital Projects | date=8 February 2024 }}</ref> The studio will invest the CG technology and know-how it fostered from game development into animation, and it plans not only to work on Konami's own intellectual properties but in other properties as well. Its first work was a PV for [[Yu-Gi-Oh!]] 25th anniversary.<ref>{{Cite web |title=KONAMI animation 公式サイト |url=https://animation.konami.net/ |access-date=2024-02-03 |website=KONAMI animation 公式サイト |language=ja}}</ref> | ||
In May 2025, Konami announced that it will transfer a portion of its business from Konami Amusement to a new company called Konami Arcade Games.<ref>https://saiganak.com/news/konami-arcade-games-established/</ref> Konami Amusement will focus on the pachinko and pachislot machines business, and Konami Arcade Games will focus on the arcade games business.<ref>{{Cite web |date=2025-05-17 |title=Konami to Establish 'Konami Arcade Games' Company in June |url=https://www.animenewsnetwork.com/news/2025-05-17/konami-to-establish-konami-arcade-games-company-in-june/.224525 |access-date=2025-05-18 |website=Anime News Network |language=en}}</ref> | In May 2025, Konami announced that it will transfer a portion of its amusement machine development business from Konami Amusement to a new company called Konami Arcade Games.<ref>{{cite web | url=https://saiganak.com/news/konami-arcade-games-established/ | title=Konami Group to Reorganize Businesses. Yoshitaka Nishimura Appointed to the New Company "Konami Arcade Games" | date=15 May 2025 }}</ref> Konami Amusement will focus on the pachinko and pachislot machines business, and Konami Arcade Games will focus on the arcade games business.<ref>{{Cite web |date=2025-05-17 |title=Konami to Establish 'Konami Arcade Games' Company in June |url=https://www.animenewsnetwork.com/news/2025-05-17/konami-to-establish-konami-arcade-games-company-in-june/.224525 |access-date=2025-05-18 |website=Anime News Network |language=en}}</ref> | ||
==Corporate structure== | ==Corporate structure== | ||
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[[File:KONAMI SPORTS CLUB Toyohashi.jpg|thumb|Konami Sports Club in [[Toyohashi]]. Konami Sports & Life operates fitness clubs across Japan.]] | [[File:KONAMI SPORTS CLUB Toyohashi.jpg|thumb|Konami Sports Club in [[Toyohashi]]. Konami Sports & Life operates fitness clubs across Japan.]] | ||
* Konami Group Corporation: Holding Company and HQ<ref>{{Cite web |url=http://www.konami.co.jp/zaimu/2015/0508/ja_8r5gxy.pdf |title=Archived copy |access-date=2015-09-16 |url-status=dead |archive-url=https://web.archive.org/web/20150818102853/http://www.konami.co.jp/zaimu/2015/0508/ja_8r5gxy.pdf |archive-date=2015-08-18 }}</ref><ref>{{Cite web|url=http://www.inside-games.jp/article/2015/05/09/87448.html|title=コナミ、10月1日付けで「コナミホールディングス」に商号を変更 - インサイド|website=Konami.co.jp|date=9 May 2015|access-date=9 November 2017|archive-date=30 July 2017|archive-url=https://web.archive.org/web/20170730220416/https://www.inside-games.jp/article/2015/05/09/87448.html|url-status=live}}</ref> | * Konami Group Corporation: Holding Company and HQ<ref>{{Cite web |url=http://www.konami.co.jp/zaimu/2015/0508/ja_8r5gxy.pdf |title=Archived copy |access-date=2015-09-16 |url-status=dead |archive-url=https://web.archive.org/web/20150818102853/http://www.konami.co.jp/zaimu/2015/0508/ja_8r5gxy.pdf |archive-date=2015-08-18 }}</ref><ref>{{Cite web|url=http://www.inside-games.jp/article/2015/05/09/87448.html|title=コナミ、10月1日付けで「コナミホールディングス」に商号を変更 - インサイド|website=Konami.co.jp|date=9 May 2015|access-date=9 November 2017|archive-date=30 July 2017|archive-url=https://web.archive.org/web/20170730220416/https://www.inside-games.jp/article/2015/05/09/87448.html|url-status=live}}</ref> | ||
* Konami Digital Entertainment Co., Ltd.: | * Konami Digital Entertainment Co., Ltd.: Planning, production, publishing, development, and sales of mobile games, home games, card games, music and video software and merchandise | ||
* Konami Sports Co., Ltd.: Management of fitness clubs and sports classes including swimming, gymnastics, dance, soccer, tennis and golf, and development, manufacture and sale of sports-related products | * Konami Sports Co., Ltd.: Management of fitness clubs and sports classes including swimming, gymnastics, dance, soccer, tennis and golf, and development, manufacture and sale of sports-related products | ||
* Konami Amusement Co., Ltd.: Production, manufacturing, and sales of | * Konami Amusement Co., Ltd.: Production, manufacturing, and sales of pachinko and pachislot machines. | ||
* Konami Arcade Games Co., Ltd.: Production, manufacturing, and sales of arcade machines. | * Konami Arcade Games Co., Ltd.: Production, manufacturing, and sales of arcade machines. | ||
* Konami Business Expert Co., Ltd. | * Konami Business Expert Co., Ltd. | ||
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===Konami Digital Entertainment=== | ===Konami Digital Entertainment=== | ||
{{Infobox company | {{Infobox company | ||
| name = Konami Digital Entertainment | | name = Konami Digital Entertainment Co., Ltd. | ||
| native_name = 株式会社コナミデジタルエンタテインメント | | native_name = 株式会社コナミデジタルエンタテインメント | ||
| native_name_lang = ja | | native_name_lang = ja | ||
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| location_city = Chūō, Tokyo | | location_city = Chūō, Tokyo | ||
| location_country = Japan | | location_country = Japan | ||
| key_people = Hideki Hayakawa (president) | |||
| products = [[List of Konami games]] | |||
| num_employees = 2,102 (09/2025)<ref>{{Cite web|url=https://www.konami.com/games/corporate/en/|title=Konami Digital Entertainment Co., Ltd. | Konami Digital Entertainment|website=www.konami.com|access-date=2 July 2025|archive-date=21 February 2020|archive-url=https://web.archive.org/web/20200221235840/https://www.konami.com/games/corporate/en/|url-status=live}}</ref> | |||
| parent = Konami | | parent = Konami | ||
| subsid = Konami Digital Entertainment, Inc.<br />Konami Digital Entertainment BV<br />Konami Digital Entertainment Limited<br />Konami Animation | | subsid = Konami Digital Entertainment, Inc.<br />Konami Digital Entertainment BV<br />Konami Digital Entertainment Limited<br />Konami Animation | ||
| website = {{URL|konami.com/games/}} | | website = {{URL|https://www.konami.com/games/corporate/en/}} | ||
}} | }} | ||
[[File:PASELI Charger.JPG|left|thumb|[[Paseli]] Charger]] | [[File:PASELI Charger.JPG|left|thumb|[[Paseli]] Charger]] | ||
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Konami Computer Entertainment Nagoya, Inc. (KCEN), founded on 1 October 1996,<ref>{{Cite web|url=http://www.konami.co.jp/kcen/index.html |title=Company Info |work=KCE名古屋ホームページ |publisher=Konami Co., Ltd. |access-date=21 August 2010 |archive-url=https://web.archive.org/web/20021203213358/http://www.konami.co.jp/kcen/index.html |archive-date=3 December 2002}}</ref> was dissolved along with Konami Computer Entertainment Kobe, Inc. (KCEK) in December 2002.<ref>{{Cite web|url=http://www.konami.co.jp/zaimu/0212/e/english.pdf|archive-url=https://web.archive.org/web/20110104174218/http://www.konami.co.jp/zaimu/0212/e/english.pdf|archive-date=2011-01-04 |title=Consolidated Financial Results for the Third Quarter and the Nine Months Ended December 31, 2002 |date=13 February 2003 |work=Investor Relations |publisher=Konami Co., Ltd. |access-date=21 August 2010}}</ref> | Konami Computer Entertainment Nagoya, Inc. (KCEN), founded on 1 October 1996,<ref>{{Cite web|url=http://www.konami.co.jp/kcen/index.html |title=Company Info |work=KCE名古屋ホームページ |publisher=Konami Co., Ltd. |access-date=21 August 2010 |archive-url=https://web.archive.org/web/20021203213358/http://www.konami.co.jp/kcen/index.html |archive-date=3 December 2002}}</ref> was dissolved along with Konami Computer Entertainment Kobe, Inc. (KCEK) in December 2002.<ref>{{Cite web|url=http://www.konami.co.jp/zaimu/0212/e/english.pdf|archive-url=https://web.archive.org/web/20110104174218/http://www.konami.co.jp/zaimu/0212/e/english.pdf|archive-date=2011-01-04 |title=Consolidated Financial Results for the Third Quarter and the Nine Months Ended December 31, 2002 |date=13 February 2003 |work=Investor Relations |publisher=Konami Co., Ltd. |access-date=21 August 2010}}</ref> | ||
On 16 December 2004, Konami Corporation announced Konami Online, Inc., Konami Computer Entertainment Studios, Inc., Konami Computer Entertainment Tokyo, Inc. and Konami Computer Entertainment Japan, Inc. would merge into Konami Corporation, effective on 1 | On 16 December 2004, Konami Corporation announced Konami Online, Inc., Konami Computer Entertainment Studios, Inc., Konami Computer Entertainment Tokyo, Inc. and Konami Computer Entertainment Japan, Inc. would merge into Konami Corporation, effective on 1 April 2005.<ref>{{Cite web|url=http://www.konami.co.jp/press/2004/12/045/r.16.12.16-e.html|archive-url=https://web.archive.org/web/20110104083553/http://www.konami.co.jp/press/2004/12/045/r.16.12.16-e.html|archive-date=2011-01-04|title=Konami's Merger with Konami Online}}</ref><ref>{{Cite web|url=http://www.konami.co.jp/press/2004/12/044/r.16.12.16-e.html|archive-url=https://web.archive.org/web/20110104081854/http://www.konami.co.jp/press/2004/12/044/r.16.12.16-e.html|archive-date=2011-01-04|title=Konami's Merger with its Subsidiaries}}</ref> | ||
On 22 February 2005, Konami Corporation announced Konami Media Entertainment, Inc. would merge into Konami Corporation, effective on 1 March 2005.<ref>{{Cite web|url=http://www.konami.co.jp/press/2005/02/002/r.17.02.22-e.html|archive-url=https://web.archive.org/web/20110104053544/http://www.konami.co.jp/press/2005/02/002/r.17.02.22-e.html|archive-date=2011-01-04|title=Konami – KME Merger Announcement}}</ref> | On 22 February 2005, Konami Corporation announced Konami Media Entertainment, Inc. would merge into Konami Corporation, effective on 1 March 2005.<ref>{{Cite web|url=http://www.konami.co.jp/press/2005/02/002/r.17.02.22-e.html|archive-url=https://web.archive.org/web/20110104053544/http://www.konami.co.jp/press/2005/02/002/r.17.02.22-e.html|archive-date=2011-01-04|title=Konami – KME Merger Announcement}}</ref> | ||
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On 6 February 2007, Konami Corporation announced Megacyber Corporation to be merged into Konami Digital Entertainment Co., Ltd., with Konami Digital Entertainment Co., Ltd. being the surviving company, effective on 1 April 2007.<ref>{{Cite web|url=http://www.konami.co.jp/en/news/topics/070206/|title=Announcement of Merger of Konami Digital Entertainment Co., Ltd. and Megacyber Corporation|website=Konami.co.jp|access-date=9 November 2017|url-status=dead|archive-url=https://web.archive.org/web/20110707180751/http://www.konami.co.jp/en/news/topics/070206/|archive-date=7 July 2011}}</ref> | On 6 February 2007, Konami Corporation announced Megacyber Corporation to be merged into Konami Digital Entertainment Co., Ltd., with Konami Digital Entertainment Co., Ltd. being the surviving company, effective on 1 April 2007.<ref>{{Cite web|url=http://www.konami.co.jp/en/news/topics/070206/|title=Announcement of Merger of Konami Digital Entertainment Co., Ltd. and Megacyber Corporation|website=Konami.co.jp|access-date=9 November 2017|url-status=dead|archive-url=https://web.archive.org/web/20110707180751/http://www.konami.co.jp/en/news/topics/070206/|archive-date=7 July 2011}}</ref> | ||
====Hudson Soft==== | |||
{{main|Hudson Soft#Relationship with Konami}} | |||
On 1 April 2011, Konami acquired video game developer Hudson Soft,<ref>{{Cite web |date=January 20, 2011 |title=Konami acquiring Hudson |url=http://www.gamespot.com/articles/konami-acquiring-hudson/1100-6286645/ |url-status=live |archive-url=https://web.archive.org/web/20180110174301/https://www.gamespot.com/articles/konami-acquiring-hudson/1100-6286645/ |archive-date=January 10, 2018 |access-date=January 9, 2018 |website=[[GameSpot]] |publisher=[[CBS Interactive]]}}</ref> a company in which Konami had held a controlling stake since April 11, 2005.<ref>{{Cite web |last=Carless |first=Simon |date=April 11, 2005 |title=Konami Gets Hudson Soft As Subsidiary |url=https://www.gamedeveloper.com/game-platforms/konami-gets-hudson-soft-as-subsidiary |url-status=live |archive-url=https://web.archive.org/web/20180613020411/https://www.gamasutra.com/php-bin/news_index.php?story=5271#.UOadEnfhdIp |archive-date=June 13, 2018 |access-date=January 9, 2018}}</ref> | |||
On March 1, 2012, Hudson Soft merged with Konami Digital Entertainment, with the latter emerging as the surviving entity.<ref>{{Cite web |title=Hudson Ceases to Exist on March 1 |url=http://andriasang.com/comzo7/hudson_kaput/ |url-status=dead |archive-url=https://archive.today/20120708115716/http://andriasang.com/comzo7/hudson_kaput/ |archive-date=July 8, 2012 |access-date=January 9, 2018 |website=Andriasang}}</ref> | |||
==Video games== | ==Video games== | ||
{{Main|List of Konami games}} | {{Main|List of Konami games}} | ||
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==Film production== | ==Film production== | ||
In 2006, | In 2006, various films based on video game franchises began being produced by Konami. Konami produced the [[Silent Hill (film)|''Silent Hill'' film]] (released in 2006) and announced that they will produce a [[Metal Gear#Film adaptation|''Metal Gear Solid'' film]].<ref>{{Cite web |last=Thorsen |first=Tor |date=May 10, 2006 |title=E3 06: Live-action Metal Gear Solid movie confirmed |url=http://videogames.yahoo.com/newsarticle?eid=456314&page=0 |archive-url=https://web.archive.org/web/20070313014619/http://videogames.yahoo.com/newsarticle?eid=456314&page=0 |archive-date=2007-03-13 |publisher=GameSpot}}</ref> On 4 December 2020 [[Deadline Hollywood|Deadline]] reported that [[Oscar Isaac]] will star as [[Solid Snake]] in the adaptation, which is currently in development at [[Sony Pictures]] with [[Jordan Vogt-Roberts]] on board to direct.<ref>{{Cite web |last=Kroll |first=Justin |date=2020-12-04 |title=Oscar Isaac To Star As Solid Snake In Sony's 'Metal Gear Solid' Movie |url=https://deadline.com/2020/12/oscar-isaac-solid-snake-sonys-metal-gear-solid-movie-1234650259/ |access-date=2023-04-30 |website=Deadline |language=en-US |archive-date=4 December 2020 |archive-url=https://web.archive.org/web/20201204175757/https://deadline.com/2020/12/oscar-isaac-solid-snake-sonys-metal-gear-solid-movie-1234650259/ |url-status=live }}</ref> | ||
==Personal computing== | ==Personal computing== | ||
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==Controversies== | ==Controversies== | ||
===''Silent Hills'' and reduced video game development=== | ===''Silent Hills'' and reduced video game development=== | ||
{{See also|Silent Hills|P.T. (video game)#Legacy}} | {{See also|Silent Hills{{!}}''Silent Hills''|P.T. (video game)#Legacy{{!}}''P.T.'' (video game) § Legacy}} | ||
''Silent Hills'', set to be the ninth installment of the ''Silent Hill'' video game series, was abruptly cancelled in April 2015 without explanation despite the critical acclaim and success of ''[[P.T. (video game)|P.T.]]'', a playable teaser.<ref>{{Cite web|last1=Smith|first1=Dave|title=What it's like to play the best game of 2014, which is about to disappear forever in 2 days|url=http://www.businessinsider.com/silent-hills-pt-review-2015-4|website=Business Insider|access-date=24 December 2015|archive-date=25 December 2015|archive-url=https://web.archive.org/web/20151225152236/http://www.businessinsider.com/silent-hills-pt-review-2015-4|url-status=live}}</ref><ref>{{Cite web|last1=Orland|first1=Kyle|title=Discontinued PS4 horror demo P.T. worth hundreds on eBay|url=https://arstechnica.com/gaming/2015/05/discontinued-ps4-horror-demo-p-t-worth-hundreds-on-ebay/|website=Ars Technica|date=8 May 2015|access-date=24 December 2015|archive-date=25 December 2015|archive-url=https://web.archive.org/web/20151225003233/http://arstechnica.com/gaming/2015/05/discontinued-ps4-horror-demo-p-t-worth-hundreds-on-ebay/|url-status=live}}</ref> Hours after the announcement, Konami delisted itself from the New York Stock Exchange.<ref name="delisting" /> | ''Silent Hills'', set to be the ninth installment of the ''Silent Hill'' video game series, was abruptly cancelled in April 2015 without explanation despite the critical acclaim and success of ''[[P.T. (video game)|P.T.]]'', a playable teaser.<ref>{{Cite web|last1=Smith|first1=Dave|title=What it's like to play the best game of 2014, which is about to disappear forever in 2 days|url=http://www.businessinsider.com/silent-hills-pt-review-2015-4|website=Business Insider|access-date=24 December 2015|archive-date=25 December 2015|archive-url=https://web.archive.org/web/20151225152236/http://www.businessinsider.com/silent-hills-pt-review-2015-4|url-status=live}}</ref><ref>{{Cite web|last1=Orland|first1=Kyle|title=Discontinued PS4 horror demo P.T. worth hundreds on eBay|url=https://arstechnica.com/gaming/2015/05/discontinued-ps4-horror-demo-p-t-worth-hundreds-on-ebay/|website=Ars Technica|date=8 May 2015|access-date=24 December 2015|archive-date=25 December 2015|archive-url=https://web.archive.org/web/20151225003233/http://arstechnica.com/gaming/2015/05/discontinued-ps4-horror-demo-p-t-worth-hundreds-on-ebay/|url-status=live}}</ref> Hours after the announcement, Konami delisted itself from the New York Stock Exchange.<ref name="delisting" /> | ||
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Game co-director and writer [[Guillermo del Toro]] publicly criticized the cancellation as not making any sense and questioned what he described as a "scorched earth" approach to removing the trailer. Due to the experience, del Toro stated that he would never work on another video game.<ref>{{Cite web|last1=Parfitt|first1=Ben|title=Del Toro says killing Silent Hills 'makes no f***ing sense'|url=https://www.mcvuk.com/business/del-toro-says-killing-silent-hills-makes-no-fing-sense|website=MCV|date=15 October 2015|access-date=23 December 2015|archive-date=5 August 2023|archive-url=https://web.archive.org/web/20230805074837/https://mcvuk.com/business-news/del-toro-says-killing-silent-hills-makes-no-fing-sense/|url-status=live}}</ref><ref>Kuchera, Ben. [https://www.polygon.com/2016/12/2/13817080/guillermo-del-toro-fuck-konami-death-stranding Guillermo del Toro has a simple message: 'Fuck Konami'] {{Webarchive|url=https://web.archive.org/web/20180510184417/https://www.polygon.com/2016/12/2/13817080/guillermo-del-toro-fuck-konami-death-stranding |date=10 May 2018 }}. [[Polygon (website)|Polygon]]. Retrieved on May 10, 2018.</ref> | Game co-director and writer [[Guillermo del Toro]] publicly criticized the cancellation as not making any sense and questioned what he described as a "scorched earth" approach to removing the trailer. Due to the experience, del Toro stated that he would never work on another video game.<ref>{{Cite web|last1=Parfitt|first1=Ben|title=Del Toro says killing Silent Hills 'makes no f***ing sense'|url=https://www.mcvuk.com/business/del-toro-says-killing-silent-hills-makes-no-fing-sense|website=MCV|date=15 October 2015|access-date=23 December 2015|archive-date=5 August 2023|archive-url=https://web.archive.org/web/20230805074837/https://mcvuk.com/business-news/del-toro-says-killing-silent-hills-makes-no-fing-sense/|url-status=live}}</ref><ref>Kuchera, Ben. [https://www.polygon.com/2016/12/2/13817080/guillermo-del-toro-fuck-konami-death-stranding Guillermo del Toro has a simple message: 'Fuck Konami'] {{Webarchive|url=https://web.archive.org/web/20180510184417/https://www.polygon.com/2016/12/2/13817080/guillermo-del-toro-fuck-konami-death-stranding |date=10 May 2018 }}. [[Polygon (website)|Polygon]]. Retrieved on May 10, 2018.</ref> | ||
In 2015 Konami Digital Entertainment CEO Hideki Hayakawa announced that, with few exceptions, Konami would stop making console games and instead focus on the [[mobile gaming]] platform. The decision was heavily criticized by the video gaming community.<ref>Crecente, Brian. [https://www.polygon.com/2015/5/14/8605313/konami-interview-mobile-is-where-the-future-of-gaming-lies Konami CEO: 'Mobile is where the future of gaming lies'] {{Webarchive|url=https://web.archive.org/web/20230601185511/https://www.polygon.com/2015/5/14/8605313/konami-interview-mobile-is-where-the-future-of-gaming-lies |date=1 June 2023 }}. [[Polygon (website)|Polygon]]. Retrieved on February 11, 2018. Hideki Hayakawa: "Gaming has spread to many platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies...with multiplatform games, there's no point in dividing the market into categories anymore. Mobiles will take on the new role of linking the general public to the gaming world."([https://web.archive.org/web/20180220094858/http://trendy.nikkeibp.co.jp/article/column/20150424/1064004 Original interview in Japanese])</ref><ref>Andy, Kelly. [https://www.thegamer.com/silent-hill-deserves-better-than-konami/ Konami Doesn't Deserve Silent Hill] {{Webarchive|url=https://web.archive.org/web/20220105073512/https://www.thegamer.com/silent-hill-deserves-better-than-konami/ |date=5 January 2022 }}. Retrieved on 4 January 2022. [[TheGamer]].</ref><ref>Sinha, Ravi. [https://gamingbolt.com/fox-engine-overseer-departs-from-konami FOX Engine Overseer Departs From Konami] {{Webarchive|url=https://web.archive.org/web/20220319080413/https://gamingbolt.com/fox-engine-overseer-departs-from-konami |date=19 March 2022 }}. Retrieved on 3 March 2021. Gaming Bolt. "Konami's worldwide technology director Julien Merceron, who oversees the FOX Engine used in so many of its games like PES 2016 and Metal Gear Solid 5: The Phantom Pain, has left the company...Merceron was leaving due to the lack of 'ambitious projects' on consoles."</ref><ref>Usher, William. [https://www.cinemablend.com/games/Konami-Stop-Making-Console-Games-Report-Says-86487.html Konami Will Stop Making Console Games, Report Says] {{Webarchive|url=https://web.archive.org/web/20180130013840/https://www.cinemablend.com/games/Konami-Stop-Making-Console-Games-Report-Says-86487.html |date=30 January 2018 }}. Cinemablend. Retrieved on January 29, 2018. "Unfortunately it appears as if Konami cutting off Kojima Productions after several years of development and an $80 million budget was so that they could quickly recoup the funds and get out of the console game production business. The whole thing leaves a very sour taste in the mouths of gamers as the realization hits home that this move from Konami may have tainted the Metal Gear legacy considering that instead of The Phantom Pain being an awesome swan song it now leaves more questions than answers in the hands of gamers...Nevertheless, it seems to be a more bitter than sweet end for a lot of Konami franchises. Silent Hills unfortunately won't get to have a proper ending like Metal Gear Solid, or Castlevania, which concluded the series with Lords of Shadow 2."</ref><ref>Fahey, Rob. [https://www.gamesindustry.biz/articles/2015-04-30-what-is-happening-at-konami What is happening at Konami?] {{Webarchive|url=https://web.archive.org/web/20210410192947/https://www.gamesindustry.biz/articles/2015-04-30-what-is-happening-at-konami |date=10 April 2021 }}. [[Gamesindustry.biz]]. Retrieved on March 3, 2021. "How does a company like that end up ditching its New York Stock Exchange listing, its most famous developer and the eagerly awaited revival of one of its most-loved game franchises, all in the space of a month? The short answer is simple; this is what happens when a console publisher no longer finds the console game business to be worth its time and investment. After thirty years in the console business (Konami started publishing on the NES in 1985), the negative news around Konami this month is a consequence of it lurching out of the industry that made its name - and knocking over a few flowerpots on the way out."</ref><ref>McFerran, Damien. [http://www.nintendolife.com/news/2018/04/konamis_creating_a_new_castlevania_but_its_not_coming_to_consoles Konami's Creating A New Castlevania, But It's Not Coming To Consoles] {{Webarchive|url=https://web.archive.org/web/20180425183342/http://www.nintendolife.com/news/2018/04/konamis_creating_a_new_castlevania_but_its_not_coming_to_consoles |date=25 April 2018 }}. [[Nintendo Life]]. retrieved on April 25, 2018. "Yes, we're getting a new Castlevania game - but before you get too excited, it's only coming to Apple's iOS...In the meantime, however, we can't help but feel a little disappointed that Konami isn't focusing on making this a AAA console release; the series certainly deserves that much."</ref> Konami UK [[Community management|community manager]] Graham Day soon after pushed back against the reporting that Konami would cease AAA game production, stating that he believed the root of the problem to be either a mistranslation or a misinterpretation of Hayakawa's remarks.<ref>Evangelho, Jason. [https://www.forbes.com/sites/jasonevangelho/2015/09/28/konami-our-commitment-to-aaa-console-games-has-never-changed/#4233e4958b64 Konami: 'Our Commitment To AAA Console Games Has Never Changed'] {{Webarchive|url=https://web.archive.org/web/20180204070429/https://www.forbes.com/sites/jasonevangelho/2015/09/28/konami-our-commitment-to-aaa-console-games-has-never-changed/#4233e4958b64 |date=4 February 2018 }}. Retrieved on February 9, 2018</ref> | In 2015 Konami Digital Entertainment CEO Hideki Hayakawa announced that, with few exceptions, Konami would stop making console games and instead focus on the [[mobile gaming]] platform. The decision was heavily criticized by the video gaming community.<ref>Crecente, Brian. [https://www.polygon.com/2015/5/14/8605313/konami-interview-mobile-is-where-the-future-of-gaming-lies Konami CEO: 'Mobile is where the future of gaming lies'] {{Webarchive|url=https://web.archive.org/web/20230601185511/https://www.polygon.com/2015/5/14/8605313/konami-interview-mobile-is-where-the-future-of-gaming-lies |date=1 June 2023 }}. [[Polygon (website)|Polygon]]. Retrieved on February 11, 2018. Hideki Hayakawa: "Gaming has spread to many platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies...with multiplatform games, there's no point in dividing the market into categories anymore. Mobiles will take on the new role of linking the general public to the gaming world."([https://web.archive.org/web/20180220094858/http://trendy.nikkeibp.co.jp/article/column/20150424/1064004 Original interview in Japanese])</ref><ref>Andy, Kelly. [https://www.thegamer.com/silent-hill-deserves-better-than-konami/ Konami Doesn't Deserve Silent Hill] {{Webarchive|url=https://web.archive.org/web/20220105073512/https://www.thegamer.com/silent-hill-deserves-better-than-konami/ |date=5 January 2022 }}. Retrieved on 4 January 2022. [[TheGamer]].</ref><ref>Sinha, Ravi. [https://gamingbolt.com/fox-engine-overseer-departs-from-konami FOX Engine Overseer Departs From Konami] {{Webarchive|url=https://web.archive.org/web/20220319080413/https://gamingbolt.com/fox-engine-overseer-departs-from-konami |date=19 March 2022 }}. Retrieved on 3 March 2021. Gaming Bolt. "Konami's worldwide technology director Julien Merceron, who oversees the FOX Engine used in so many of its games like PES 2016 and Metal Gear Solid 5: The Phantom Pain, has left the company...Merceron was leaving due to the lack of 'ambitious projects' on consoles."</ref><ref>Usher, William. [https://www.cinemablend.com/games/Konami-Stop-Making-Console-Games-Report-Says-86487.html Konami Will Stop Making Console Games, Report Says] {{Webarchive|url=https://web.archive.org/web/20180130013840/https://www.cinemablend.com/games/Konami-Stop-Making-Console-Games-Report-Says-86487.html |date=30 January 2018 }}. Cinemablend. Retrieved on January 29, 2018. "Unfortunately it appears as if Konami cutting off Kojima Productions after several years of development and an $80 million budget was so that they could quickly recoup the funds and get out of the console game production business. The whole thing leaves a very sour taste in the mouths of gamers as the realization hits home that this move from Konami may have tainted the Metal Gear legacy considering that instead of The Phantom Pain being an awesome swan song it now leaves more questions than answers in the hands of gamers...Nevertheless, it seems to be a more bitter than sweet end for a lot of Konami franchises. Silent Hills unfortunately won't get to have a proper ending like Metal Gear Solid, or Castlevania, which concluded the series with Lords of Shadow 2."</ref><ref>Fahey, Rob. [https://www.gamesindustry.biz/articles/2015-04-30-what-is-happening-at-konami What is happening at Konami?] {{Webarchive|url=https://web.archive.org/web/20210410192947/https://www.gamesindustry.biz/articles/2015-04-30-what-is-happening-at-konami |date=10 April 2021 }}. [[Gamesindustry.biz]]. Retrieved on March 3, 2021. "How does a company like that end up ditching its New York Stock Exchange listing, its most famous developer and the eagerly awaited revival of one of its most-loved game franchises, all in the space of a month? The short answer is simple; this is what happens when a console publisher no longer finds the console game business to be worth its time and investment. After thirty years in the console business (Konami started publishing on the NES in 1985), the negative news around Konami this month is a consequence of it lurching out of the industry that made its name - and knocking over a few flowerpots on the way out."</ref><ref>McFerran, Damien. [http://www.nintendolife.com/news/2018/04/konamis_creating_a_new_castlevania_but_its_not_coming_to_consoles Konami's Creating A New Castlevania, But It's Not Coming To Consoles] {{Webarchive|url=https://web.archive.org/web/20180425183342/http://www.nintendolife.com/news/2018/04/konamis_creating_a_new_castlevania_but_its_not_coming_to_consoles |date=25 April 2018 }}. [[Nintendo Life]]. retrieved on April 25, 2018. "Yes, we're getting a new Castlevania game - but before you get too excited, it's only coming to Apple's iOS...In the meantime, however, we can't help but feel a little disappointed that Konami isn't focusing on making this a AAA console release; the series certainly deserves that much."</ref>{{Excessive citations inline|date=November 2025}} Konami UK [[Community management|community manager]] Graham Day soon after pushed back against the reporting that Konami would cease AAA game production, stating that he believed the root of the problem to be either a mistranslation or a misinterpretation of Hayakawa's remarks.<ref>Evangelho, Jason. [https://www.forbes.com/sites/jasonevangelho/2015/09/28/konami-our-commitment-to-aaa-console-games-has-never-changed/#4233e4958b64 Konami: 'Our Commitment To AAA Console Games Has Never Changed'] {{Webarchive|url=https://web.archive.org/web/20180204070429/https://www.forbes.com/sites/jasonevangelho/2015/09/28/konami-our-commitment-to-aaa-console-games-has-never-changed/#4233e4958b64 |date=4 February 2018 }}. Retrieved on February 9, 2018</ref> | ||
===Kojima Productions=== | ===Kojima Productions=== | ||
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[[Category:Video game publishers]] | [[Category:Video game publishers]] | ||
[[Category:1980s initial public offerings]] | [[Category:1980s initial public offerings]] | ||
[[Category:Chūō, Tokyo]] | |||
Latest revision as of 05:24, 26 December 2025
Template:Short description Script error: No such module "Distinguish". Script error: No such module "other uses". Template:Use dmy dates Script error: No such module "Infobox".Template:Template otherScript error: No such module "Check for conflicting parameters".Script error: No such module "Check for unknown parameters".
Script error: No such module "Nihongo"., commonly known as Konami,[nb 1] is a Japanese multinational entertainment company and video game developer and publisher headquartered in Chūō, Tokyo. The company also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. It has casinos around the world, and operates health and physical fitness clubs across Japan.
The company originated in 1969 as a jukebox rental and repair business in Toyonaka, Osaka, Japan, by Kagemasa Kōzuki, who remains the company's chairman. On top of their flagship development subsidiary, Konami also owns Bemani, known for Dance Dance Revolution and Beatmania, as well as the assets of former game developer Hudson Soft, known for Bomberman, Adventure Island, Bonk, Bloody Roar, and Star Soldier. Konami is the twentieth-largest game company in the world by revenue.[1]Script error: No such module "Unsubst". Konami also publishes the Yu-Gi-Oh! Trading Card Game, one of the best-selling TCGs in history. Konami's video game franchises include Metal Gear, Silent Hill, Castlevania, Contra, Frogger, Tokimeki Memorial, Gradius, Parodius, Yu-Gi-Oh!, Suikoden, and eFootball (including its predecessors International Superstar Soccer and Pro Evolution Soccer).
History
The company was founded on 21 March 1969 and was officially incorporated under the name Script error: No such module "Nihongo". on 19 March 1973.[3][4] The company's founder and chairman, Kagemasa Kōzuki (also known as Kaz Kozuki),[5] ran a jukebox rental and repair business in Toyonaka, Osaka, before transforming the business into a manufacturer of amusement machines for video arcades. The name Konami is a portmanteau of the names of three founding members: Kagemasa Kōzuki, Yoshinobu Nakama, and Tatsuo Miyasako.[6]Script error: No such module "Unsubst". Their first coin-operated video game was released in 1978, and they began exporting products to the United States the following year.[7][8]Script error: No such module "Unsubst".
Konami began to achieve success with arcade games in the early 1980s, starting with Scramble (1981), followed by hits such as Frogger (1981), Super Cobra (1981), Time Pilot (1982), Roc'n Rope (1983), Track & Field (1983), and Yie Ar Kung-Fu (1985).[5] Many of their early games were licensed to other companies for US release, including Centuri, Stern Electronics, Sega, and Gremlin Industries. They established their U.S. subsidiary, Konami Inc. (later Konami of America Inc., and Konami Digital Entertainment Inc.), in November 1982;[9]Template:Primary source inline initially based in Torrance, California, they would later move to Buffalo Grove, Illinois, in 1984 following their acquisition of arcade distributor Interlogic, Inc., with Interlogic founder and president Ben Harel serving as president of Konami Inc.[10] It was during this period that Konami began expanding their video game business into the home consumer market following a brief stint releasing video games for the Atari 2600 in 1982 for the U.S. market.[11] The company released numerous games for the MSX home computer standard in 1983, followed by the Nintendo Entertainment System in 1985.[12][13]Template:Primary source inline Numerous Konami franchises were established during this period on both platforms, as well as the arcades, such as Gradius, Castlevania, TwinBee, Ganbare Goemon, Contra, and Metal Gear, in addition to success with hit licensed games such as Teenage Mutant Ninja Turtles (TMNT). Due to the success of their arcade and NES games, Konami's earnings grew from $10 million in 1987 to $300 million in 1991.[14]
In June 1991, Konami's legal name was changed to Script error: No such module "Nihongo". and their headquarters were relocated to Minato, Tokyo, in April 1993.[7]Template:Primary source inline The company started supporting the 16-bit video game consoles during this period, starting with the Super NES in 1990, followed by the PC Engine in 1991, and the Sega Genesis in 1992.
1991 was also the year when Konami introduced a new approach to combat piracy in Teenage Mutant Ninja Turtles III: The Manhattan Project, released for the Nintendo Entertainment System (NES) in 1991. If the game detected that it was an unauthorized copy, it subtly altered gameplay mechanics. The player’s attack damage was reduced, while enemy attacks became significantly stronger. Additionally, the game's final boss, Shredder, was made invincible, rendering the game impossible to complete. This anti-piracy measure served as a deterrent to unauthorized copies by making the game frustratingly difficult for those using pirated versions.[15]
After the launch of the Sega Saturn and PlayStation in 1994, Konami became a business divisional organization with the formation of various Konami Computer Entertainment (KCE) subsidiaries, starting with KCE Tokyo and KCE Osaka (later known as KCE Studios) in April 1995, followed by KCE Japan (later known as Kojima Productions) in April 1996. Each KCE subsidiary created different intellectual properties such as KCE Tokyo's Silent Hill series and KCE Japan's Metal Gear Solid series (a revival of the Metal Gear series on MSX). In 1997, Konami started producing rhythm games for arcades under the Bemani brand and branched off into the collectible card game business with the launch of the Yu-Gi-Oh! Trading Card Game.[16][17] Konami was not only known for its card games, it also imported into the Pachinko business. Pachinko played a huge role in Konami's success as it started to popularize new never before seen characters.[18]
In July 2000, the company's legal English name was changed to Konami Corporation, but the Japanese legal name remained the same. As the company transitioned into developing video games for the sixth-generation consoles, they branched out into the health and fitness business acquiring People Co., Ltd and Daiei Olympic Sports Club, Inc. which became Konami subsidiaries. In August 2001, the company invested in another video game publisher, Hudson Soft, which became a consolidated subsidiary after Konami accepted new third-party shares issued by them. In January 2003, Avranches Automatique began handling sales of Konami's arcade games in Europe outside the U.K. and Ireland.[19] On February 7, 2003, Betson Enterprises took over distribution and service for Konami's arcade games in the U.S.[20][21][22] Some time later, PMT Sales started handling Konami arcade game sales in the U.K. and Ireland.[19] In March 2006, Konami merged all their video game development divisions into a new subsidiary known as Konami Digital Entertainment Co. (KDE), as the parent company became a pure holding company. Their headquarters were relocated to Minato, Tokyo, in 2007.[7] On January 20, 2009, Electrocoin became the exclusive distributor and after-sale agent of Konami's arcade games in Europe, Russia, the Middle East, and Africa.[23][24]
The absorption of Hudson Soft in 2012 resulted in the addition of several other franchises including: Adventure Island, Bonk, Bloody Roar, Bomberman, Far East of Eden, and Star Soldier.[25][26]
In April 2015, Konami delisted itself from the New York Stock Exchange following the dissolution of their Kojima Productions subsidiary.[27] In a translated interview with Nikkei Trendy Net published in the following month, the newly appointed president of Konami's gaming division, Konami Digital Entertainment, Hideki Hayakawa, announced that Konami would shift their focus towards mobile gaming for a while, claiming that "mobile is where the future of gaming lies."[28] The trade name of the company was changed from Konami Corporation to Konami Holdings Corporation during the same month.[29]Template:Primary source inline Konami consolidated its productions teams established in 2004 into their headquarters, including Pawapuro Production, BEMANI Production, Virtual Kiss Production, Loveplus Production, Kojima Productions and others, that year.
In 2017, Konami announced that they would be reviving some of the company's other well-known video game titles following the success of their Nintendo Switch launch title Super Bomberman R.[30]Script error: No such module "Unsubst".
In early 2020, Konami moved their headquarters to the Ginza district of Tokyo, which includes a facility for holding esports events as well as a school for esports players.[31]
Konami announced a major restructuring of Konami Digital Entertainment on 25 January 2021, which including the dissolution of its Product Divisions 1, 2, and 3 to be reconsolidated into a new structure to be announced at a later time. Konami affirmed this would not affect their commitment to video games and was only an internal restructuring.[32] On 1 July 2022 Konami changed their corporate name again from Konami Holdings Corporation to Konami Group Corporation.[29]Template:Primary source inline
In April 2023, Konami announced that it has opened a new studio in Osaka, Japan. The new offices, located in the Umeda Sky Building south building, will support the developer in its efforts both grow and endure over the coming decades. Konami suggested that the new building would be a core entity in the studio's current and future projects, noting that it hopes Konami Osaka will encourage "sustainable growth" over the next 50 years.[33]
In February 2024, Konami Digital Entertainment announced the establishment of its own anime studio called Konami Animation.[34] The studio will invest the CG technology and know-how it fostered from game development into animation, and it plans not only to work on Konami's own intellectual properties but in other properties as well. Its first work was a PV for Yu-Gi-Oh! 25th anniversary.[35]
In May 2025, Konami announced that it will transfer a portion of its amusement machine development business from Konami Amusement to a new company called Konami Arcade Games.[36] Konami Amusement will focus on the pachinko and pachislot machines business, and Konami Arcade Games will focus on the arcade games business.[37]
Corporate structure
Konami is headquartered in Tokyo. In the United States, Konami manages its digital/arcade/trading card game business from Hawthorne, California, and its casino gaming business from Paradise, Nevada. Its Australian gaming operations are in Sydney. As of March 2019, it owns 22 consolidated subsidiaries around the world.[38]
Japan
- Konami Group Corporation: Holding Company and HQ[39][40]
- Konami Digital Entertainment Co., Ltd.: Planning, production, publishing, development, and sales of mobile games, home games, card games, music and video software and merchandise
- Konami Sports Co., Ltd.: Management of fitness clubs and sports classes including swimming, gymnastics, dance, soccer, tennis and golf, and development, manufacture and sale of sports-related products
- Konami Amusement Co., Ltd.: Production, manufacturing, and sales of pachinko and pachislot machines.
- Konami Arcade Games Co., Ltd.: Production, manufacturing, and sales of arcade machines.
- Konami Business Expert Co., Ltd.
- Konami Real Estate, Inc.
- KPE, Inc.
- Konami Gaming Technology Co., Ltd.: Production, manufacture and distribution of gaming machines and casino management systems
- Kozuki Foundation
Australia
- Konami Australia Pty Ltd (established in 1996): Production, manufacture and distribution of gaming machines and casino management systems
America
- Konami Digital Entertainment, Inc.: former American holding company, formerly Konami of America Inc., Konami Corporation of America. On 13 October 2003, Konami Corporation of Redwood City, California, announced it was expanding its operations to El Segundo, California, under the new name of Konami Digital Entertainment, Inc. The Redwood City operations have since been consolidated to El Segundo in 2007 and moved to Hawthorne, CA in 2021.[41]
- Konami Corporation of America: U.S.-based holding company
- Konami Gaming, Inc. in Paradise, Nevada: Production, manufacture and distribution of gaming machines and casino management systems
- Konami Cross Media NY
Europe
- Konami Digital Entertainment B.V.: European regional branch for publishing and distribution of Konami products.
Asia
- Konami Digital Entertainment Limited (科樂美數碼娛樂有限公司): Established in September 1994 as Konami (Hong Kong) Limited. Korea and Singapore divisions were established in October 2000. In June 2001, the company changed name to Konami Marketing (Asia) Ltd. (科樂美行銷(亞洲)有限公司). In March 2006, the company was renamed Konami Digital Entertainment Limited.[42][43]
On 7 November 2005, Konami Corporation announced restructuring Konami Corporation into a holding company, by moving its Japanese Digital Entertainment Business segment under Konami Corporation. The Digital Entertainment Business became Konami Digital Entertainment Co., Ltd. The newly established Konami Corporation was expected to begin operation on 31 March 2006.[44]
Konami Digital Entertainment
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Script error: No such module "Nihongo". is Konami's Japanese video game development and publishing subsidiary founded on 31 March 2006.[45] Before Konami Corporation had formally changed to a holding company in 2006, various forms of Konami Digital Entertainment companies had been established either as holding company or publisher. The last of the company, the Japan-based Konami Digital Entertainment Co., Ltd., was split from Konami Corporation during the holding company restructuring process.[46]
Subsidiaries
- Konami Digital Entertainment, Inc.: North American division, established on 13 October 2003.
- Konami Digital Entertainment BV: European division, established on 1 April 2003.
- Konami Digital Entertainment Limited: Hong Kong division. Established in September 1994 as Konami (Hong Kong) Limited. In March 2006, it was renamed to Konami Digital Entertainment Limited.
- Konami Animation: Anime studio established in 2023.
Technology
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Former subsidiaries
Konami Computer Entertainment Nagoya, Inc. (KCEN), founded on 1 October 1996,[47] was dissolved along with Konami Computer Entertainment Kobe, Inc. (KCEK) in December 2002.[48]
On 16 December 2004, Konami Corporation announced Konami Online, Inc., Konami Computer Entertainment Studios, Inc., Konami Computer Entertainment Tokyo, Inc. and Konami Computer Entertainment Japan, Inc. would merge into Konami Corporation, effective on 1 April 2005.[49][50]
On 22 February 2005, Konami Corporation announced Konami Media Entertainment, Inc. would merge into Konami Corporation, effective on 1 March 2005.[51] On 11 March 2005, Konami Corporation announced Konami Traumer, Inc would be merged back into Konami Corporation, effective on 1 June 2005.[52]
On 5 January 2006, Konami Corporation announced the merger of Konami Sports Corporation merged with its parent company, Konami Sports Life Corporation. The parent would be dissolved under the merger, and Konami Sports would become the wholly owned subsidiary of Konami Corporation after share exchange between KC and KS. After the share exchange, KS would be renamed Konami Sports & Life Co., Ltd.[53] On 28 February 2006, Konami Sports Corporation merged with its parent company, Konami Sports Life Corporation, and became Konami Sports Corporation.[54]
On 21 September 2010, Konami Corporation announced it has signed an agreement to acquire with Abilit Corporation via share exchange. After the transaction, Abilit Corporation became a wholly owned subsidiary of Konami Corporation, effective 1 January 2011.[55][56] On 1 January 2011, Abilit Corporation was renamed to Takasago Electric Industry Co., Ltd.[57] As part of the acquisition, Biz Share Corporation also became a subsidiary of Konami Corporation.
Megacyber Corporation
On 2 October 2006, Konami Corporation announced it had completed the acquisition of mobile phone content developer Megacyber Corporation.[58]
On 6 February 2007, Konami Corporation announced Megacyber Corporation to be merged into Konami Digital Entertainment Co., Ltd., with Konami Digital Entertainment Co., Ltd. being the surviving company, effective on 1 April 2007.[59]
Hudson Soft
Script error: No such module "Labelled list hatnote". On 1 April 2011, Konami acquired video game developer Hudson Soft,[60] a company in which Konami had held a controlling stake since April 11, 2005.[61]
On March 1, 2012, Hudson Soft merged with Konami Digital Entertainment, with the latter emerging as the surviving entity.[62]
Video games
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Major titles by Konami include the action Castlevania series, the survival horror Silent Hill series, the action shooter Contra series, the platform adventure Ganbare Goemon series, the stealth action Metal Gear series, the role-playing Suikoden series, the Bemani rhythm game series (which includes Dance Dance Revolution, Beatmania IIDX, GuitarFreaks, DrumMania, and Pop'n Music, among others), Dancing with the Stars, the dating simulation Tokimeki Memorial series, and football simulation Pro Evolution Soccer.[63]
Konami has produced shoot 'em up arcade games such as Gradius, Life Force, Time Pilot, Gyruss, Parodius, Axelay, and TwinBee. Konami's also licenses games based on cartoons, especially Batman: The Animated Series, Teenage Mutant Ninja Turtles, Tiny Toon Adventures, and the Animaniacs series, but other American productions like The Simpsons, Bucky O'Hare, G.I. Joe, X-Men, and The Goonies, and French comic Asterix all have seen release at some point in the past by Konami on arcades or video game consoles.
Some cinematically styled franchises from Konami are Silent Hill survival horror franchise, and the Metal Gear series. Another successful franchise is Winning Eleven, the spiritual sequel to International Superstar Soccer. In Japan, it is known for the popular Jikkyō Powerful Pro Yakyū series baseball series and the Zone of the Enders games. The company had obtained the rights to Saw from Brash Entertainment when the game's production had been suspended due to financial issues.[64]
Konami is known for its cheat code, which traditionally gives many power-ups in its games.
FIFA recently announced Konami as its new official esports partner. This collaboration allows FIFA to host the FIFAe World Cup using Konami's eFootball instead of EA Sports FC. Players can now participate in qualifying matches for two tournaments scheduled for 2024: one for mobile and one for consoles. This partnership aims to enhance eFootball's visibility and attract new players, particularly those who were deterred by previous issues with the game.[65][66]
Film production
In 2006, various films based on video game franchises began being produced by Konami. Konami produced the Silent Hill film (released in 2006) and announced that they will produce a Metal Gear Solid film.[67] On 4 December 2020 Deadline reported that Oscar Isaac will star as Solid Snake in the adaptation, which is currently in development at Sony Pictures with Jordan Vogt-Roberts on board to direct.[68]
Personal computing
In 2020, Konami launched a PC gaming brand in Japan known as Arespear, which includes desktop computers, keyboards, and headsets (the last of which designed in collaboration with Konami's Bemani musicians).[69][70][71]
Controversies
Silent Hills and reduced video game development
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Silent Hills, set to be the ninth installment of the Silent Hill video game series, was abruptly cancelled in April 2015 without explanation despite the critical acclaim and success of P.T., a playable teaser.[72][73] Hours after the announcement, Konami delisted itself from the New York Stock Exchange.[27]
Game co-director and writer Guillermo del Toro publicly criticized the cancellation as not making any sense and questioned what he described as a "scorched earth" approach to removing the trailer. Due to the experience, del Toro stated that he would never work on another video game.[74][75]
In 2015 Konami Digital Entertainment CEO Hideki Hayakawa announced that, with few exceptions, Konami would stop making console games and instead focus on the mobile gaming platform. The decision was heavily criticized by the video gaming community.[76][77][78][79][80][81]Template:Excessive citations inline Konami UK community manager Graham Day soon after pushed back against the reporting that Konami would cease AAA game production, stating that he believed the root of the problem to be either a mistranslation or a misinterpretation of Hayakawa's remarks.[82]
Kojima Productions
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On 3 March 2015, Konami announced they would be shifting focus away from individual studios, notably Kojima Productions. Internal sources claimed the restructure was due to a clash between Hideo Kojima and Konami.[83][84] References to Kojima were soon stripped from marketing material, and Kojima's position as an executive vice president of Konami Digital Entertainment was removed from the company's official listing of executives.[85]
Later that year, Konami's legal department barred Kojima from accepting the award for Best Action-Adventure for his work on Metal Gear Solid V: The Phantom Pain at The Game Awards 2015. When announced during the event, the audience booed in disapproval of Konami's actions. Host Geoff Keighley expressed his disappointment in Konami's actions. After actor Kiefer Sutherland accepted the award in Kojima's stead, a choir sang "Quiet's Theme" from The Phantom Pain as a tribute to the absent Kojima.[86][87][88] Kojima left Konami several days afterwards, re-opening Kojima Productions as an independent company.
Treatment of employees and ex-employees
In August 2015, The Nikkei criticized Konami for its unethical treatment of employees.[89][90][91] In June 2017, The Nikkei further reported on Konami's continued clashes with Kojima Productions, preventing the studio's application for health insurance, as well as Konami's actions in making it difficult for former employees to get future jobs; they are notably forbidden from mentioning their work with Konami on their résumés.[92][93] Konami also started filing complaints against other game companies that hired ex-Konami employees, leading to an unspecified major game company warning its staff against doing so. A former employee of Konami stated: "If an ex-[Konami employee] is interviewed by the media, the company will send that person a letter through a legal representative, in some cases indicating that Konami is willing to take them to court"; they also pressured an ex-employee into closing their new business.[93]
See also
- Good-Feel, an independent video game company founded by former Konami employees
- Treasure, another independent video game company founded by former Konami employees
- Ultra Games, an American shell corporation and publishing label formed by Konami
- Kojima Productions, an independent studio from Hideo Kojima with the same name of the previous Konami production team
Notes
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References
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- ↑ Kuchera, Ben. Guillermo del Toro has a simple message: 'Fuck Konami' Template:Webarchive. Polygon. Retrieved on May 10, 2018.
- ↑ Crecente, Brian. Konami CEO: 'Mobile is where the future of gaming lies' Template:Webarchive. Polygon. Retrieved on February 11, 2018. Hideki Hayakawa: "Gaming has spread to many platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies...with multiplatform games, there's no point in dividing the market into categories anymore. Mobiles will take on the new role of linking the general public to the gaming world."(Original interview in Japanese)
- ↑ Andy, Kelly. Konami Doesn't Deserve Silent Hill Template:Webarchive. Retrieved on 4 January 2022. TheGamer.
- ↑ Sinha, Ravi. FOX Engine Overseer Departs From Konami Template:Webarchive. Retrieved on 3 March 2021. Gaming Bolt. "Konami's worldwide technology director Julien Merceron, who oversees the FOX Engine used in so many of its games like PES 2016 and Metal Gear Solid 5: The Phantom Pain, has left the company...Merceron was leaving due to the lack of 'ambitious projects' on consoles."
- ↑ Usher, William. Konami Will Stop Making Console Games, Report Says Template:Webarchive. Cinemablend. Retrieved on January 29, 2018. "Unfortunately it appears as if Konami cutting off Kojima Productions after several years of development and an $80 million budget was so that they could quickly recoup the funds and get out of the console game production business. The whole thing leaves a very sour taste in the mouths of gamers as the realization hits home that this move from Konami may have tainted the Metal Gear legacy considering that instead of The Phantom Pain being an awesome swan song it now leaves more questions than answers in the hands of gamers...Nevertheless, it seems to be a more bitter than sweet end for a lot of Konami franchises. Silent Hills unfortunately won't get to have a proper ending like Metal Gear Solid, or Castlevania, which concluded the series with Lords of Shadow 2."
- ↑ Fahey, Rob. What is happening at Konami? Template:Webarchive. Gamesindustry.biz. Retrieved on March 3, 2021. "How does a company like that end up ditching its New York Stock Exchange listing, its most famous developer and the eagerly awaited revival of one of its most-loved game franchises, all in the space of a month? The short answer is simple; this is what happens when a console publisher no longer finds the console game business to be worth its time and investment. After thirty years in the console business (Konami started publishing on the NES in 1985), the negative news around Konami this month is a consequence of it lurching out of the industry that made its name - and knocking over a few flowerpots on the way out."
- ↑ McFerran, Damien. Konami's Creating A New Castlevania, But It's Not Coming To Consoles Template:Webarchive. Nintendo Life. retrieved on April 25, 2018. "Yes, we're getting a new Castlevania game - but before you get too excited, it's only coming to Apple's iOS...In the meantime, however, we can't help but feel a little disappointed that Konami isn't focusing on making this a AAA console release; the series certainly deserves that much."
- ↑ Evangelho, Jason. Konami: 'Our Commitment To AAA Console Games Has Never Changed' Template:Webarchive. Retrieved on February 9, 2018
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Sources
- Konami Annual Report: 2002, 2003,2004, 2005, 2006, 2007, 2008. Contains summarized history of the company
- Konami Group History Template:Webarchive
Further reading
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External links
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- Pages with script errors
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- Konami
- Amusement companies of Japan
- Companies listed on the Tokyo Stock Exchange
- Companies listed on the London Stock Exchange
- Companies formerly listed on the New York Stock Exchange
- Companies formerly listed on the Singapore Exchange
- Companies in the Nikkei 225
- Conglomerate companies based in Tokyo
- Conglomerate companies established in 1969
- Health care companies of Japan
- Holding companies based in Tokyo
- Japanese brands
- Japanese companies established in 1969
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- Slot machine manufacturers
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- Video game companies established in 1969
- Video game companies of Japan
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- 1980s initial public offerings
- Chūō, Tokyo