Concurrency pattern: Difference between revisions

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In [[software engineering]], '''[[Concurrency (computer science)|concurrency]] patterns''' are those types of [[design pattern (computer science)|design patterns]] that deal with the [[multi-threaded]] programming paradigm.  
A '''concurrency pattern''' is a [[ software  design pattern]] that supports [[Concurrency (computer science)|concurrent processing]].


Examples of this class of patterns include:
==Examples==
Examples include:


* [[Active object]]<ref>[[Douglas C. Schmidt]], Michael Stal, Hans Rohnert, Frank Buschmann "Pattern-Oriented Software Architecture, Volume 2, Patterns for Concurrent and Networked Objects", Wiley, 2000</ref><ref>{{cite web |author=R. Greg Lavender, Douglas C. Schmidt |year=1995 |title=Active Object |url=http://www.cs.wustl.edu/~schmidt/PDF/Act-Obj.pdf |url-status=dead |archive-url=https://web.archive.org/web/20100615214451/http://www.cs.wustl.edu/~schmidt/PDF/Act-Obj.pdf |archive-date=2010-06-15 |accessdate=2010-06-17}}</ref>
* [[Active object]]<ref>[[Douglas C. Schmidt]], Michael Stal, Hans Rohnert, Frank Buschmann "Pattern-Oriented Software Architecture, Volume 2, Patterns for Concurrent and Networked Objects", Wiley, 2000</ref><ref>{{cite web |author=R. Greg Lavender, Douglas C. Schmidt |year=1995 |title=Active Object |url=http://www.cs.wustl.edu/~schmidt/PDF/Act-Obj.pdf |url-status=dead |archive-url=https://web.archive.org/web/20100615214451/http://www.cs.wustl.edu/~schmidt/PDF/Act-Obj.pdf |archive-date=2010-06-15 |accessdate=2010-06-17}}</ref>
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* [[Double-checked locking]]
* [[Double-checked locking]]
* [[Guarded suspension]]
* [[Guarded suspension]]
* Leaders/followers pattern
* [[Monitor (synchronization)|Monitor object]]
* [[Monitor (synchronization)|Monitor object]]
* [[Nuclear computation|Nuclear reaction]]
* [[Nuclear computation |Nuclear reaction]]
* [[Reactor pattern]]
* [[Reactor pattern]]
* [[Readers–writer lock]]
* [[Readers–writer lock]]
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== See also ==
== See also ==
* ''[[Design Patterns]]'' (book)
* [[Behavioral pattern]]
* [[Behavioral pattern]]
* [[Creational pattern]]
* [[Creational pattern]]
* ''[[Design Patterns]]''
* [[Structural pattern]]
* [[Structural pattern]]



Latest revision as of 15:54, 15 December 2025

A concurrency pattern is a software design pattern that supports concurrent processing.

Examples

Examples include:

See also

References

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  1. Douglas C. Schmidt, Michael Stal, Hans Rohnert, Frank Buschmann "Pattern-Oriented Software Architecture, Volume 2, Patterns for Concurrent and Networked Objects", Wiley, 2000
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External links

Recordings about concurrency patterns from Software Engineering Radio:

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