X-Kaliber 2097
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X-Kaliber 2097Template:Efn is a 1994 action game published by Activision for the Super Nintendo Entertainment System.[1] It was co-developed by the Japanese studios Fupac and Winds.
The game takes place in the near-anarchic future of the year 2097, in which the world's economy has been devastated, governments have collapsed, and organized crime has gained dramatic influence. In X-Kaliber 2097, the player guides a swordsman named Slash through a side-scrolling environment. Boss encounters take place as one-on-one matches in the style of versus fighting games.
Soundtrack
X-Kaliber 2097Template:'s American soundtrack features tracks by electronic/industrial music group Psykosonik and arranged for Activision by Ali Lexa. Psykosonik's soundtrack became a prominent part of the game's marketing, and was often plugged in marketing blurbs.[2] The soundtrack is also mentioned on the game packaging, and has its own section in the game manual.
The Japanese version features music by Hitoshi Sakimoto and Hayato Matsuo, as well as a completely different storyline and script (with different names for every character) compared to the ones that were given in the English localization of the game.
Reception
Notes
References
External links
- Pages with script errors
- Articles using Wikidata infoboxes with locally defined images
- Pages with broken file links
- 1994 video games
- Action games
- Activision games
- Cyberpunk video games
- Platformers
- Super Nintendo Entertainment System games
- Super Nintendo Entertainment System-only games
- Toshiba EMI games
- Video games scored by Hayato Matsuo
- Video games scored by Hitoshi Sakimoto
- Video games developed in Japan
- Video games set in the 2090s
- 2097
- Single-player video games