Violet (video game)
Template:Short descriptionScript error: No such module "infobox".Script error: No such module "Italic title".Script error: No such module "Check for unknown parameters".
Violet is a work of interactive fiction by American author Jeremy Freese.[1] It is a one-room puzzle game.[1]
Plot
The protagonist of Violet is a graduate student trying to write 1,000 words for his dissertation.[2] The protagonist's girlfriend, Violet, threatens to leave otherwise.[2][3] The protagonist faces a stream of distractions,[2] including a window with a view of the campus, and a computer with access to blogs and webcomics.[3] In the course of the game, the protagonist must "reconsider—and risk wrecking—" his career and relationship.[2]
Reception
A reviewer for The A.V. Club described the puzzles as "smart but logical" and "fit[ting] thematically into the story."[2] The reviewer also called out the ability to disable "'heteronormativity,' so you can play as Violet’s girlfriend" as something that makes the game "Worth playing for".[2] A second review also observes this option, noting that at least one puzzle changes based on the choice.[3]
A writer for Jay Is Games called out Violet for "succeed[ing] in the difficult task of capturing the intricacies of a dynamic relationship."[1] The writer also praised the game for succeeding at engaging the player at "the core emotional level", again noting how difficult this is.[1] Emily Short, in a review on Jay Is Games, noted the strength of the implementation, pointing to the breadth of "interesting responses even to silly or unexpected actions."[3] Short felt that the characters were "seemingly-real" and "their problem is plausible and serious."[3]
Wins and awards
It took first place in the 2008 Interactive Fiction Competition with an average score of 8.53.[4] That score is the highest of any Interactive Fiction Competition entry from 1999 through 2012.[5]
Violet was selected as the best interactive fiction game for 2008 by both the Jay Is Games staff and audience.[1]
Violet took 35.1% of the vote in the Jay Is Games audience award, compared to 18.7% for the second-place winner, Lost Pig.[1]
Violet won four awards in the 2008 XYZZY Awards: Best game, writing, individual puzzle ("Disconnecting the Internet in Violet/Getting rid of the key in Violet"), and individual NPC (Violet, the eponymous character).[6]
References
<templatestyles src="Reflist/styles.css" />
- ↑ a b c d e f Script error: No such module "citation/CS1".
- ↑ a b c d e f Script error: No such module "citation/CS1".
- ↑ a b c d e Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1". 1999 (2008-11-23 archive), 2000 (2008-11-23 archive), 2001 (2008-11-23 archive), 2002 (2008-11-23 archive), 2003 (2008-11-23 archive), 2004 (2008-11-23 archive), 2005 (2008-11-23 archive), 2006 (2008-11-23 archive), 2007 (2008-11-23 archive), and 2008 (2008-11-23 archive)
- ↑ Script error: No such module "citation/CS1".
Script error: No such module "Check for unknown parameters".
External links
- Violet entry at the Interactive Fiction DataBase — includes link to download the game, walkthrough, and reviews
- IPlayIF — Play online with Parchment.
- Violet — Play online at Jay Is Games (requires Adobe Flash)
- Pages with script errors
- Articles using Infobox video game using locally defined parameters
- Articles using Wikidata infoboxes with locally defined images
- 2008 video games
- 2000s interactive fiction
- LGBTQ-related video games
- Romance video games
- Video games developed in the United States
- Video games with gender-selectable protagonists
- Single-player video games