User:RebeccaGreen/Noble Ape

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Script error: No such module "Infobox".Template:Template other Script error: No such module "Check for unknown parameters".Script error: No such module "Check for conflicting parameters". Noble Ape is an artificial life development project launched in June, 1996 by Tom Barbalet. It was designed to be a forum for a diversity of contributors to work towards a coherent cognitive simulation development environment.[1]

The Simulation

The central software of the project is the Noble Ape Simulation, based on the ideas outlined in Noble Ape Philosophic. There are two primary aims of the Simulation;

  • to simulate the biological environment the Noble Apes inhabit, and,
  • to simulate the Noble Apes' cognitive processes.[2]

The Noble Apes move around and react to external and internal events (weather, fear, panic, sleep, ...). Noble Ape integrates many concepts in the areas of philosophy, biology and physics.[3]

Technology

Noble Ape is available as open source software, under the Noble Ape Open Source License, and is distributed with Apple Computer's CHUD Tools, included with every new Apple Macintosh computer and is used by Intel.[4] It runs under Mac, Windows, and Unix platforms.[5]

The graphics engine in the Noble Ape Simulation, codenamed Ocelot, is a non-polygonal engine, which allows smooth and quick rendering of land and water surfaces.[6]

The Noble Ape Simulation also contains the programming language, ApeScript.[7]

References

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External links

Official Links

Additional Links

Category:Linux games Category:Classic Mac OS games Category:MacOS games Category:God games Category:Open-source video games Category:Artificial life Category:Windows games Category:Audio podcasts Category:1996 software Category:1996 video games Category:Video games developed in Australia