Trembling hand perfect equilibrium

From Wikipedia, the free encyclopedia
(Redirected from Trembling hand perfection)
Jump to navigation Jump to search

Template:Short description Template:More citations Template:Infobox equilibrium

In game theory, trembling hand perfect equilibrium is a type of refinement of a Nash equilibrium that was first proposed by Reinhard Selten.[1] A trembling hand perfect equilibrium is an equilibrium that takes the possibility of off-the-equilibrium play into account by assuming that the players, through a "slip of the hand" or tremble, may choose unintended strategies, albeit with negligible probability.

Definition

First define a perturbed game. A perturbed game is a copy of a base game, with the restriction that only totally mixed strategies are allowed to be played. A totally mixed strategy is a mixed strategy in an n-player strategic game where every pure strategy is played with positive probability. This is the "trembling hands" of the players; they sometimes play a different strategy, other than the one they intended to play. Then define a mixed strategy profile σ=(σ1,,σn) as being trembling hand perfect if there is a sequence of perturbed games strategy profiles {σk}k=1,2, that converges to σ such that for every k and every player 1in the strategy σi is the best reply to σik.

Note: All completely mixed Nash equilibria are perfect.

Note 2: The mixed strategy extension of any finite normal-form game has at least one perfect equilibrium.[2]

Example

The game represented in the following normal form matrix has two pure strategies Nash equilibria, namely Up,Left and Down,Right. However, only U,L is trembling-hand perfect.

Template:Payoff matrix

Assume player 1 (the row player) is playing a mixed strategy (1ε,ε), for 0<ε<1.

Player 2's expected payoff from playing L is:

1(1ε)+2ε=1+ε

Player 2's expected payoff from playing the strategy R is:

0(1ε)+2ε=2ε

For small values of ε, player 2 maximizes his expected payoff by placing a minimal weight on R and a maximal weight on L. By symmetry, player 1 should place a minimal weight on D and a maximal weight on U if player 2 is playing the mixed strategy (1ε,ε). Hence U,L is trembling-hand perfect.

However, a similar analysis fails for the strategy profile D,R.

Assume player 2 is playing a mixed strategy (ε,1ε). Player 1's expected payoff from playing U is:

1ε+2(1ε)=2ε

Player 1's expected payoff from playing D is:

0ε+2(1ε)=22ε

For all positive values of ε, player 1 maximizes his expected payoff by placing a minimal weight on D and maximal weight on U. Hence D,R is not trembling-hand perfect because player 2 (and, by symmetry, player 1) maximizes his expected payoff by deviating most often to L if there is a small chance of error in the behavior of player 1.

Equilibria of two-player games

For 2×2 games, the set of trembling-hand perfect equilibria coincides with the set of equilibria consisting of two undominated strategies. In the example above, we see that the equilibrium <Down,Right> is imperfect, as Left (weakly) dominates Right for Player 2 and Up (weakly) dominates Down for Player 1.[3]

Equilibria of extensive form games

Template:Infobox equilibrium

There are two possible ways of extending the definition of trembling hand perfection to extensive form games.

  • One may interpret the extensive form as being merely a concise description of a normal form game and apply the concepts described above to this normal form game. In the resulting perturbed games, every strategy of the extensive-form game must be played with non-zero probability. This leads to the notion of a normal-form trembling hand perfect equilibrium.
  • Alternatively, one may recall that trembles are to be interpreted as modelling mistakes made by the players with some negligible probability when the game is played. Such a mistake would most likely consist of a player making another move than the one intended at some point during play. It would hardly consist of the player choosing another strategy than intended, i.e. a wrong plan for playing the entire game. To capture this, one may define the perturbed game by requiring that every move at every information set is taken with non-zero probability. Limits of equilibria of such perturbed games as the tremble probabilities go to zero are called extensive-form trembling hand perfect equilibria.

The notions of normal-form and extensive-form trembling hand perfect equilibria are incomparable, i.e., an equilibrium of an extensive-form game may be normal-form trembling hand perfect but not extensive-form trembling hand perfect and vice versa. As an extreme example of this, Jean-François Mertens has given an example of a two-player extensive form game where no extensive-form trembling hand perfect equilibrium is admissible, i.e., the sets of extensive-form and normal-form trembling hand perfect equilibria for this game are disjoint.Script error: No such module "Unsubst".

An extensive-form trembling hand perfect equilibrium is also a sequential equilibrium. A normal-form trembling hand perfect equilibrium of an extensive form game may be sequential but is not necessarily so. In fact, a normal-form trembling hand perfect equilibrium does not even have to be subgame perfect.

Problems with perfection

Myerson (1978)[4] pointed out that perfection is sensitive to the addition of a strictly dominated strategy, and instead proposed another refinement, known as proper equilibrium.

References

Template:Reflist

Further reading

  • Script error: No such module "citation/CS1".

Template:Navbox with collapsible groups

  1. Script error: No such module "Citation/CS1".
  2. Selten, R.: Reexamination of the perfectness concept for equilibrium points in extensive games. Int. J. Game Theory4, 1975, 25–55.
  3. Script error: No such module "citation/CS1".
  4. Myerson, Roger B. "Refinements of the Nash equilibrium concept." International journal of game theory 7.2 (1978): 73-80.