Talk:Wolfenstein 3D
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Separate page for Development and Release sections
Both the Development and Release sections are getting fairly large. Perhaps they should be separate in a different page titled "Development of Wolfenstein 3D" as was the case of Development of Doom. This allow for expansion to additional cited information on other ports of the game, seeing as the SNES version has quite a history. What are your thoughts? Deltasim (talk) 13:39, 11 April 2020 (UTC)
- Maybe, let me think about it- right now development is about 1 big paragraph bigger than when the article was promoted to FA, and release 2; some of that could be condensed in wording, but it is pretty long- it's only a few paragraphs away from the size of Development of Doom. --PresN 14:21, 11 April 2020 (UTC)
Classifying Releases
In the Releases Section, it is clear that Wolfenstein 3D has been ported to a number of different platforms. However some of those platforms have a history of their own. If I can gather enough information and references, I hope to classify those releases into different paragraphs as follows:
- Original Release - About the DOS version. Paragraphs are fine as they are.
- First Direct Ports - About the SNES and Atari Jaguar versions. Paragraphs are fine as they are.
- Misc Ports - About the VR, Acorn Archimedes, Atari Lynx and Mega Drive versions.
- Derived Ports - About the Macintosh, 3DO and Apple IIGS versions. Relation between the ports can be found at https://apple2history.org/spotlight/the-long-strange-saga-of-wolfenstein-3d-on-the-apple-iigs/
- Handheld Ports - About the GBC, GBA, iOS, and Android versions.
- Engine-based Ports - About the Xbox Live Arcade, PlayStation Network, Steam, Linux and Browser versions.
Sounds ambitious, though its probably not perfect when doing the different ports chronologically. Thoughts and Comments? Deltasim (talk) 21:23, 23 April 2020 (UTC)
- If you can find reliable sources, maybe? The one you put here isn't, I don't think. Honestly tough, 3 extra paragraphs on top of the already long release section to describe small details of what changed between versions and exactly who worked on them and when seems like massive overkill. It's certainly interesting, but that much small detail on the production history of every port of the game would be overbearing and undue weight. --PresN 03:12, 24 April 2020 (UTC)
Wolfenstein's total budget
The total of the game's budget does not seem to accurately add up, probably due to the confusing figures of 90s US dollars and modern US dollars as well as missing pieces of information. Here's what has been gathered so far.
- Copyrights $5,000
- Salary $750 per month X 4.5 months X 5 team members = $16,875
- Equipment $6,500 ($11,500 in modern dollars)
- Total Development $25,000
Let me know if I've missed anything. Deltasim (talk) 12:12, 19 July 2020 (UTC)
- That PCGamesN article is pretty sketch, to be honest, it mixes things up or is just flat-out wrong about once a paragraph. Using the "as of today" price for the computer doesn't make much sense given the rest of the development costs are given in 1991-ish money and I don't know why they phrased it that way, and never mind that I doubt they know what id paid for the computer, just what the retail price maybe was in 1991 for it. I think it's a real problem, though, that you're trying to do addition (and exact per-week rents!) from anecdotal sources- They may have told Kushner it cost 25k, but it's not like they were working from accounting books, that's just what they remembered it being. The exact quote is Template:Tq So, from that pretty much the only thing we can determine is that the 25k doesn't include money spent on Carmack's NeXT computer or the copyright purchase you found. It's not at all clear whether Carmack or id paid for the computer, but whatever, that's a development expense even if he bought it himself or kept using it for Doom. So, 25k, + the copyright and the computer, but did they buy anything else? Who knows; probably not even them, as I can't imagine that they kept any sort of accounting records or cared where the money went as long as they had some. So, we can say that they spent ~25k on rent+salary, bought the copyright for 5k, and Carmack used a ~6.5k computer, but adding them up to pretend we know the exact development cost is a step too far and verging into Original Research, I think. --PresN 02:40, 20 July 2020 (UTC)
- Well in that case, until Carmack or any of the other involved team members produce scans of their original accounting pages, I'll leave that information as it is for now. The total budget stays a mystery.Deltasim (talk) 13:44, 20 July 2020 (UTC)
Wolfenstein 3d
This game is also available on java anyone edit it and add it Mr.Jacob Frye (talk) 07:03, 28 February 2021 (UTC)
- I can't find a reliable source for it (or really much of anything); as far as I can see based on ancient download sites it seems to be an unofficial port so it wouldn't go in the infobox anyway. --PresN 15:28, 28 February 2021 (UTC)
Wolfenstein 3D HTML version Bathesda removal
@Template:U I'm responding to your edit here: I also had a look on the web archive too, but couldn't find any specific date as to when it was removed. Your edit is quite short, and gets the point across. But personally I prefer my edit as we don't exactly know when it was taken down and goes into a bit more detail. Eitherway the edit is fine with me :) DreamlessGlare (talk) 03:56, 27 May 2021 (UTC)
"in a robotic suit equipped with four chain guns"
According to actual article and Wolfenstein's manual it is "chain gun". But it is wrong, since chain gun has only one barrel. In the game, there are multi-barrel guns in Gatling system. Sometimes, for short, people use term "minigun" (but, as far as I know, minigun was develped after WW2). — Preceding unsigned comment added by 2A02:A319:C147:4180:3D3B:F5ED:129C:FD1 (talk) 22:29, 9 October 2021 (UTC)