Synth (video game)

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Synth is an action real-time strategy video game by Canadian developer Rhys Paul Hovey for Microsoft Windows. Synth is an abstract and procedurally generated 3D game, in which the graphics have an algorithmic C++ representation.

Gameplay

Synth is a strategic action game, in which the player must find an exit in a procedurally generated landscape. The player is equipped with a laser, bombs, and a device that acts as a vacuum or blower. The overall goal is to reach the highest level possible.[1]

Synth uses C++ algorithms to generate the level's structure and graphics. Levels are seeded from four-letter words: for example, "BGNI" is the first level.[1] As the game does not need to store pre-rendered textures and model data, only small filesizes are required.[2]

SynthTemplate:'s drum and bass synthesizer soundtrack dynamically changes during the game. The sounds were pre-composed by Hovey, but the player's controls are mapped to a loop-sequence remixer.[1]

Development

Hovey cites the artwork of Roger Dean (who produced the covers for several Psygnosis titles), other Amiga graphics, and Pink Floyd as influences for SynthTemplate:'s imagery.[1]

Synth is currently only available as a game demo. Once a full version is ready, Hovey intends to acquire a digital distribution deal.[1]

Critical reception

Todd Ciolek, an editor with Gamasutra made reference to the game's experimental design: "Rhys Paul Hovey’s SYNTH is an experimental game in many ways".[1] Rock, Paper, Shotgun drew comparisons with the visuals of Darwinia and the procedural nature of .kkrieger. The graphics were described as fascinating: "a bizarre, mesmerizing cross between the deeply archaic and the thoroughly high-tech."

In November 2010, SYNTH:Electropix 64 bit version 1.505, won 1st place in the Intel corporation's "Level up" 2010 game demo contest, in the "Best game for a desktop" category.[3] Hovey used the user name Paul Richard.[4]

See also

References

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External links