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- | name = Microsoft XNA | image = Microsoft XNA logo.svg ...22 KB (3,067 words) - 00:21, 2 May 2025
- ...age|script]]-free [[programming tool]] that allows users to create [[video game]]s or other interactive software using a highly advanced event system. They ...ickteam.com (archived 2007)</ref> [[Yves Lamoureux]] was also a successful game developer prior to co-founding Clickteam, working with multiple companies o ...9 KB (1,266 words) - 15:55, 20 May 2025
- {{Short description|Software library for video game development}} | genre = [[Multimedia]] and [[Video game|Games]] [[Software development kit|SDK]] ...7 KB (850 words) - 23:52, 10 October 2025
- {{Short description|3D computer game engine}} | name = Torque Game Engine ...26 KB (3,529 words) - 20:00, 24 May 2025
- {{Short description|Game development and framework for computer science research platform}} {{Video game industry}} ...25 KB (3,506 words) - 08:19, 9 October 2025
- {{Short description|Subset of game development}} {{About|programming video games|a broader overview of the subject|video game development}} ...26 KB (3,810 words) - 14:05, 7 May 2025
- ...re]] and [[Irrlicht Engine|Irrlicht]] engines. Modding kits for commercial engines, such as Valve's [[Source engine]], also support this development system.<r ...nts and hobbyists to create applications and (when combined with the [[XNA Game Studio]]) video games for Windows, [[Xbox 360]] and [[Zune]]. It can build ...22 KB (2,908 words) - 20:20, 26 January 2025
- ...'Mia's Science Adventure'']], and the ''[[Didi & Ditto]]'' series. [[Video game developer]]s developed hundreds of free online video games using Shockwave, ...eased in 2001 and was the first version to specifically target the [[video game]] industry.<ref name="cm85">{{usurped|1=[https://web.archive.org/web/200201 ...13 KB (1,782 words) - 15:48, 4 May 2025
- {{Short description|Game engines with A-Z}} [[Game engine]]s are tools available to implement [[video game]]s without building everything from the ground up. Whether they are 2D or 3 ...60 KB (7,487 words) - 08:18, 22 June 2025
- ...ps]] and [[displacement maps]]. Some computer games (e.g. [[Messiah (video game)|''Messiah'']]) have used this technique. The original [[Quake engine|''Qua ...e.g. [[Nova Logic]]'s [[Voxel Space]], and the engine for [[Outcast (video game)|''Outcast'']]) via [[Bresenham's line algorithm|Bresenham]]-like increment ...32 KB (4,832 words) - 15:51, 12 August 2025
- | [[Video game industry|Video games]] * [[Xbox Game Pass|Game Pass]] ...231 KB (28,901 words) - 07:29, 20 November 2025