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- * [[Design Master Senshi Mangajukuu#Games|List of Design Master Senshi Mangajukuu games]] ** [[List of Xbox System Link games]] ...22 KB (3,183 words) - 23:37, 14 June 2025
- {{Infobox CVG system ...[[Game Gear]], [[Amstrad CPC]], [[Commodore 64]], [[Nintendo Entertainment System|NES]], [[TurboGrafx-16]], and [[MAME]]. ...22 KB (3,344 words) - 20:31, 4 May 2025
- | platforms = [[NES]], [[Game Boy]], [[Sega Genesis]] ...y-emulators/|title=SNES: 10 Rare Super Nintendo Games You Can Only Find On Emulators|work=Game Rant|access-date=September 17, 2020}}</ref> ...18 KB (2,577 words) - 01:34, 7 April 2025
- ...3D systeActive shutter 3D systemActive shutter 3D systemActive shutter 3D system ...r. Historic systems also used spinning discs, for example the [[Teleview]] system. ...28 KB (4,272 words) - 06:14, 21 June 2025
- ...e 1.JPG|thumb|Gameplay of ''[[Alex Kidd in Miracle World]]'' on a [[Master System]], and others in the background, in 2012]] ...dware from consoles such as the [[ColecoVision]], [[Nintendo Entertainment System]], and the [[Game Boy]] as well as computers such as the [[MSX]] and [[Comm ...35 KB (4,682 words) - 02:43, 13 May 2025
- ...] and [[Game Gear]], [[NEC]]'s [[TurboGrafx-16]], and [[SNK]]'s [[Neo Geo (system)|Neo Geo]]. The service for the Wii also included games for platforms that | [[Nintendo Entertainment System]] (NES)/<br/>Family Computer (FC) ...91 KB (13,353 words) - 17:57, 25 June 2025
- ...ated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either throug ...erged to a degree with [[personal computer]]s, using similar component and system design, including standardization with main computer chip architecture. Con ...41 KB (5,569 words) - 10:02, 7 June 2025
- ...ate patterns have independent timelines; a complete [[song]] consists of a master list of repeated patterns. ...by virtual machines (Buzzmachines) such as signal generators, synthesizer emulators, drum computers, samplers, effects and control machines, that where connect ...18 KB (2,638 words) - 18:15, 23 June 2025
- ...[[Nintendo Entertainment System]], [[Wii]], [[Nintendo 3DS]], [[Wii U]], [[Sega Genesis|Genesis]], [[Dreamcast]], [[Game Boy Advance]], [[PlayStation (cons ..."Videocart 27: ''Pac-Man''" became the first full production game for the system since it was discontinued. ...85 KB (12,804 words) - 10:07, 1 July 2025
- ...3 μm which ran cooler and no longer required a sink; MSX machines and the Sega SG-1000 used the newer 3 μm TMS9918 while most Colecovisions had the origin ...Note that although genuine TMS9918A chips support these modes, clones and emulators may not. ...39 KB (4,124 words) - 22:52, 3 June 2025
- {{For|the early form of handheld video game system|Handheld electronic game}} ...tle=Retrospective: The Awkward Birth of the DS, Nintendo's Most Successful System |url=https://www.nintendolife.com/news/2017/05/retrospective_the_awkward_bi ...80 KB (11,548 words) - 22:21, 11 November 2025
- ...the console|a general overview of the system itself|Nintendo Entertainment System}} [[File:NES-Console-Set.jpg|thumb|right|The Nintendo Entertainment System was released in North America, Europe, Australia, Asia, and Brazil.]] ...93 KB (12,906 words) - 22:43, 14 June 2025
- ...ect as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the [[VHS]] standard fo Before the success of [[Nintendo]]'s [[Nintendo Entertainment System|Family Computer]], the MSX was the platform that major Japanese game studio ...63 KB (8,946 words) - 23:23, 23 October 2025
- | name = Sega Genesis / Mega Drive ...P-Mk1-Console-Set.jpg|250px|The original Japanese Mega Drive]]<br />[[File:Sega-Genesis-Mk2-6button.jpg|250px|Model 2 Genesis with 6-button controller]]}}< ...156 KB (22,144 words) - 02:18, 7 June 2025
- ...eared in [[Amusement arcade|arcade]]s in the mid-20th century. Following [[Sega]]'s EM game [[Periscope (arcade game)|''Periscope'']] (1966), the arcade in ...the growth of home video-game systems such as the [[Nintendo Entertainment System]] led to another brief arcade decline toward the end of the 1980s.<ref name ...142 KB (18,347 words) - 06:50, 18 November 2025
- {{Short description|Computer system for running video games}} ...[Nintendo Switch|Switch]] consoles). Previous console developers include [[Sega]], [[Atari]], [[Coleco]], [[Mattel]], [[NEC]], [[SNK]], [[Magnavox]], [[Phi ...93 KB (12,718 words) - 17:51, 6 November 2025
- | predecessor = [[Super Nintendo Entertainment System]] ...a on March 1, 1997. As the successor to the [[Super Nintendo Entertainment System]] (SNES), the N64 was the last major home console to use [[ROM cartridge]]s ...101 KB (13,653 words) - 15:10, 11 November 2025
- ...erating system = [[Windows 10]] and later, [[macOS]], [[Android (operating system)|Android]], [[iOS]], [[iPadOS]], [[tvOS]] ([[Apple TV|Apple TV OS]]), [[Lin ...tps://web.archive.org/web/20210605084453/https://github.com/xbmc/xbmc/blob/master/LICENSE.md|url-status=live}}</ref> ...101 KB (13,735 words) - 20:56, 23 June 2025
- ...aito's Keith Egging later said, "too mystifying for gamers...impossible to master and when the novelty wore off, the game faded".<ref name="pearl198306">{{ci ...and ''Pong'', and later produced ''Asteroids''). Other companies such as [[Sega]] (who later entered the home console market against its former arch rival, ...121 KB (17,378 words) - 18:21, 30 June 2025
- Many [[List of computer system emulators#Sinclair ZX Spectrum|software emulators]] can fully or partially emulate some clones as well. File:Elwro 800 calosc.jpg|Elwro 800 Junior system ...77 KB (11,508 words) - 04:26, 2 June 2025