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  • ...g strategy in the game represented by <math>\Phi</math>. FORMULA-GAME is [[PSPACE-complete]] because it is exactly the same decision problem as [[True quantified Bool [[Category:Satisfiability problems]] ...
    2 KB (241 words) - 23:28, 8 January 2024
  • {{Short description|Set of decision problems}} If we denote by SPACE(''f''(''n'')), the set of all problems that can be solved by [[Turing machines]] using ''O''(''f''(''n'')) space f ...
    8 KB (1,107 words) - 19:54, 20 September 2025
  • ...izations of games are needed, as games on a fixed size of board are finite problems. ...SPACE-complete]]. Generalized [[hex (board game)|hex]] and [[reversi]] are PSPACE-complete.<ref>{{citation ...
    4 KB (474 words) - 01:52, 19 August 2023
  • ...be thought of as the hardest problems in [[PSPACE]], the class of decision problems solvable in polynomial space, because a solution to any one such problem co ...as]], step-by-step changes between solutions of combinatorial optimization problems, and many puzzles and games. ...
    13 KB (1,823 words) - 01:41, 8 November 2024
  • EXPTIME can also be reformulated as the space class APSPACE, the set of all problems that can be solved by an [[alternating Turing machine]] in polynomial space ...versus NP problem|P = NP]], then EXPTIME {{=}} [[NEXPTIME]], the class of problems solvable in exponential time by a [[nondeterministic Turing machine]].<ref> ...
    9 KB (1,315 words) - 15:00, 25 August 2025
  • ...h-table reduction]] from a problem ''A'' to a problem ''B'' (both decision problems) is a polynomial time algorithm for transforming inputs to problem ''A'' in ...to define complete problems for other complexity classes, including the [[PSPACE-complete|'''PSPACE'''-complete]] [[Formal language|languages]] and [[EXPTIME|'''EXPT ...
    11 KB (1,611 words) - 23:39, 6 June 2023
  • ...(complexity)|P]], [[NP (complexity)|NP]], NP-complete, and NP-hard set of problems. The left side is valid under the assumption that [[P versus NP problem|P≠N ...NP|P≠NP]], it is unlikely that any polynomial-time algorithms for NP-hard problems exist.<ref>{{cite book |author1=Daniel Pierre Bovet |title=Introduction to ...
    9 KB (1,304 words) - 00:05, 12 October 2025
  • "The hardest problems" of a class refer to problems which belong to the class such that every other problem of that class can b |[[Sharp-P-complete|#P-complete]]||The hardest problems in #P ...
    8 KB (1,203 words) - 07:24, 19 June 2024
  • ...ational complexity theory]], '''generalized geography''' is a well-known [[PSPACE-complete]] problem. ...g which player has a winning strategy in a generalized geography game is [[PSPACE-complete]]. ...
    13 KB (2,232 words) - 09:17, 18 August 2023
  • That is, '''co-NP''' is the set of decision problems where there exists a polynomial {{tmath|p(n)}} and a polynomial-time bounde ==Complementary problems== ...
    7 KB (1,044 words) - 05:30, 9 May 2025
  • ...zons played on a n x n grid, started from an arbitrary configuration) is [[PSPACE-complete]].<ref>{{citation | contribution = Generalized Amazons is PSPACE-complete ...
    9 KB (1,317 words) - 19:47, 25 August 2024
  • ...ty |eprint=cs/0502068|year=2005}}</ref> showed that ''Rush Hour'' is still PSPACE-complete when the cars are of size 2 only. They also conjectured that ''Rush Hour'' [[Category:PSPACE-complete problems]] ...
    6 KB (962 words) - 22:08, 29 May 2025
  • Classes within the hierarchy have complete problems (with respect to [[polynomial-time reduction]]s) that ask if [[quantified B ..., and <math> \Delta_2^\mathrm{P} = \mathrm{P^{NP}} </math> is the class of problems solvable in polynomial time by a deterministic Turing machine with an oracl ...
    17 KB (2,622 words) - 14:50, 19 May 2025
  • {{Short description|Set of decision problems}} ...Sans-serif|EXPSPACE-complete}} problems might be thought of as the hardest problems in {{Sans-serif|EXPSPACE}}. ...
    6 KB (752 words) - 16:31, 25 August 2025
  • {{short description|Class of problems solvable in polynomial time}} ..." or "[[tractable problem|tractable]]". This is inexact: in practice, some problems not known to be in P have practical solutions, and some that are in P do no ...
    15 KB (2,197 words) - 10:17, 2 June 2025
  • ...cally checkable proof]]s. Recall that '''NP''' can be seen as the class of problems where an all-powerful prover gives a purported proof that a string is in th ...at NEXPTIME-complete problems are not in NP; it has been proven that these problems cannot be verified in [[polynomial time]], by the [[time hierarchy theorem] ...
    8 KB (1,103 words) - 10:51, 23 April 2025
  • == Decision problems == CTL* model checking (of an input formula on a fixed model) is PSPACE-complete <ref name=":0">{{Cite book|url=http://dl.acm.org/citation.cfm?id=1373322|ti ...
    9 KB (1,358 words) - 18:48, 5 June 2025
  • ...uppose that only a polynomial number of processors are required for some [[PSPACE-complete|'''PSPACE'''-complete]] problem, then it would show that '''PSPACE''' = ''' ...lems are the same for all computers, but also that the feasibly computable problems are the same for all computers. ...
    10 KB (1,416 words) - 10:44, 24 June 2025
  • The mathematical structure generated on a set of problems by the reductions of a particular type generally forms a [[preorder]], whos ...ly two numbers, we can square a number. This seems to imply that these two problems are equally hard. This kind of reduction corresponds to [[Turing reduction] ...
    11 KB (1,739 words) - 21:46, 20 April 2025
  • ...t of an insertion sort is optimum, i.e., a correctly sorted list. For many problems, online algorithms cannot match the performance of offline algorithms. If t ...c algorithm]]: focusing on the time complexity of maintaining solutions to problems with online inputs. ...
    6 KB (823 words) - 13:17, 23 June 2025
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