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- ==Massively multiplayer online games== {{main|List of massively multiplayer online games}} ...5 KB (587 words) - 00:39, 12 February 2025
- {{Short description|Online human computation game}} ...ing difficult [[metadata]]. The idea behind the game is to use the [[human computation|computational power of humans]] to perform a task that [[computer]]s cannot ...12 KB (1,905 words) - 00:49, 9 June 2025
- ...intelligence|Artificial Intelligence]] systems. In this case, human-based computation has been referred to as '''human-aided artificial intelligence'''.<ref>{{Ci ...Secure Distributed ''Human'' Computation |chapter=Secure Distributed Human Computation |series=Lecture Notes in Computer Science |year=2005 |doi=10.1007/11507840_ ...31 KB (4,316 words) - 00:40, 29 September 2024
- ...ion using learning and evolution|journal=IEEE Transactions on Evolutionary Computation|volume=4|issue=1|pages=73–82|doi=10.1109/4235.843496|issn=1089-778X}}</ref> ...4 KB (586 words) - 06:38, 26 July 2023
- | thesis_title = Human Computation | fields = [[Human-based computation game]]s ...22 KB (3,035 words) - 21:15, 9 June 2025
- ...'' is designed to enable pre-programmed [[Artificial intelligence in video games|AI]] drivers to race against one another, while allowing the user to contro ...icle handling.<ref>{{cite web | last = Diehl | first = Mike | title = Free Games for Linux | work = [[Linux Journal]] | date = 2007-10-18 | url = http://www ...8 KB (1,134 words) - 19:27, 6 March 2025
- ...Learning Domain". GECCO 2006: Proceedings of the Genetic and Evolutionary Computation Conference.</ref> ...ce Video Game ". IEEE Transactions on Computational Intelligence and AI in Games, volume 4, number 1, pages 245-263, New York: IEEE Press, 2009.</ref> Each ...14 KB (1,940 words) - 21:37, 28 June 2025
- ...video games|List of free flight simulators|List of space flight simulation games}} ...ation games|l1=Business simulation games|List of business simulation video games}} ...15 KB (1,809 words) - 13:41, 10 June 2025
- ==Games== * [[International Computation Centre]], in Rome, Italy, created by UNESCO in 1951, now the Intergovernmen ...9 KB (1,056 words) - 14:08, 18 September 2025
- ...american">{{cite journal |last1=Gardner |first1=Martin |title=Mathematical Games - The fantastic combinations of John Conway's new solitaire game 'Life' |jo ...will try to keep the game open and create "pharisees" to lengthen it. Real games often become a battle over whether the final number of moves will be an eve ...18 KB (2,977 words) - 19:41, 6 October 2025
- ...g [[computer chess]] programs. He is involved in the University of Alberta GAMES group developing [[Computer poker players|computer poker]] systems. Schaeff ...pion in checkers in 1994 in a match against Marion Tinsley after six drawn games, and Tinsley's withdrawal due to pancreatic cancer. While Chinook became th ...10 KB (1,307 words) - 21:29, 26 May 2025
- ...states within a [[sequential game]] that has [[perfect information]]. Such games include [[chess]], [[Draughts|checkers]], [[Go (board game)|Go]], and [[tic ...igned to play this class of games will use partial game trees, which makes computation feasible on modern computers. Various methods exist to solve game trees. If ...10 KB (1,611 words) - 00:24, 24 May 2025
- ==Unsolved games== ...). Consequently, a brute force determination of God's algorithm for these games is not possible. While chess computers have been built that are capable of ...13 KB (1,885 words) - 08:35, 9 March 2025
- ...efer to a blueprint for [[intelligent agent]]s. It proposes (artificial) [[computation]]al processes that act like certain cognitive systems. Most often, these pr ...ilities in Computational Agents |journal=IEEE Transactions on Evolutionary Computation |date=April 2007 |volume=11 |issue=2 |pages=151–180 |doi=10.1109/TEVC.2006. ...18 KB (2,354 words) - 16:38, 30 June 2025
- Bridge poses challenges to its players that are different from board games such as [[chess]] and [[go (game)|go]]. Most notably, bridge is a [[stochas ...vers are key to successful bridge-playing programs. Also, as the amount of computation increases with sample size, techniques such as [[importance sampling]] are ...15 KB (2,129 words) - 23:50, 12 May 2025
- ...ilosophicus]]''), Wittgenstein later rejected the idea that human language games should be formulated as formal systems (''[[Philosophical Investigations]]' ...10 KB (1,487 words) - 17:48, 17 September 2025
- ...sociology]] – recently developed branch of [[sociology]] that uses [[computation]] to analyze social phenomena * [[MMORPG|Massively Multiplayer Online Role-playing Games]] ...18 KB (2,285 words) - 20:49, 19 May 2025
- ...have been published by many international journals, including Evolutionary Computation, Brain and Language, Digital Creativity, Contemporary Music Review, Compute ...ng Synthesizers, Swarm Orchestras and the Origins of Melody", Evolutionary Computation, Vol. 12, No. 2. pp. 137–158. ...20 KB (2,597 words) - 10:50, 12 February 2025
- ...t or help them learn a skill as they play. Some people call these types of games [[edutainment]] because they combine [[education]] and [[entertainment]]. ...activity)|reading]], [[Speech communication|speaking]], [[writing]], and [[computation]]al skills efficiently in everyday life situations. Unlike an [[illiterate] ...17 KB (2,364 words) - 09:14, 11 May 2025
- ...ces. The three have an uncanny ability for discovering and developing hit games, having been a part in past successes Trivial Pursuit, Pictionary and Six D The computation of a Bacon number for actor X is a "[[Shortest path problem|shortest path]] ...16 KB (2,412 words) - 01:27, 2 October 2025