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- {{Short description|Computer graphic effect}} In information science, digital artifacts result from: ...3 KB (428 words) - 14:18, 20 April 2025
- {{Short description|Inaccuracy in computer graphics}} [[Category:Computer graphics]] ...2 KB (333 words) - 06:58, 24 November 2024
- {{Short description|Jagged edge artifacts in raster images}} ...on being that the output device ([[Computer display|display monitor]] or [[Computer printer|printer]]) does not have sufficient [[Display resolution|resolution ...6 KB (853 words) - 08:35, 11 October 2025
- {{Short description|Amiga graphic chipset}} ...ced Graphics Architecture''' ('''AGA''') is the third-generation [[Amiga]] graphic chipset, first used in the [[Amiga 4000]] in 1992. Before release AGA was c ...5 KB (739 words) - 21:02, 14 September 2025
- ...o [[Perlin noise]] ("classic" noise) but with fewer [[Isotropy|directional artifacts]], in higher dimensions, and a lower computational overhead. [[Ken Perlin] ...reasing-simplex-noise-dimension-wash-it-out|access-date=2021-03-10|website=Computer Graphics Stack Exchange}}</ref>). ...8 KB (1,142 words) - 12:48, 21 March 2025
- {{Short description|Computer graphics artifact}} In [[computer graphics]], '''pixelation''' (also spelled '''pixellation''' in [[British E ...5 KB (698 words) - 14:14, 25 November 2024
- {{short description|Visibility in 3D computer graphics}} {{3D computer graphics}} ...11 KB (1,649 words) - 16:37, 4 May 2025
- ...itors.glennchan.info/scaling-artifacts/scaling-artifacts.htm|title=Scaling artifacts and resolution|last=Chan|first=Glenn|date=2008|work=Broadcast Reference Mon ...television)|safe area]] grid generators, to help position [[television]] [[graphic]]s such as [[lower thirds]] within their respective areas i.e. graphics saf ...5 KB (728 words) - 19:26, 16 December 2024
- ...ntos-de-hardware.html |title=''FUNDAMENTOS DE HARDWARE.'' – Page 37 of 45 (graphic) |access-date=2020-07-13 |archive-date=2022-02-23 |archive-url=https://web. ...cification of CLV (as it applies to LaserDisc) results in several playback artifacts being present in the audio/video portion as well as compatibility problems ...7 KB (1,073 words) - 14:56, 4 June 2025
- ...g-Kang Ted |title=PosterChild: Blend-Aware Artistic Posterization |journal=Computer Graphics Forum |date=15 July 2021 |volume=40 |issue=4 |page=87 |doi=10.1111 ...compression, may consider posterizing the image as a first step to remove artifacts on the edges of the image.{{citation needed|date=March 2025}} ...7 KB (946 words) - 05:32, 30 April 2025
- [[File:MSX Computer Color Limit.gif|thumb|The effect of attribute clash on MSX 1 systems when u ...t]] caused by limits in the graphics circuitry of some colour 8-bit [[home computer]]s, most notably the [[ZX Spectrum]], where it meant that only two colours ...9 KB (1,458 words) - 14:40, 24 June 2025
- ...l lead to non-linear effects which can potentially be seen as [[aliasing]] artifacts (or "[[jaggies]]") along sharp edges in the matte. More generally, nonline ...is very well suited for rapid [[2D computer graphics|2D]] and limited [[3D computer graphics|3D]] effects, such as in motion graphics, but becomes awkward for ...10 KB (1,473 words) - 11:57, 24 May 2025
- ...ither in front. As a result, affected pixels are rendered with [[Fragment (computer graphics)|fragment]]s from one polygon or the other arbitrarily, in a manne [[Category:3D graphic artifacts]] ...6 KB (875 words) - 08:34, 4 August 2024
- ...uter graphics]], is a method to selectively enable or disable [[rendering (computer graphics)|rendering operations]] within a defined [[region of interest]]. M In 3D computer graphics, "Z" often refers to the depth axis in the system of coordinates c ...9 KB (1,228 words) - 19:38, 17 December 2023
- '''Computer-to-plate''' ('''CTP''') is an [[Reprography|imaging]] technology used in mo ...compares with the older technology, [[computer-to-film]] (CTF), where the computer file is output onto a [[photographic film]]. This film is then used to make ...7 KB (994 words) - 20:32, 18 September 2024
- |genre=[[Graphic adventure game|Adventure]] ...dventure''''' and '''''Temüjin: The Capricorn Collection''''') is a 1997 [[computer game]] developed and published by [[SouthPeak Interactive]]. ...7 KB (1,002 words) - 00:32, 27 May 2025
- {{redirect|Graphic}} ...generated by a computer are called [[Computer graphics (computer science)|computer graphics]]. ...21 KB (3,181 words) - 08:22, 21 June 2025
- ...aliens are present as an archeological dig in 2023 unearths several alien artifacts, one of which is mistakenly activated and alerts the alien force. ...In April 1994 the magazine said that the game had challenging fights but "graphic quality is mixed and begs more realistic detail".<ref name="cgw199404">{{Ci ...7 KB (966 words) - 02:19, 4 May 2025
- {{Short description|Brazilian-American computer scientist (born 1971)}} '''Fernanda Bertini Viégas''' (born 1971) is a Brazilian computer scientist and graphical designer, whose work focuses on the [[Social visual ...10 KB (1,401 words) - 02:57, 27 May 2025
- ...online [[role-playing video game]]. {{em|Crossfire}} features a tile based graphic system with a pseudo-isometric perspective. All content is licensed under t ...magic system, 13 races, 15 character classes, a system of skills, and many artifacts and treasures. ...7 KB (955 words) - 10:25, 27 May 2025