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- ...s for games that do not employ kick buttons, such as trackball and driving games, are still commonly referred to as kick harnesses. ...ower connection. In the case of [[Capcom|Capcom's]] [[CP System II|CPS-2]] system board, the kick harness is a 34-pin connector that plugs into the side of t ...2 KB (276 words) - 11:26, 18 October 2023
- {{Distinguish|Street Fighter II Turbo: Hyper Fighting}}{{Infobox video game | title = Hyper Street Fighter II: The Anniversary Edition ...7 KB (1,022 words) - 14:29, 10 May 2025
- |arcade system = [[CP System II]] ...archive.org/stream/computer-videogiochi-35#page/n136/mode/1up|title=Killed Games: Eco Fighters (Capcom 1994)|magazine=[[:it:Computer+Videogiochi|Computer+Vi ...4 KB (527 words) - 20:52, 7 May 2025
- {{short description|Arcade system board developed by Capcom}} | name = CP System III ...10 KB (1,468 words) - 21:51, 14 November 2025
- | arcade system = [[CP System II]] ...[19XX: The War Against Destiny]]'' and uses the arcade cabinet [[CP System II]].<ref>{{Cite web|title=The Definitive 194X|url=https://archive.org/stream/ ...7 KB (925 words) - 20:26, 18 January 2025
- ...ghter Alpha 2#Ports|Street Fighter Alpha 2 Gold]]'', as well as two secret games. ==Main games== ...8 KB (1,258 words) - 19:46, 14 April 2025
- ...and the graphics ROM encryption in the later [[Neo Geo (system)|Neo Geo]] games. He is also a founding member of the [[JP1 remote]] project.<ref>{{Citation ...s of [[puzzle game]]s on his own blog.<ref>{{Citation | title = Nontrivial Games | url = http://nontrivialgames.blogspot.com}}</ref> ...3 KB (453 words) - 06:14, 28 July 2024
- | arcade system = [[CP System II]] ...arcade game at the time.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)|magazine=[[:ja:ゲームマシン|Game Machine ...5 KB (742 words) - 17:48, 12 September 2024
- | arcade system = [[CP System II]] ...riginally for the [[arcade game]] running on the [[CP System II]] [[arcade system board|platform]], and was then released for the PlayStation and Sega Saturn ...7 KB (955 words) - 13:59, 13 June 2025
- |publisher={{unbulleted list |[[Sega]] (MS)|[[Compile (company)|CP Communications]] (MSX2)|Square Enix Mobile (JM)}} |platforms={{cslist|[[Master System]]|[[MSX2]]|[[Java (programming language)|Java]] [[Midlet]]<ref>{{cite web|u ...7 KB (946 words) - 08:02, 25 February 2025
- .... It runs on the "[[bare machine]]" without loading or using the operating system (if any) that runs on or comes with the computer. This was common, standard ...DOS]]. The term "PC booter" was not contemporaneous with when self-booting games were being released. ...12 KB (1,799 words) - 23:52, 20 June 2025
- | arcade system = [[CP System II]] ...apcom Beat 'Em Up Bundle'' Arrives on September 18 Featuring Seven Classic Games in One!]</ref> and ''[[Capcom Arcade Stadium]]''. ...6 KB (762 words) - 17:43, 19 January 2025
- | platforms = [[Arcade game|Arcade]], [[Capcom Power System Changer|CPS Changer]], [[PlayStation (console)|PlayStation]], [[Sega Saturn | arcade system = [[CP System#CP System Dash|CP System Dash]] ...8 KB (1,172 words) - 01:37, 27 January 2025
- |arcade system = [[CP System]] ...which was released in the previous year. A version for the [[Capcom Power System Changer]] was planned and previewed but never released.<ref>{{cite magazine ...8 KB (1,017 words) - 00:46, 1 May 2025
- ...Q2", a positional 3D algorithm for headphones. When multi-speaker surround system support was later added to the positional 3D process, the QSound positional ...distinct from stereo expansion like QSound QXpander or SRS Sound Retrieval System. Positional 3D audio processing is a producer-side technology. It is applie ...10 KB (1,527 words) - 18:52, 22 May 2025
- | arcade system = [[CP System]] ...defeat monsters led by the dragon Gildiss. It features a level advancement system, allowing character attributes to be upgraded as players progress through t ...7 KB (959 words) - 20:40, 27 June 2025
- {{Short description|Device used to play arcade games}} ...https://www.theguardian.com/technology/2015/oct/09/supergun-classic-arcade-games-at-home |access-date=2023-12-12 |issn=0029-7712}}</ref> ...4 KB (658 words) - 14:00, 23 March 2024
- | os = [[TRSDOS]], [[CP/M]] ...peed ([[Zilog Z80|Z-80A]] at 4 MHz), color support, and optionally, [[CP/M]] support. The LNW-80 was also sold as a [[Electronic kit|kit]].<ref name ...4 KB (518 words) - 23:35, 2 September 2024
- {{Short description|Arcade system board developed by Capcom}} {{About|the arcade system board|the enzyme|carbamoyl phosphate synthetase II }} ...21 KB (2,772 words) - 19:58, 9 December 2025
- {{Short description|Arcade system board developed by Capcom}} | name = CP System ...22 KB (2,925 words) - 20:10, 6 December 2025