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- ...rred shading, Geometry compression, Java 3D API, predictive head trackers, 3D-RAM ...= ''The SAGE Graphics Architecture'', ''Geometry Compression'', ''The Java 3D API Specification'' ...6 KB (712 words) - 11:38, 11 May 2025
- ...It has various applications within realistic simulations for [[medicine]], 3D [[computer animation]] and [[virtual reality]]. ...ime]]. Being able to ''interact'' with such a [[Realism (arts)|realistic]] 3D model would mean that calculations would have to be performed within the co ...7 KB (969 words) - 19:55, 16 May 2025
- | fields = [[Computer Science]] <br/> [[Human-Computer Interaction]] (HCI) ...[[Yokosuka, Kanagawa|Yokosuka]], where he made his mark in Human-Computer Interaction (HCI) and Computer-Supported Cooperative Work (CSCW) in the early 1990s.<re ...6 KB (804 words) - 04:56, 20 May 2025
- ...1990. "Videoplace" was also the featured exhibit at SIGCHI (Computer-Human Interaction Conference) in 1985 and 1989, and at the 1990 [[Ars Electronica]] Festival. ...t or right and moving up or down. Small Planet was shown at SIGGRAPH '93, Interaction '97 ([[Ogaki, Gifu|Ogaki, Japan]]), Mediartech '98 ([[Florence, Italy]]). ...5 KB (714 words) - 19:54, 13 December 2020
- ...description|Interface in computer science, human-computer interaction, and interaction design}} ...ojects/surrogate/surrogate.pdf|url-status=dead}}</ref> As opposed to other interaction styles, for example, the [[command language]], the intention of direct mani ...9 KB (1,304 words) - 18:38, 17 September 2024
- ...nvolving self-optimizing massively multiuser online [[3D computer graphics|3D]] environments. ...e=1991|volume=66|issue=4|pages=539|doi=10.1086/417443}}</ref> a commercial 3D auto-tutorial program for use in learning human skeletal anatomy with the e ...8 KB (1,029 words) - 16:37, 27 June 2025
- {{Short description|Process of converting 3D scenes into 2D images}} {{for|rendering of 3D scalar fields|Volume rendering}} ...14 KB (1,994 words) - 00:54, 26 June 2025
- * [[Triangulation (computer vision)]], the computation of a 3D point given its projection onto two, or more, images ...resulting from "triangulation", a psychological and social model of human interaction – typically among the roles of persecutor, victim, and rescuer ...3 KB (394 words) - 01:34, 21 November 2022
- ...preferences from many visitors by using floor sensors to evolve attractive 3D animated forms. Some of these multi-user IEC implementations serve as colla *[[Human–computer interaction]] ...8 KB (1,106 words) - 23:03, 19 June 2025
- ...5 January 2011 |publisher= Google |accessdate=2011-01-05}}</ref> showing a 3D desktop with features purportedly taken from BumpTop.<ref>{{cite web |url=h ...0430002645/http://bumptop.com/blog/bumptop-inside-bundled-with-millions-of-3d-graphic-cards/ |date=April 30, 2010 }}</ref> BumpTop announced their new “B ...10 KB (1,381 words) - 22:48, 20 April 2025
- {{Short description|Style of human–computer interaction}} ...s, Icons, Menus, and Pointer) interface [...] }}</ref> denoting a style of interaction using [[List of graphical user interface elements|these elements]] of the u ...13 KB (1,850 words) - 02:47, 18 May 2025
- Subsurface scattering is important for realistic [[3D computer graphics]], being necessary for the rendering of materials such as ...2=Baronoski|first2=GVG|title=A Biophysically-based Spectral Model of Light Interaction with Human Skin|journal=Computer Graphics Forum|publisher=Blackwell Publish ...10 KB (1,469 words) - 12:20, 18 May 2024
- ...at multiple angles in the CAVE, providing [[3D sound]] to complement the [[3D video]].{{citation needed|date=August 2013}} .... [[Stereoscopic]] [[LCD shutter glasses]] convey a [[3D computer graphics|3D]] image. The computers rapidly generate a pair of images, one for each of ...9 KB (1,298 words) - 07:44, 21 April 2025
- ...30 }}</ref> These techniques are often developed for [[3D user interaction|3D applications]] and are not considered standard. A major drawback of current gesture interaction solutions is the lack of support for two necessary user interface design pr ...14 KB (1,995 words) - 20:43, 22 October 2025
- ...terature/topics/usability-engineering |access-date=2023-08-19 |website=The Interaction Design Foundation |language=en}}</ref> ...rumenter Program (WebVIP) – instruments a website to capture a log of user interaction ...13 KB (1,870 words) - 14:35, 24 August 2025
- ...sing a camera. It has a variety of uses, some of which are: human-computer interaction, security and surveillance, video communication and [[video compression|com ...is a rigid 3D object, the motion model defines its aspect depending on its 3D position and orientation. ...11 KB (1,462 words) - 09:13, 29 June 2025
- ...ideo game designer. He was an academic who specialized in [[human–computer interaction]].<ref>{{Cite news |last1=Beer |first1=Matt |last2=Fries |first2=Jacob |dat In 1989, he and Pajitnov founded the 3D software technology company AnimaTek in Moscow.<ref name="MarcSaltzman2002" ...7 KB (856 words) - 16:51, 2 June 2025
- ...he [[computer graphics]] labs at the [[University of Utah]], adding a full 3D rendering of SHRDLU's "world". ...marily a language parser that allows [[natural-language understanding|user interaction using English terms]]. The user instructs SHRDLU to move various objects ar ...13 KB (2,036 words) - 08:02, 6 September 2025
- ...rles-Augustin de Coulomb]], is the energy barrier due to [[electrostatic]] interaction that two [[Atomic nucleus|nuclei]] need to overcome so they can get close e :''r'' is the interaction radius. ...6 KB (907 words) - 07:19, 2 June 2025
- {{Short description|Input device for human–computer interaction}} ...}}</ref> or '''cyberglove''') is an [[input device]] for [[human–computer interaction]] worn like a [[glove]]. ...10 KB (1,556 words) - 22:23, 30 June 2025