Reflector (cellular automaton)

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File:Color coded racetrack large channel.gif
Oscillators of varying periods that double as glider reflectors highlighted in pink. Click to view animation.

In cellular automata such as Conway's Game of Life, a reflector is a pattern that can interact with a spaceship to change its direction of motion, without damage to the reflector pattern. In Life, many oscillators can reflect the glider; there also exist stable reflectors composed of still life patterns that, when they interact with a glider, reflect the glider and return to their stable state.

Types

As well as whether a reflector is a still life or an oscillator, a reflector might be characterised by the angle between the input and output spaceships (for example a 180° reflector would flip a spaceship). For mostTemplate:Efn spaceships, this can only be 0°, 90°, or 180°. Another property is whether the reflector is colour preserving. That is, if it doesn't change the state of a spaceship as it gets reflected. If a reflector isn't colour preserving, it's known as colour changing.[1]

File:Buckaroo.gif
Buckaroo,[2] a 90° colour preserving reflector

Notes

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References

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External links

Template:Conway's Game of Life Template:Asbox