Pokémon Box: Ruby and Sapphire
Template:Use mdy datesTemplate:Main otherScript error: No such module "infobox".Template:Main otherScript error: No such module "Check for unknown parameters".Template:Main other Template:Nihongo foot or simply Template:Nihongo foot, is a video game developed by Nintendo and Game Freak and published by Nintendo for the GameCube. It is bundled with a GameCube – Game Boy Advance link cable and a 59-block Memory Card on release.[1] It was released in Japan on May 30, 2003, and in North America on July 12, 2004,[2] but only through the New York Pokémon Center and its online store.[1]
The game was released in some parts of Europe as Pokémon Memory Magic due to translation problems[3] and Europeans could only get the game by using points from Nintendo of Europe's loyalty program or by buying the Pokémon Colosseum Mega Pack.[4]
Gameplay
The game is essentially a storage system for the Game Boy Advance Pokémon games that allow players to trade and store Pokémon that they have caught in Ruby, Sapphire, Emerald, FireRed and LeafGreen onto a GameCube memory card.[5][6] Players can then organize and interact with their Pokémon on the GameCube, such as allowing them to breed. Unique Pokémon can also be acquired. Another feature allows Ruby and Sapphire to be played on the television via the GameCube – Game Boy Advance link cable. Options such as taking screenshots of the game are available in this mode.[7] Another addition is the "Showcase", where players can create and display game pieces of Pokémon.[8]
Reception
Nintendo referred to the game as "the most exclusive Pokémon software ever offered to North American Pokémon fans,"[9] but it was considered to be unnecessary by some publications. [10]
Craig Harris of IGN gave the game a rating of 5/10, praising the interface, which makes the organization of Pokémon much easier as compared to the Game Boy Advance interface, as well as the emulator which allows Ruby and Sapphire to be played on the GameCube. He also stated that the game was a good deal due to the inclusion of a memory card and link cable. However, Harris criticized the "Showcase" as "entirely unnecessary and completely out of place", and said that overall the game lacked much to do. He wrote, "It's targeted specifically for the truly die-hard Pokemon fan, but it requires so many specific elements to actually be useful to anyone."[8] Allgame gave the game three and a half out of five stars. [9]
The North American version became one of the rarest games for the GameCube, with copies selling for thousands of dollars on eBay. [11] In other regions, the game is significantly cheaper. [12][13]
Notes
References
Template:Pokémon Generation 3 Template:Pokémon
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- 2003 video games
- Game Freak games
- GameCube games
- GameCube-only games
- Games with GameCube-GBA connectivity
- Nintendo Entertainment Analysis & Development games
- Pokémon spinoff games
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- Single-player video games
- Video games developed in Japan
- Video games directed by Junichi Masuda
- Video games produced by Shigeru Miyamoto