Plankalkül

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Template:Short description Script error: No such module "Distinguish". Template:Use dmy dates Template:Use list-defined references Script error: No such module "Infobox".Template:Template otherScript error: No such module "Check for unknown parameters". Plankalkül (Script error: No such module "IPA".) is a programming language designed for engineering purposes by Konrad Zuse between 1942 and 1945. It was the first high-level programming language to be designed for a computer. Zuse never implemented Plankalkül on any of his Z-series machines.[1]

Kalkül (from Latin calculus) is the German term for a formal system—as in Hilbert-Kalkül, the original name for the Hilbert-style deduction system—so Plankalkül refers to a formal system for planning.[2]

History of programming

In the domain of creating computing machines, Zuse was self-taught, and developed them without knowledge about other mechanical computing machines that existed already – although later on (building the Z3) being inspired by Hilbert's and Ackermann's book on elementary mathematical logic (see Principles of Mathematical Logic).[3]Template:Rp To describe logical circuits, Zuse invented his own diagram and notation system, which he called "combinatorics of conditionals" (Template:Langx). After finishing the Z1 in 1938, Zuse discovered that the calculus he had independently devised already existed and was known as propositional calculus.[4]Template:Rp What Zuse had in mind, however, needed to be much more powerful (propositional calculus is not Turing-complete and is not able to describe even simple arithmetic calculations[5]). In May 1939, he described his plans for the development of what would become Plankalkül.[3]Template:Rp He wrote the following in his notebook:

Template:Verse translation

File:"Konrad Zuse-Haus" in Bruck 2.jpg
Historical marker on house in Template:Ill where Zuse worked on Plankalkül

While working on his doctoral dissertation, Zuse developed the first known formal system of algorithm notation[6]Template:Rp capable of handling branches and loops.[7]Template:Rp[3]Template:Rp In 1942 he began writing a chess program in Plankalkül.[3]Template:Rp In 1944, Zuse met with the German logician and philosopher Heinrich Scholz, who expressed appreciation for Zuse's utilization of logical calculus.[8] In 1945, Zuse described Plankalkül in an unpublished book.[9] The collapse of Nazi Germany, however, prevented him from submitting his manuscript.[7]Template:Rp

At that time the only two working computers in the world were ENIAC and Harvard Mark I, neither of which used a compiler, and ENIAC needed to be reprogrammed for each task by changing how the wires were connected.[4]Template:Rp

Although most of his computers were destroyed by Allied bombs, Zuse was able to rescue one machine, the Z4, and move it to the Alpine village of Hinterstein[6]Template:Rp (part of Bad Hindelang).

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The very first attempt to devise an algorithmic language was undertaken in 1948 by K. Zuse. His notation was quite general, but the proposal never attained the consideration it deserved.

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Unable to continue building computers – which was also forbidden by the Allied Powers[10] – Zuse devoted his time to the development of a higher-level programming model and language.[7]Template:Rp In 1948, he published a paper in the Archiv der Mathematik and presented at the Annual Meeting of the GAMM.[3]Template:Rp His work failed to attract much attention.Script error: No such module "Unsubst". In a 1957 lecture, Zuse expressed his hope that Plankalkül, "after some time as a Sleeping Beauty, will yet come to life."[4]Template:Rp He expressed disappointment that the designers of ALGOL 58 never acknowledged the influence of Plankalkül on their own work.[7]Template:Rp[6]Template:Rp

Plankalkül was republished with commentary in 1972.[11] The first compiler for Plankalkül was implemented by Joachim Hohmann in his 1975 dissertation.[12] Other independent implementations followed in 1998[13] and 2000 at the Free University of Berlin.[4]Template:Rp

Description

Plankalkül has drawn comparisons to the language APL, and to relational algebra. It includes assignment statements, subroutines, conditional statements, iteration, floating-point arithmetic, arrays, hierarchical record structures, assertions, exception handling, and other advanced features such as goal-directed execution. The Plankalkül provides a data structure called generalized graph (Script error: No such module "Lang".), which can be used to represent geometrical structures.[14]

Many features of the Plankalkül reappear in later programming languages; an exception is its idiosyncratic two-dimensional notation using multiple lines.

Some features of the Plankalkül:[3]Template:Rp

Data types

The only primitive data type in the Plankalkül is a single bit or Boolean (Template:Langx – yes-no value in Zuse's terminology). It is denoted by the identifier S0. All the further data types are composite, and build up from primitive by means of "arrays" and "records".[15]Template:Rp

So, a sequence of eight bits (which in modern computing could be regarded as byte) is denoted by 8×S0, and Boolean matrix of size m by n  is described by m×n×S0. There also exists a shortened notation, so one could write S1n instead of n×S0.[15]Template:Rp

Type S0 could have two possible values 0 and L. So 4-bit sequence could be written like L00L, but in cases where such a sequence represents a number, the programmer could use the decimal representation 9.[15]Template:Rp

Record of two components σ and τ is written as (σ,τ).[15]Template:Rp

Type (Template:Langx) in Plankalkül consists of 3 elements: structured value (Template:Langx), pragmatic meaning (Template:Langx) and possible restriction on possible values (Template:Langx).[15]Template:Rp User defined types are identified by letter A with number, like A1 – first user defined type.

Examples

Zuse used a lot of examples from chess theory:[15]Template:Rp

A1 S13 Coordinate of chess board (it has size 8x8 so 3 bits are just enough)
A2 2×A1 square of the board (for example L00, 00L denotes e2 in algebraic notation)
A3 S14 piece (for example, 00L0 — white king)
A4 (A2,A3) piece on a board (for example L00, 00L; 00L0 — white king on e2)
A5 64×A3 board (pieces positions, describes which piece each of 64 squares contains)
A10 (A5,S0,S14,A2) game state (A5 — board, S0 — player to move, S14 — possibility of castling (2 for white and 2 for black), A2 — information about cell on which en passant move is possible

Identifiers

Identifiers are alphanumeric characters with a number.[15]Template:Rp There are the following kinds of identifiers for variables:[9]Template:Rp

Particular variable of some kind is identified by number, written under the kind.[15]Template:Rp For example:

V0, Z2, C31 etc.

Programs and subprograms are marked with a letter P, followed by a program (and optionally a subprogram) number. For example P13, P57.[15]Template:Rp

Output value of program P13 saved there in variable R0 is available for other subprograms under the identifier R170, and reading value of that variable also means executing related subprogram.[15]Template:Rp

Accessing elements by index

Plankalkül allows access for separate elements of variable by using "component index" (Template:Langx). When, for example, program receives input in variable V0 of type A10 (game state), then V00 — gives board state, V00i — piece on square number i, and V00ij bit number j of that piece.[15]Template:Rp

In modern programming languages, that would be described by notation similar to V0[0], V0[0][i], V0[0][i][j] (although to access a single bit in modern programming languages a bitmask is typically used).

Two-dimensional syntax

Because indexes of variables are written vertically, each Plankalkül instruction requires multiple rows to write down.Script error: No such module "Unsubst".

First row contains variable kind, then variable number marked with letter V (Template:Langx), then indexes of variable subcomponents marked with K (Template:Langx), and then (Template:Langx) marked with S, which describes variable type. Type is not required, but Zuse notes that this helps with reading and understanding the program.[15]Template:Rp

In the line S types S0 and S1 could be shortened to 0 and 1.[15]Template:Rp

Examples:

VV3KSm×2×1n variable V3 — list of m pairs of values of type S1n
VV3Sm×2×1n Row K could be skipped when it is empty. Therefore, this expression means the same as above.
VV3Ki07S0 Value of eights bit (index 7), of first (index 0) pair, of і-th element of variable V3, has Boolean type (S0).

Indexes could be not only constants. Variables could be used as indexes for other variables, and that is marked with a line, which shows in which component index would value of variable be used:

Using variable as index for other variable, in 2d Plankalül notation Z5-th element of variable V3. Equivalent to expression V3[Z5] in many modern programming languages.[15]Template:Rp

Assignment operation

Zuse introduced in his calculus an assignment operator, unknown in mathematics before him. He marked it with "", and called it yields-sign (Template:Langx). Use of concept of assignment is one of the key differences between mathematics and computer science.[6]Template:Rp

Zuse wrote that the expression:

Z+1ZV11

is analogous to the more traditional mathematical equation:

Z+1=ZV11Kii+1

There are claims that Konrad Zuse initially used the glyph File:Ergibt-Zeichen.png as a sign for assignment, and started to use under the influence of Heinz Rutishauser.[15]Template:Rp Knuth and Pardo believe that Zuse always wrote , and that File:Ergibt-Zeichen.png was introduced by publishers of «Über den allgemeinen Plankalkül als Mittel zur Formulierung schematisch-kombinativer Aufgaben» in 1948.[6]Template:Rp In the ALGOL 58 conference in Zürich, European participants proposed to use the assignment character introduced by Zuse, but the American delegation insisted on :=.[15]Template:Rp

The variable that stores the result of an assignment (l-value) is written to the right side of assignment operator.[6]Template:Rp The first assignment to the variable is considered to be a declaration.[15]Template:Rp

The left side of assignment operator is used for an expression (Template:Langx), that defines which value will be assigned to the variable. Expressions could use arithmetic operators, Boolean operators, and comparison operators (=,, etc.).[15]Template:Rp

The exponentiation operation is written similarly to the indexing operation - using lines in the two-dimensional notation:[9]Template:Rp

Exponentiation notation in Plankalkül

Control flow

Boolean values were represented as integers with FALSE=0 and TRUE=1. Conditional control flow took the form of a guarded statement A -> B, which executed the block B if A was true. There was also an iteration operator, of the form W { A -> X; B -> Y} which repeats until all guards are false.[16]

Terminology

Zuse called a single program a Rechenplan ("computation plan"). He envisioned what he called a Planfertigungsgerät ("plan assembly device"), which would automatically translate the mathematical formulation of a program into machine-readable punched film stock, something today would be called a translator or compiler.[3]Template:Rp

Example

The original notation was two-dimensional, i.e. the indentation and thus spatial relation of different terminal symbols mattered in regard to the semantics spanning multiple lines. For a later implementation in the 1990s, a linear notation was developed.

The following example defines a function max3 (in a linear transcription) that calculates the maximum of three variables:

P1 max3 (V0[:8.0],V1[:8.0],V2[:8.0]) → R0[:8.0]
max(V0[:8.0],V1[:8.0]) → Z1[:8.0]
max(Z1[:8.0],V2[:8.0]) → R0[:8.0]
END
P2 max (V0[:8.0],V1[:8.0]) → R0[:8.0]
V0[:8.0] → Z1[:8.0]
(Z1[:8.0] < V1[:8.0]) → V1[:8.0] → Z1[:8.0]
Z1[:8.0] → R0[:8.0]
END

See also

References

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  4. a b c d Script error: No such module "citation/CS1". (21 [24] pages)
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  6. a b c d e f Script error: No such module "citation/CS1".
  7. a b c d Script error: No such module "Citation/CS1". (8 pages)
  8. Script error: No such module "citation/CS1".
  9. a b c Script error: No such module "citation/CS1". (1+1+180 pages)
  10. Script error: No such module "citation/CS1". [1]
  11. Script error: No such module "citation/CS1".
  12. Script error: No such module "citation/CS1". (136 pages) Contents
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  14. Script error: No such module "citation/CS1".
  15. a b c d e f g h i j k l m n o p q r Script error: No such module "Citation/CS1". (HTML)
  16. Script error: No such module "citation/CS1".

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Further reading

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  • Script error: No such module "Citation/CS1". (9 pages)
  • Script error: No such module "citation/CS1".[2] (22 pages)
  • Script error: No such module "citation/CS1". (24 pages)

External links

  • Script error: No such module "citation/CS1". (NB. Plankalkül Java applets and documents.)

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