Nuke (software)
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Nuke is a node-based digital compositing and visual effects application first developed by Digital Domain and used for television and film post-production. Nuke is available for Windows, macOS (up to Monterey natively), and RHEL/CentOS.[1] Foundry has further developed the software since Nuke was sold in 2007.
Nuke's users include Digital Domain, Walt Disney Animation Studios, Blizzard Entertainment,[2] DreamWorks Animation,[3] Illumination Mac Guff,[4] Sony Pictures Imageworks, Sony Pictures Animation, Light Chaser Animation Studios, Framestore,[5] Weta Digital,[6] Double Negative,[7] and Industrial Light & Magic.[8]
History
Nuke (the name deriving from 'New compositor')[9] was originally developed by software engineer Phil Beffrey and later Bill Spitzak for in-house use at Digital Domain beginning in 1993. In addition to standard compositing, Nuke was used to render higher-resolution versions of composites from Autodesk Flame.[10]
Nuke version 2 introduced a GUI in 1994, built with FLTK – an in-house GUI toolkit developed at Digital Domain. FLTK was subsequently released under the GNU LGPL in 1998.[11]
Nuke won an Academy Award for Technical Achievement in 2001.[12]
In 2002, Nuke was publicly released by D2 Software.[13][14] In 2005, Nuke 4.5[15] introduced a new 3D subsystem developed by Jonathan Egstad.[16]
In 2007, The Foundry, a London-based plug-in development company, took over development and marketing of Nuke from D2.[17] The Foundry released Nuke 4.7 in June 2007,[18] and Nuke 5 was released in early 2008, which replaced the interface with Qt and added Python scripting, and support for a stereoscopic workflow.[19] In 2015, The Foundry released Nuke Non-commercial with some basic limitations.[20] Nuke supports use of The Foundry plug-ins via its support for the OpenFX standard (several built-in nodes such as Keylight are OpenFX plugins).
References
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External links
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- Sourceforge site for the OpenFX effects plug-in standard