Make 10: A Journey of Numbers
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Plot
The game starts with the player character visiting a secluded village library and finding a book full of numbers. The player character becomes so bored that they nod off to sleep and wake up to find a pair of pixies beside them. The pixies ask the character to reply to the question; "do we make ten?". Once the player character has replied to this question, the pixies transport them to Numberland, where they are tasked with finding the Make 10 Masters.[1][2]
Gameplay
In Make 10: A Journey of Numbers, the player travels around the Make 10 Kingdom and climbs the Trial Mountains.[2] There are more than 30 minigames based around getting to the number 10, many of which use the Nintendo DS stylus.[2][3] The stylus is also used to prod foliage and reveal different routes.[1][2] The player is guided by Num Diddly, one of the Numberland pixies.[2]
References
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External links
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- Official Muu Muu website Template:In lang
- Make 10: A Journey of Numbers at Nintendo UK
- Pages with script errors
- Articles using Infobox video game using locally defined parameters
- Articles using Wikidata infoboxes with locally defined images
- 2007 video games
- Adventure games
- MuuMuu games
- Nintendo DS games
- Nintendo DS-only games
- Nintendo games
- Puzzle video games
- Single-player video games
- Touch! Generations
- Video games developed in Japan