Johan Andersson (game developer)

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Template:Short description Template:Use dmy dates Script error: No such module "infobox".Script error: No such module "Check for unknown parameters".Template:Main otherScript error: No such module "Check for clobbered parameters".Template:Wikidata image Johan Andersson is a Swedish video game designer and studio manager for Paradox Tinto, a division of Paradox Interactive based in Sitges, Spain near Barcelona.

Career

Before working for Paradox Interactive, he was an employee of Funcom where he worked as a programmer for Sega Genesis games, such as Nightmare Circus and NBA Hangtime.[1] He began working at what would later become Paradox Interactive in 1998, joining the original team that had been developing Europa Universalis.[2][3]

Although he began his career as a programmer, Andersson later became a designer and producer at Paradox Development Studio, working on grand strategy games such as Hearts of Iron III, Crusader Kings II, Victoria II, Europa Universalis IV, Stellaris, Imperator: Rome, and Europa Universalis V.[4]

Andersson's design philosophy is "to create believable worlds."[5]

In June 2020, he became the lead of Paradox Tinto, a newly established Paradox studio planned to be based in Barcelona, Spain.[6] However, Tinto was eventually established in nearby Sitges as many Tinto developers lived there.[7]

References

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External links

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