Jigsaw (video game)

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Jigsaw is an interactive fiction (IF) game,Template:EfnTemplate:Efn written by Graham Nelson in 1995.Template:Efn

The game begins on New Year's Eve of 1999, with the player discovering a time machine enabling them to travel throughout the twentieth century (including voyage of the Titanic, discovery of penicillin, codebreaking of the enigma machine during World War II,[1] opening of the Suez Canal, and the recording of Abbey Road) to ensure history unfolds 'correctly' despite the activities of 'Black', a character who starts out as an antagonist but becomes the player's love interest. 'Black' has no explicitly stated gender, allowing players to choose that for themselves.[2]

Jigsaw contains references to other interactive fiction games, including Trinity.Template:Efn Features of the game include attention to detail,Template:Efn and a romantic relationship between the player's character and another central character whose gender is never revealed[2] (allowing the player to project the gender of their choice onto both).

Jigsaw has been described as "acclaimed,"[3] "epic...notable,"[1] and as "[perhaps] one of the most fun educational games in existence".[2] The gameplay is challenging.[2]Template:Efn

See also

Notes

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References

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External links

  • Script error: No such module "citation/CS1".
  • "Jigsaw" at the IFDB