Go! Go! Hypergrind
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Go! Go! Hypergrind is a 2003 skateboarding video game developed and published by Atlus for the GameCube.[1] It was released only in North America on November 18, 2003.[1] Development was led by Poponchi, a small group of developers at Atlus, with animation studio Spümcø of The Ren & Stimpy Show fame serving as a collaborative art design firm for the game, with founder John Kricfalusi acting as an executive producer. Despite being developed in Japan, it was never released in the region.
Plot
Spümcø is holding auditions in "Toon World" for a new skateboarding cartoon called Go! Go! Hypergrind. In the Story mode, the player chooses one of the cartoon star hopefuls and attempts to impress Spümcø and pass the audition.
Gameplay
Go! Go! Hypergrind allows players to select one of several wacky cartoon characters and skateboard through a variety of cel-shaded levels. The objective of the game is to steer characters into a variety of classic cartoon "mishaps", usually involving inflicting pain on the character in some way, and then chaining one mishap directly into another to create combos.
There is also a versus mode offering five different game types, which can be played with two players or against the computer.
Reception
Template:Video game reviews Script error: No such module "Unsubst". Go! Go! Hypergrind received "mixed or average" reviews, holding a rating of 67.03% based on eleven reviews according to review aggregators Metacritic and GameRankings.[2][3]
References
External links
- Pages with script errors
- Articles using Wikidata infoboxes with locally defined images
- 2003 video games
- Atlus games
- GameCube games
- GameCube-only games
- Multiplayer and single-player video games
- North America-exclusive video games
- Skateboarding video games
- Spümcø
- Video games developed in Japan
- Video games scored by Yoshio Tsuru
- Video games with cel-shaded animation
- Pages with reference errors