Egypt II: The Heliopolis Prophecy

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Egypt 2: The Heliopolis Prophecy (Template:Langx) is an adventure video game developed and published by Cryo Interactive for the PC and PlayStation in 2000. It was released for Mac OS X in May 2012.[1] Egypt 2 follows Egypt 1156 B.C. and is followed by Egypt III.

Gameplay

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Plot

The game is set in 1360 BC, and Heliopolis, the City of the Sun, has been struck by a plague. The player's father has also been infected. From a first-person perspective, the player must find a cure and save the father and the rest of Heliopolis.

Development

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Reception

Script error: No such module "Video game reviews". According to Cryo Interactive's marketing manager Mattieu Saint-Dennis, Egypt 2 sold 180,000 units in Europe alone by December 2000. Of this number, France accounted for 50,000 copies.[2] The game and its predecessor, Egypt 1156 B.C., achieved combined global sales above 700,000 units by February 2004.[3]

Sequel

Template:Main article Following the 2002 bankruptcy and liquidation of Cryo Interactive,[4][5] many of its key assets were purchased by DreamCatcher Interactive to form that company's new European branch. Two development teams, including that of the Egypt series, were among these acquisitions.[6] DreamCatcher Europe was established in Paris in January 2003,[7] and the publisher subsequently announced a sequel to Egypt II in April, under the names The Egyptian Prophecy (North America) and Egypt III: The Fate of Ramses (Europe).[8] It was one of several announcements by the company in preparation for the 2003 Electronic Entertainment Expo (E3).[9] Like the publisher's concurrent project Atlantis Evolution, Egypt III was developed internally by DreamCatcher Europe.[10][11]

In the summer of 2003, DreamCatcher Europe shuttered the game development divisions it had carried over from Cryo.[12] As a result, Egypt III "seemed destined for cancellation", Adventure Gamers' Johann Walter later noted. A group of those laid off proceeded to found the developer Kheops Studio, led by Benoît Hozjan.[13] The new company opened in September.[14] Since most of the team had already been involved in Egypt III before its development was interrupted, Kheops sought and received a contract from DreamCatcher to complete the game independently.[15] Jeux Video reported in January 2004 that Egypt III had "quietly resumed development" and was nearing completion.[16] The game was released in North America on March 29, 2004.[17]

As Cryo had done for Egypt II,[18] Kheops worked with archeologist Jean-Claude Golvin to increase historical accuracy.[19] Egypt III was targeted primarily at casual gamers.[20]

See also

References

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  1. Egypt The Heliopolis Prophecy Template:Webarchive release information at MacGameStore
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External links

Template:Cryo adventures