Columns (video game)
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Script error: No such module "Nihongo". is a match-three puzzle video game designed and developed by Jay Geertsen and shared in 1989. Originally developed for the Motorola 68000-based HP 9000 running HP-UX,[1][2][3] it was ported to Mac and MS-DOS[1] before being released commercially by Sega who ported it to arcades and then to several Sega consoles. The game was subsequently ported to other home computers, including the Atari ST.
History
Columns was originally developed in 1989 by Jay Geertsen, a software engineer at Hewlett-Packard (HP), as a personal project to learn X11 programming on the HP-UX operating system. After completing the game, Geertsen shared it with colleagues at HP, which led to interest in porting it to other platforms. Two of his colleagues took the initiative to create ports for the Macintosh and MS-DOS.
As these ports gained popularity, Sega became aware of Columns and expressed interest in acquiring the commercial rights to the game. They reached out to Geertsen through an independent lawyer to initiate discussions. Recognising the implications of this interest, Geertsen informed HP of the situation, given that he had utilised corporate resources during the game's development. Escalating the matter to his management, a review of the potential deal with Sega was prompted. HP took approximately six months to deliberate on the request, ultimately deciding to sell non-exclusive rights to Sega. Meanwhile, HP retained the rights to distribute Geertsen's original X11 version of Columns alongside HP-UX.[1]
Gameplay
Columns was one of the many tile-matching puzzle games to appear after the great success of Tetris in the late 1980s.[4] The game itself is enclosed within a tall, rectangular playing area. Columns of three different symbols (such as differently-colored jewels) appear, one at a time, at the top of the well and fall to the bottom, landing either on the floor or on top of previously fallen "columns". While a column is falling, the player can move it left and right, and can also cycle the positions of the symbols within it. After a column lands, if three or more of the same symbols are connected in a horizontal, vertical, or diagonal line, those symbols disappear. The pile of columns then settles under gravity. If this resettlement causes three or more other symbols to align, they too disappear and the cycle repeats. Occasionally, a special column with a multicolor Magic Jewel appears. It destroys all the jewels with the same color as the one underneath it. The columns fall at a faster rate as the player progresses. The goal of the game is to play for as long as possible before the well fills up with jewels, which ends the game. Players can score up to 99,999,999 points.[5]
Some ports of the game offer alternate game modes as well. "Flash columns" involves mining through a set number of lines to get to a flashing jewel at the bottom. "Doubles" allows two players to work together in the same well. "Time trial" involves racking up as many points as possible within the time limit.
Ports
In 1990, Sega ported Columns to the arcade, and then to the Mega Drive/Genesis console. These two versions were nearly identical.[1]
Columns was the first pack-in game for the Game Gear. This version was slightly different from the Mega Drive/Genesis version and its soundtrack was transposed and rearranged due to limitations of the handheld's sound chip. While the columns themselves were updated for the Mega Drive/Genesis version, the overall decoration was less like a cartoon in the Game Gear version and instead more artistically designed. Lastly, the Game Gear version had a feature that let the player change the jewels to fruit, squares, dice, or playing card suits (clubs, diamonds, spades, and hearts).
In 1990, Compile and Telenet Japan developed and published an MSX2 version.
In November 2006, Columns was released as part of the game Sega Genesis Collection for the PlayStation 2, and later on another release of the above compilation for PlayStation Portable. The same year on December 4, it was released on Nintendo's Virtual Console for 800 Wii Points. It is also included on Sonic's Ultimate Genesis Collection for the PlayStation 3 and Xbox 360.[6] It was included as one of the games in the Sega Genesis Mini. It was also included as one of the games in the 2018 releases of Sega Genesis Classics for Windows, Linux, macOS, PlayStation 4, Xbox One, and Nintendo Switch. Most recently, the game was ported to iOS, but the port was subsequently withdrawn by Sega.[7] The game was re-released on the Nintendo Classics service in December 2022.
Music
Tokuhiko Uwabo composed the music for Columns. The tracks "Clotho", "Atropos" and "Lathesis" are named after the Moirai from Greek mythology.
Reception
In Japan, Game Machine listed Columns on their April 15, 1990 issue as being the eighth most-successful table arcade unit of the month.[8] It went on to be Japan's fourth highest-grossing arcade game of 1990 (below Capcom's Final Fight and Sega's Tetris and Super Monaco GP)[9] and third highest-grossing arcade conversion kit of 1991 (below Capcom's Street Fighter II and Sega's Tetris).[10]
Reviewing the game's appearance in Sega Arcade Classics for the Sega CD, Glenn Rubenstein gave it a B+ rating in Wizard magazine, describing it as "like Tetris but a bit better".[11] Mega placed the game at number 34 in their "Top Mega Drive Games of All Time".[12] In 2017, Gamesradar ranked the game 40th on its "Best Sega Genesis/Mega Drive games of all time".[13]
Legacy
Many sequels and spin-offs were produced: Columns II: The Voyage Through Time, Columns III: Revenge of Columns, Columns '97, Sakura Taisen: Hanagumi Taisen Columns 1 & 2, and many compilations and re-releases (Columns Arcade Collection, Sega Ages Vol. 07: Columns) as well. Since Columns was created by Sega, versions were made available on the Master System, Mega Drive/Genesis, Sega CD, Game Gear, Saturn, and Dreamcast. Additional versions of the game have also been made available on PC-Engine, Game Boy Advance, and PlayStation 2. A Super Famicom version was released in Japan via the Nintendo Power service.[14] The Game Boy Color version was specifically called Columns GB: Osamu Tezuka Characters, where it featured many of his characters such as Kimba and Astroboy, but also featured slightly less known characters like Unico.
Columns has also been cloned many times across different platforms:
| Title | Platform | Release date | Developer | Publisher | Notes |
|---|---|---|---|---|---|
| Coloris | Amiga | 1990 | Signum Victoriae | Avesoft | |
| Magic Jewelry | NES | Hwang Shinwei | RCM Group | Released on unlicensed multicarts. | |
| Columns | ZX Spectrum | 1991 | Piter Ltd. | Piter Ltd. | |
| Magic Jewelry II | NES | Hwang Shinwei | RCM Group | With the addition of new features, it is the sequel to Magic Jewelry. | |
| Jewelbox | Macintosh | 1992 | Rodney and Brenda Jacks | Varcon Systems | |
| Xixit | MS-DOS | 1995 | John Hood, Tomasz Pytel; music by Andrew Sega | Optik Software | |
| Yahoo! Towers | Java | 1999/2000 | Yahoo! Games | Yahoo! Games | This clone allows up to eight players to compete against each other. |
| BREF Columns | IOS, Android | 2013 | Mumblecore | Mumblecore | |
| Magic Jewelry 3 | 2015 | Guolin Ou | Guolin Ou | A magic column appears when a level is cleared, with which a player can clear all the jewels in same color. | |
| Molums | 2018 | Antonelli Francisco | Wisefox |
References
External links
- Template:KLOV game
- Template:Trim Template:PAGENAMEBASE at MobyGames
- Columns for Virtual Console Template:In lang
Template:Columns series Template:Franchises owned by Sega Sammy Holdings Template:Authority control
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