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- {{wiktionary|illumination}} '''Illumination''' may refer to: ...3 KB (335 words) - 04:29, 14 April 2025
- ...hUp]] drawing rendered using V-Ray, demonstrating [[shading]] and [[global illumination]]]] ...racing]], [[photon mapping]], irradiance maps and directly computed global illumination. ...5 KB (578 words) - 07:34, 17 August 2024
- ...of lighting such as [[gouraud shading|vertex lighting]], which calculates illumination at each [[Vertex (computer graphics)|vertex]] of a [[3D model]] and then [[ ...ced ambient occlusion]]), [[Ray tracing (graphics)|ray tracing]], [[global illumination]], and [[Tessellation (computer graphics)|tessellation]]. Each of these tec ...6 KB (863 words) - 14:24, 24 June 2025
- *[[Global illumination]] [[Category:Global illumination algorithms]] ...4 KB (510 words) - 08:57, 16 April 2020
- ...ite book| author=Miller, Gavin| chapter=Efficient algorithms for local and global accessibility shading| title=Proceedings of the 21st annual conference on C ...y in the scene. However, it is a very crude approximation to full [[global illumination]]. The appearance achieved by ambient occlusion alone is similar to the wa ...8 KB (1,178 words) - 08:13, 23 May 2025
- '''Metropolis light transport''' ('''MLT''') is a [[global illumination]] application of a [[Monte Carlo method]] called the [[Metropolis–Hastings ...nverges to a solution of the rendering equation faster than other unbiased algorithms such as path tracing or bidirectional path tracing.{{Citation needed|date=J ...5 KB (697 words) - 11:40, 20 September 2024
- {{short description|Two-pass global illumination rendering algorithm}} ...Henrik Wann Jensen]] between 1995 and 2001<ref>Jensen, H. (1996). ''Global Illumination using Photon Maps''. [online] Available at: http://graphics.stanford.edu/~h ...11 KB (1,631 words) - 04:48, 17 November 2024
- * [[Global Icon (band)]], a South Korean group * [[Global illumination]], a group of 3D graphics algorithms ...2 KB (301 words) - 20:39, 2 April 2025
- ...ization applications. In recent years, [[Monte Carlo method|Monte Carlo]] algorithms like [[distributed ray tracing]] and [[Metropolis light transport]] have be ...Allowed=y Exploring the use of Glossy Light Volumes for Interactive Global Illumination]", in "Proceedings of the 7th International Conference on Computer Graphics ...5 KB (747 words) - 04:09, 14 October 2024
- ...ighting to be used to light a scene, instead of trying to accurately model illumination using an existing rendering technique.<ref name="USCICT">{{cite web|last1=D [[Category:Global illumination algorithms]] ...4 KB (599 words) - 22:05, 18 February 2025
- {{short description|Group of rendering algorithms used in 3D computer graphics}} ...he render, it would appear uniformly black.|caption2=Rendering with global illumination. Light is reflected by surfaces, and colored light transfers from one surfa ...30 KB (4,038 words) - 05:03, 19 November 2025
- * '''[[Entropy (information theory)|Entropy]]'''-based methods result in algorithms that use the entropy of the foreground and background regions, the cross-en === Global vs local thresholding === ...11 KB (1,583 words) - 04:54, 27 August 2024
- Diffuse lighting (or [[diffuse reflection]]) is the direct illumination of an object by an even amount of light interacting with a [[Scattering|lig == Illumination models == ...25 KB (3,740 words) - 18:19, 4 May 2025
- ..., increases in computer speed have made [[Monte Carlo method|Monte Carlo]] algorithms like [[distributed ray tracing]] - i.e. stochastic explicit integration of [[Category:Global illumination algorithms]] ...5 KB (797 words) - 02:05, 2 June 2024
- ...g]] technique uses the [[Monte Carlo method]] to accurately model [[global illumination]], simulate different surface characteristics, and capture a wide range of {{further|Rendering (computer graphics)#Chronology of algorithms and techniques}} ...19 KB (2,742 words) - 02:46, 21 May 2025
- ...he same quality. Although handling the seams of the cube map is a problem, algorithms have been developed to handle seam behavior and result in a seamless reflec ===Skylight illumination=== ...15 KB (2,320 words) - 10:09, 16 January 2025
- ...Radiosity is a [[global illumination]] [[algorithm]] in the sense that the illumination arriving on a surface comes not just directly from the light sources, but a ...iosity Comparison.jpg|thumb|484px|right|Difference between standard direct illumination without shadow penumbra, and radiosity with shadow penumbra]] ...19 KB (2,988 words) - 12:25, 22 October 2025
- ==Algorithms== ...l=https://godotengine.org/article/godot-40-gets-sdf-based-real-time-global-illumination/ |website=Godot Engine |language=en}}</ref> ...11 KB (1,612 words) - 06:15, 21 January 2025
- ...s CIECAM02 or iCAM were used to predict color appearance. Despite this, if algorithms could not sufficiently map tones and colors, a skilled artist was still nee ...play-driven solutions since displays now possess advanced image processing algorithms that help adapt rendering of the image to viewing conditions, save power, u ...26 KB (3,947 words) - 15:06, 10 June 2025
- ...walls subtly tints the adjacent white walls, demonstrating complex global illumination effects. ...(radiative transfer)|form factors]] to be calculated using scan conversion algorithms, which were supported by hardware at the time, and made it possible to calc ...26 KB (3,739 words) - 02:36, 18 June 2025