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  • ...mesh, however due to the nature of the [[z-buffer]] and certain lighting [[algorithms]] such as [[Gouraud shading]], visual [[Digital artifact|artifacts]] can of Some modeling algorithms such as [[subdivision surface]]s will fail when a model contains T-vertices ...
    1 KB (195 words) - 20:42, 12 December 2020
  • {{short description|American computer scientist}} | occupation = Computer scientist ...
    4 KB (451 words) - 10:44, 9 June 2025
  • {{short description|Line-clipping algorithm in computer graphics}} In [[computer graphics]], the '''Nicholl–Lee–Nicholl''' algorithm is a fast [[algorithm]] for [[li ...
    2 KB (302 words) - 03:24, 24 August 2023
  • ...hms like geomipmapping more effective than ROAM. This technique is used by graphics programmers ...high quality displays while being able to maintain real-time frame rates. Algorithms such as ROAM exist to provide a control over scene quality versus performan ...
    2 KB (338 words) - 08:09, 27 April 2025
  • {{Short description|Class of algorithms}} ...er networking)|computer networking]] and [[Flood fill|graphics]]. Flooding algorithms are also useful for solving many mathematical problems, including [[maze]] ...
    2 KB (328 words) - 18:11, 26 January 2025
  • {{About|the technique used in 3D graphics|wrapping in word processing|Word wrap}} ...n repeated indefinitely over a [[wall]]. Wrapping is used in [[3D computer graphics]] to repeat a [[Texture mapping|texture]] over a [[polygon]], eliminating t ...
    2 KB (288 words) - 19:53, 13 February 2025
  • ...D scanning|3D data]] from, for example, [[fluorescence microscope]]s. By [[Computer simulation|modeling]] a physical light/matter interaction process, an image ....1109/2945.879782 |journal=IEEE Transactions on Visualization and Computer Graphics |volume=6 |issue=3 |pages=196–207 |doi=10.1109/2945.879782 |issn=1077-2626| ...
    2 KB (271 words) - 21:45, 26 May 2025
  • [[File:Colorful lines of code (Unsplash).jpg|[[Computer programming]], an essential component of CSE|thumb|300px]] ...nd Engineering (Course 6-3) < MIT|url=http://catalog.mit.edu/degree-charts/computer-science-engineering-course-6-3/|access-date=2021-10-31|website=catalog.mit. ...
    4 KB (452 words) - 16:02, 26 June 2025
  • ...er graphics)|clipping]] [[algorithm]]. It is used in areas like [[computer graphics]] and games development where clipping of polygons is needed. It allows cli ...f>Foley, James, Andries van Dam, Steven Feiner, and John Hughes. "Computer Graphics: Principle and Practice". Addison-Wesley Publishing Company. Reading, Massa ...
    4 KB (532 words) - 05:51, 4 July 2023
  • ...images|generate a three-dimensional model]] and then [[rendering (computer graphics)|render]] some novel views of this scene. ...ometric model in 3D and try to reproject it onto a two-dimensional image. Computer vision, conversely, is mostly focused on detecting, grouping, and extractin ...
    4 KB (517 words) - 03:52, 26 May 2025
  • ...primitive]]s, low-level cryptographic algorithms frequently used to build computer security systems ...raphics)]], basic graphic elements such as lines or curves, used to create computer images ...
    1 KB (141 words) - 12:28, 8 March 2025
  • {{short description|American computer scientist (born 1960)}} ...m?method=simpleSearch&cqlMode=true&query=nid%3D141606215 DNB]</ref> is a [[computer scientist]] and former chief scientist and vice president of architecture a ...
    4 KB (512 words) - 07:32, 8 April 2025
  • ...eals with geometric objects as continuous entities and applies methods and algorithms of nature characteristic to [[numerical analysis]]. *** In many areas of computer graphics, the [[bounding box]] (often abbreviated to bbox) is understood to be the s ...
    4 KB (430 words) - 12:07, 30 October 2023
  • ...en surface removal]]. It was proposed in 1972 by brothers [[Martin Newell (computer scientist)|Martin Newell]] and [[Dick Newell]], and Tom Sancha, while all t | title = A characterization of ten hidden-surface algorithms ...
    3 KB (444 words) - 01:20, 8 May 2023
  • ...hat is oriented toward the rapid prototyping, testing, and modification of algorithms. To create ANIMAL (AN IMage ALgebra), [[XLISP]] of David Betz was extended ...and parameters applied to the matrix. This mechanism is useful to document algorithms and generate new functions. ...
    2 KB (334 words) - 19:13, 16 July 2024
  • ...is for (low-level) algorithms in [[computer image analysis]] or [[computer graphics]]. ...ld, Morgan Kaufmann Pub, May 2004, (The Morgan Kaufmann Series in Computer Graphics) {{ISBN|1-55860-861-3}} ...
    2 KB (221 words) - 16:17, 12 June 2017
  • {{Short description|Computer graphics lighting effect}} {{about|computer graphics lighting effect|the electron microscope specimen surface feature enhancemen ...
    5 KB (771 words) - 11:25, 14 April 2025
  • ...puter graphics]] to [[rendering (computer graphics)|render]] [[3D computer graphics|3D]] scenes, ...6958/papers/p119-heckbert.pdf Beam tracing polygonal objects]", ''Computer Graphics'' 18(3), 119-127 (1984).</ref> ...
    5 KB (747 words) - 04:09, 14 October 2024
  • ...tracing (graphics)|ray tracing]] that allows for the [[rendering (computer graphics)|rendering]] of "soft" phenomena. ...rays over the light source area. Glossy or blurry [[reflection (computer graphics)|reflections]] and transmissions can be rendered by distributing reflection ...
    4 KB (510 words) - 08:57, 16 April 2020
  • {{short description|Computer graphics rendering technique}} ...ertex lighting]], which calculates illumination at each [[Vertex (computer graphics)|vertex]] of a [[3D model]] and then [[interpolation|interpolates]] the res ...
    6 KB (863 words) - 14:24, 24 June 2025
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