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- {{Short description|Java 3D graphics API}} | name = Java 3D ...8 KB (1,186 words) - 13:33, 1 February 2025
- {{Short description|Open-source 3D rendering engine}} ...e_3D_Engine_OGRE_3D.php Q&A: Steve Streeting On Open Source 3D Engine OGRE 3D], ''Gamasutra''</ref> ...4 KB (556 words) - 00:29, 2 May 2025
- {{Short description|3D graphics API developed by Apple Inc.}} ...book]] version [[System 7.5|7.5]].2 (1996), showing a QuickDraw-3D-based [[3D model]]]] ...9 KB (1,414 words) - 11:17, 29 January 2024
- ...an application development environment.<ref name="j963">{{cite web | title=SCENEGRAPH PROGRAMMING WITH OPENGL | url=http://www.macs.hw.ac.uk/~ruth/year4VEs/Labs0 ...e work on the SGI platform. However, after the first beta release of Cosmo 3D, SGI joined with [[Intel]] and [[IBM]] (and later [[Digital Equipment Corpo ...6 KB (916 words) - 12:34, 27 March 2025
- ...cess-date=February 4, 2020}}</ref> RenderWare was a [[3D computer graphics|3D]] [[Application programming interface|API]] and graphics rendering [[Game e ...nal |last=Guilbert |first=Oskar |date=2004 |title=RenderWare: Speed up the 3D Application Production Pipeline |url=https://diglib.eg.org/handle/10.2312/e ...7 KB (840 words) - 00:40, 2 May 2025
- It was started, just like many other systems, at the end of the scenegraph extinction in 1999 when [[Microsoft]] and [[Silicon Graphics|SGI]]'s [[Fahr [[Category:3D scenegraph APIs]] ...6 KB (767 words) - 16:09, 7 April 2022
- ...l=http://www.sdsc.edu/~nadeau/Talks/NASA_EOSDIS/3djava4.htm |title=3D Java APIs, OpenGL++ |access-date=2008-05-05 |archive-date=2009-06-26 |archive-url=htt The vast majority of applications using 3D systems describe the objects in their "world" in a [[data structure]] known ...9 KB (1,383 words) - 04:18, 30 March 2024
- '''Fahrenheit''' was an effort to create a unified high-level [[API]] for [[3D computer graphics]] to unify [[Direct3D]] and [[OpenGL]]. It was designed p ...rendering steps of the 3D [[rendering pipeline]]. Programs that use these APIs have to supply a considerable amount of code to handle the rest of the pipe ...11 KB (1,695 words) - 10:03, 29 July 2025
- {{Short description|API standard for rendering 3D computer graphics, commonly used in the 1980s–early 1990s}} | domain = [[3D computer graphics]] [[application programming interface]] ...8 KB (1,164 words) - 18:02, 3 June 2025
- {{Short description|3D graphics kernel}} | genre = 3D graphics toolkit ...10 KB (1,518 words) - 18:36, 8 November 2024
- ...neGraph.jpg|thumb|300px|Architecture of ''OpenSceneGraph'', an open-source 3D graphics [[API]] supporting feature-rich and widely adopted scene graph imp ==In games and 3D applications== ...16 KB (2,446 words) - 09:48, 29 September 2025
- ...ive data visualization, virtual learning and problem solving environments, 3D [[wiki]]s, online gaming environments ([[massively multiplayer online role- ...e:Interactive 3D map of same world.jpg|thumb|300px|Real time, interactive, 3D map of this very same world. Change something in the world, the map changes ...14 KB (1,945 words) - 10:14, 22 March 2025
- | name = Irrlicht 3D Engine ...tle=AmigaOS4 port of Irrlicht 1.8.4 – Irrlicht Engine - A free open source 3D engine}}</ref> Sailfish OS via a Qt/QML wrapper, <ref>{{Cite web|url=https: ...16 KB (2,166 words) - 21:22, 3 December 2024
- ...e and cross-platform [[game engine]] for developing [[3D computer graphics|3D]] games written in [[Java (programming language)|Java]].<ref>{{Cite web |ti ...uch of the early work on the API was inspired by David Eberly's C++ book ''3D Game Engine Design''.}} ...21 KB (2,778 words) - 04:37, 5 May 2025
- | genre = [[3D graphics]] '''OpenSceneGraph''' is an [[open-source software|open-source]] 3D graphics [[application programming interface]] (library or framework),<ref ...19 KB (2,458 words) - 14:15, 30 March 2024
- | latest release version = Gamebryo 3D and LightSpeed | ''[[Prince of Persia 3D]]'' || 1999 || Windows, [[Dreamcast]] || [[Mindscape (company)|Mindscape]]| ...15 KB (1,885 words) - 03:21, 31 May 2025