Squirrel (programming language)
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Squirrel is a high level imperative, object-oriented programming language, designed to be a lightweight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games.
MirthKit, a simple toolkit for making and distributing open source, cross-platform 2D games, uses Squirrel for its platform.[1] It is used extensively by
for scripting and was also used in Final Fantasy Crystal Chronicles: My Life as a King.[2][3] It is also used in Left 4 Dead 2, Portal 2 and Thimbleweed Park for scripted events and in NewDark, an unofficial Thief 2: The Metal Age engine update, to facilitate additional, simplified means of scripting mission events, aside of the regular C scripting.[4]
Language features
- Dynamic typing
- Delegation
- Classes, inheritance
- Higher order functions
- Generators
- Cooperative threads (coroutines)
- Tail recursion
- Exception handling
- Automatic memory management (mainly reference counting with backup garbage collector)
- Weak references
- Both compiler and virtual machine fit together in about 7k lines of C++ code
- Optional 16-bit character strings
Syntax
Squirrel uses a C-like syntax, albeit inspired by that of Lua as well.
- Factorial in Squirrel
local function factorial(x) // Getting function which is factorial, then getting value which is x
{
if (x <= 1) { // if x is less than 1
return 1; // then the code will just return 1
}
else { // if that doesn't work
return x * factorial(x-1); // then the code will return x times factorial(x-1)
}
}
- Generators
function not_a_random_number_generator(max) {
local last = 42;
local IM = 139968;
local IA = 3877;
local IC = 29573;
for(;;) { // loops forever
yield (max * (last = (last * IA + IC) % IM) / IM);
}
}
local randtor = not_a_random_number_generator(100);
for(local i = 0; i < 10; i += 1)
print(">"+resume randtor+"\n");
- Classes and inheritance
class BaseVector {
constructor(...)
{
if(vargv.len() >= 3) {
x = vargv[0];
y = vargv[1];
z = vargv[2];
}
}
x = 0;
y = 0;
z = 0;
}
class Vector3 extends BaseVector {
function _add(other)
{
if(other instanceof ::Vector3)
return ::Vector3(x+other.x,y+other.y,z+other.z);
else
throw "wrong parameter";
}
function Print()
{
::print(x+","+y+","+z+"\n");
}
}
local v0 = Vector3(1,2,3)
local v1 = Vector3(11,12,13)
local v2 = v0 + v1;
v2.Print();
Applications
Applications using Squirrel
- Blocks, integrated development environment
- Enduro/X, cluster application server
- Electric Imp, an end-to-end IoT platform[5]
Games using Squirrel
- Alien Swarm[6]
- Antinomy of Common Flowers[7]
- Apex Legends
- Battle Brothers
- Contagion[6]
- Counter Strike: Global Offensive[6]
- CRSED: F.O.A.D.
- Final Fantasy Crystal Chronicles: My Life as a King[2]
- Gothic Online,[8] a mod for Gothic II
- GTA IV's IV-MP[9]
- Left 4 Dead 2[6]
- Liberty Unleashed[10]
- Mafia II's M2-Multiplayer[11]
- Melty Blood: Type Lumina[12]
- Nuclear Dawn[6]
- OpenTTD[13]
- Portal 2[6]
- Shadow Warrior
- Simutrans[14]
- Sonic Unleashed (PS2/Wii)[15]
- SuperTux
- Team Fortress 2[6]
- Thimbleweed Park[16]
- Thief II (unofficial NewDark engine update)[17]
- Titanfall[6]
- Vice City Multiplayer,[18] a mod for Grand Theft Auto: Vice City[19]
- Under Night In-Birth[20]
- War Thunder
- Zero no Tsukaima - Maigo no Period to Ikusen no Symphony (PS2)
- Zero no Tsukaima - Muma ga Tsumugu Yokaze no Nocturne (PS2)
- Zero no Tsukaima - Shou-akuma to Harukaze no Concerto (PS2)
History
The language was made public in 2003 under the zlib/libpng license.[21] In November 2010, the license was changed to the MIT license to enable the project to be hosted on Google Code.[22][23] It is developed and maintained by Alberto Demichelis.
See also
Script error: No such module "Portal".
References
External links
- ↑ MirthKit Developer Wiki Template:Webarchive
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- ↑ Gothic 2 Online
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- ↑ Vice City Multiplayer
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