Visual Concepts: Difference between revisions
imported>GreenC bot Move 1 url. Wayback Medic 2.5 per WP:URLREQ#gamasutra.com |
imported>ScalarFactor Rescuing 3 sources and tagging 0 as dead.) #IABot (v2.0.9.5 |
||
| Line 25: | Line 25: | ||
== History == | == History == | ||
[[File:Visual Concepts.svg|thumb|left|100px|Logo used until 2018]] | [[File:Visual Concepts.svg|thumb|left|100px|Logo used until 2018]] | ||
Visual Concepts was founded in 1988 by [[Video game programmer|programmer]] Scott Patterson and brothers Greg and Jeff Thomas, and was originally based in a small office above a bank in [[Novato, California]].<ref>{{cite web |url=https://bleacherreport.com/articles/2796233-inside-nba2ks-journey-to-the-top-of-sports-gaming |title=Inside NBA 2K's Journey to the Top of Sports Gaming |first=Patrick |last=Hruby |date=September 18, 2018 |website=[[Bleacher Report]] |access-date=December 10, 2018 |archive-url=https://web.archive.org/web/20181214065406/https://bleacherreport.com/articles/2796233-inside-nba2ks-journey-to-the-top-of-sports-gaming |archive-date=December 14, 2018 |url-status=live }}</ref> On January 25, 1995, Electronic Arts announced that they had acquired a stake in the company.<ref>{{cite | Visual Concepts was founded in 1988 by [[Video game programmer|programmer]] Scott Patterson and brothers Greg and Jeff Thomas, and was originally based in a small office above a bank in [[Novato, California]].<ref>{{cite web |url=https://bleacherreport.com/articles/2796233-inside-nba2ks-journey-to-the-top-of-sports-gaming |title=Inside NBA 2K's Journey to the Top of Sports Gaming |first=Patrick |last=Hruby |date=September 18, 2018 |website=[[Bleacher Report]] |access-date=December 10, 2018 |archive-url=https://web.archive.org/web/20181214065406/https://bleacherreport.com/articles/2796233-inside-nba2ks-journey-to-the-top-of-sports-gaming |archive-date=December 14, 2018 |url-status=live }}</ref> On January 25, 1995, Electronic Arts announced that they had acquired a stake in the company.<ref>{{cite press release |url=http://www.thefreelibrary.com/Electronic+Arts+takes+equity+stake+in+leading+software+developer,...-a016231665 |title=Electronic Arts takes equity stake in leading software developer, Visual Concepts Entertainment. |publisher=The Free Library |date=January 25, 1995 |agency=[[Business Wire]] |access-date=June 22, 2018|archive-url=https://web.archive.org/web/20180622111435/https://www.thefreelibrary.com/Electronic+Arts+takes+equity+stake+in+leading+software+developer,...-a016231665 |archive-date=June 22, 2018 |url-status=dead }}</ref> In September 1997, [[Sega]] announced their intentions to acquire the company; the deal was closed on May 18, 1999, and Visual Concepts switched ownership for an undisclosed sum.<ref>{{cite web |url=https://www.gamespot.com/articles/sega-to-acquire-visual-concepts/1100-2451359/ |title=Sega to Acquire Visual Concepts |first=Sam |last=Kennedy |date=May 15, 1999 |website=[[GameSpot]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218024116/https://www.gamespot.com/articles/sega-to-acquire-visual-concepts/1100-2451359/ |archive-date=February 18, 2018 |url-status=live }}</ref> | ||
Following a June 2004 deal between Sega and [[Take-Two Interactive]], wherein the two would co-publish and distribute titles in Visual Concepts' [[ESPN]]-based game series,<ref>{{cite web |url=http://www.ign.com/articles/2004/06/08/take-two-takes-sega-sports |title=Take-Two Takes SEGA Sports |first=David |last=Adams |date=June 8, 2004 |website=[[IGN]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218024443/http://www.ign.com/articles/2004/06/08/take-two-takes-sega-sports |archive-date=February 18, 2018 |url-status=live }}</ref> rumors started spreading in December 2004, which suggested that Take-Two Interactive was planning to acquire Visual Concepts from Sega.<ref>{{cite web |url=https://www.gamespot.com/articles/take-two-taking-over-visual-concepts/1100-6115592/ |title=Take-Two taking over Visual Concepts? |first=Tor |last=Thorsen |date=December 23, 2004 |website=[[GameSpot]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218024335/https://www.gamespot.com/articles/take-two-taking-over-visual-concepts/1100-6115592/ |archive-date=February 18, 2018 |url-status=live }}</ref><ref>{{cite web |url=https://www.videogamer.com/news/take-two-to-purchase-visual-concepts |title=Take-Two to purchase Visual Concepts? |first=Tom |last=Orry |date=December 24, 2004 |website=VideoGamer.com |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218090413/https://www.videogamer.com/news/take-two-to-purchase-visual-concepts |archive-date=February 18, 2018 |url-status=live }}</ref> On January 24, 2005, Take-Two Interactive announced to have completed a transaction of {{US$|24 million|link=yes}} to Sega for the acquisition of Visual Concepts, its subsidiary [[Kush Games]], and the [[intellectual property]] to the ''2K'' franchise.<ref>{{cite web |url=https://www.gamespot.com/articles/sega-officially-out-of-the-sports-game/1100-6117016/ |title=Sega officially out of the sports game |first=Curt |last=Feldman |date=January 24, 2005 |website=[[GameSpot]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20171014034622/https://www.gamespot.com/articles/sega-officially-out-of-the-sports-game/1100-6117016/ |archive-date=October 14, 2017 |url-status=live }}</ref><ref>{{cite web |url=http://www.ign.com/articles/2005/01/25/take-two-buys-visual-concepts |title=Take Two Buys Visual Concepts |first=David |last=Adams |date=January 24, 2005 |website=[[IGN]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180204001234/http://www.ign.com/articles/2005/01/25/take-two-buys-visual-concepts |archive-date=February 4, 2018 |url-status=live }}</ref> The publisher's 2006 [[Form 10-K]] filing later showed that a total of {{US$|32.2 million}} had been paid to Sega for the acquisition of Visual Concepts and affiliated properties by January 2006.<ref>{{cite web |url=https://www.gamespot.com/articles/take-two-reveals-acquisition-prices-hints-at-future-lawsuits/1100-6143447/ |title=Take-Two reveals acquisition prices, hints at future lawsuits |first=Brendan |last=Sinclair |date=January 31, 2006 |website=[[GameSpot]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20170226001336/http://www.gamespot.com/articles/take-two-reveals-acquisition-prices-hints-at-future-lawsuits/1100-6143447/ |archive-date=February 26, 2017 |url-status=live }}</ref> On January 25, 2005, the day following the acquisition, Take-Two Interactive announced their new publishing label, [[2K (company)|2K]], which would henceforth manage Visual Concepts and Kush Games.<ref>{{cite web |url=https://www.gamedeveloper.com/game-platforms/take-two-acquires-visual-concepts-announces-2k-games-brand |title=Take-Two Acquires Visual Concepts, Announces 2K Games Brand |first=David |last=Jenkins |date=January 25, 2005 |website=[[Gamasutra]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180204070208/https://www.gamasutra.com/view/news/95818/TakeTwo_Acquires_Visual_Concepts_Announces_2K_Games_Brand.php |archive-date=February 4, 2018 |url-status=live }}</ref> | Following a June 2004 deal between Sega and [[Take-Two Interactive]], wherein the two would co-publish and distribute titles in Visual Concepts' [[ESPN]]-based game series,<ref>{{cite web |url=http://www.ign.com/articles/2004/06/08/take-two-takes-sega-sports |title=Take-Two Takes SEGA Sports |first=David |last=Adams |date=June 8, 2004 |website=[[IGN]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218024443/http://www.ign.com/articles/2004/06/08/take-two-takes-sega-sports |archive-date=February 18, 2018 |url-status=live }}</ref> rumors started spreading in December 2004, which suggested that Take-Two Interactive was planning to acquire Visual Concepts from Sega.<ref>{{cite web |url=https://www.gamespot.com/articles/take-two-taking-over-visual-concepts/1100-6115592/ |title=Take-Two taking over Visual Concepts? |first=Tor |last=Thorsen |date=December 23, 2004 |website=[[GameSpot]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218024335/https://www.gamespot.com/articles/take-two-taking-over-visual-concepts/1100-6115592/ |archive-date=February 18, 2018 |url-status=live }}</ref><ref>{{cite web |url=https://www.videogamer.com/news/take-two-to-purchase-visual-concepts |title=Take-Two to purchase Visual Concepts? |first=Tom |last=Orry |date=December 24, 2004 |website=VideoGamer.com |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218090413/https://www.videogamer.com/news/take-two-to-purchase-visual-concepts |archive-date=February 18, 2018 |url-status=live }}</ref> On January 24, 2005, Take-Two Interactive announced to have completed a transaction of {{US$|24 million|link=yes}} to Sega for the acquisition of Visual Concepts, its subsidiary [[Kush Games]], and the [[intellectual property]] to the ''2K'' franchise.<ref>{{cite web |url=https://www.gamespot.com/articles/sega-officially-out-of-the-sports-game/1100-6117016/ |title=Sega officially out of the sports game |first=Curt |last=Feldman |date=January 24, 2005 |website=[[GameSpot]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20171014034622/https://www.gamespot.com/articles/sega-officially-out-of-the-sports-game/1100-6117016/ |archive-date=October 14, 2017 |url-status=live }}</ref><ref>{{cite web |url=http://www.ign.com/articles/2005/01/25/take-two-buys-visual-concepts |title=Take Two Buys Visual Concepts |first=David |last=Adams |date=January 24, 2005 |website=[[IGN]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180204001234/http://www.ign.com/articles/2005/01/25/take-two-buys-visual-concepts |archive-date=February 4, 2018 |url-status=live }}</ref> The publisher's 2006 [[Form 10-K]] filing later showed that a total of {{US$|32.2 million}} had been paid to Sega for the acquisition of Visual Concepts and affiliated properties by January 2006.<ref>{{cite web |url=https://www.gamespot.com/articles/take-two-reveals-acquisition-prices-hints-at-future-lawsuits/1100-6143447/ |title=Take-Two reveals acquisition prices, hints at future lawsuits |first=Brendan |last=Sinclair |date=January 31, 2006 |website=[[GameSpot]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20170226001336/http://www.gamespot.com/articles/take-two-reveals-acquisition-prices-hints-at-future-lawsuits/1100-6143447/ |archive-date=February 26, 2017 |url-status=live }}</ref> On January 25, 2005, the day following the acquisition, Take-Two Interactive announced their new publishing label, [[2K (company)|2K]], which would henceforth manage Visual Concepts and Kush Games.<ref>{{cite web |url=https://www.gamedeveloper.com/game-platforms/take-two-acquires-visual-concepts-announces-2k-games-brand |title=Take-Two Acquires Visual Concepts, Announces 2K Games Brand |first=David |last=Jenkins |date=January 25, 2005 |website=[[Gamasutra]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180204070208/https://www.gamasutra.com/view/news/95818/TakeTwo_Acquires_Visual_Concepts_Announces_2K_Games_Brand.php |archive-date=February 4, 2018 |url-status=live }}</ref> | ||
| Line 31: | Line 31: | ||
A March 2009 research study on [[Metacritic]] scores, conducted by [[GameQuarry]], ranked Visual Concepts as the number one "most consistent" video game developer on the [[review aggregator]] website, with 50 out of their 72 games at the time having received an aggregated review score of 80/100 or higher.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/visual-concepts-most-consistent-developer |title=Visual Concepts 'most consistent' developer |first=Phil |last=Elliott |date=March 17, 2009 |website=[[GamesIndustry.biz]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218090126/https://www.gamesindustry.biz/articles/visual-concepts-most-consistent-developer |archive-date=February 18, 2018 |url-status=live }}</ref> In August 2010, Visual Concepts laid off 30 employees due to "the need for resource alignment and better efficiency".<ref>{{cite web |url=https://www.gamasutra.com/view/news/120742/NBA_2K11_Developer_Visual_Concepts_Lays_Off_30_Employees.php |title=''NBA 2K11'' Developer Visual Concepts Lays Off 30 Employees |first=Colette |last=Bennett |date=August 16, 2010 |website=[[Gamasutra]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218024157/https://www.gamasutra.com/view/news/120742/NBA_2K11_Developer_Visual_Concepts_Lays_Off_30_Employees.php |archive-date=February 18, 2018 |url-status=dead }}</ref> In December 2018, at [[The Game Awards 2018]], Greg Thomas was honored with the "Industry Icon" award for his 30-year services with Visual Concepts.<ref name="tga" /> | A March 2009 research study on [[Metacritic]] scores, conducted by [[GameQuarry]], ranked Visual Concepts as the number one "most consistent" video game developer on the [[review aggregator]] website, with 50 out of their 72 games at the time having received an aggregated review score of 80/100 or higher.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/visual-concepts-most-consistent-developer |title=Visual Concepts 'most consistent' developer |first=Phil |last=Elliott |date=March 17, 2009 |website=[[GamesIndustry.biz]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218090126/https://www.gamesindustry.biz/articles/visual-concepts-most-consistent-developer |archive-date=February 18, 2018 |url-status=live }}</ref> In August 2010, Visual Concepts laid off 30 employees due to "the need for resource alignment and better efficiency".<ref>{{cite web |url=https://www.gamasutra.com/view/news/120742/NBA_2K11_Developer_Visual_Concepts_Lays_Off_30_Employees.php |title=''NBA 2K11'' Developer Visual Concepts Lays Off 30 Employees |first=Colette |last=Bennett |date=August 16, 2010 |website=[[Gamasutra]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218024157/https://www.gamasutra.com/view/news/120742/NBA_2K11_Developer_Visual_Concepts_Lays_Off_30_Employees.php |archive-date=February 18, 2018 |url-status=dead }}</ref> In December 2018, at [[The Game Awards 2018]], Greg Thomas was honored with the "Industry Icon" award for his 30-year services with Visual Concepts.<ref name="tga" /> | ||
2K acquired HookBang's game division, which had worked with Visual Concepts on the ''NBA 2K'' games previously, in March 2021. The division was rebranded as Visual Concepts Austin to continue to support Visual Concepts.<ref name="gibiz hookbang">{{cite web | url = https://www.gamesindustry.biz/articles/2021-03-23-2k-acquires-hookbang-games-business | title = 2K acquires HookBang games business | first = Brendan | last= Sinclair | date = March 23, 2021 | accessdate = March 23, 2021 | work = [[GamesIndustry.biz]] }}</ref> In February 2024, an unknown number of employees at Visual Concepts Austin were affected by layoffs.<ref>{{Cite news |last=Kennedy |first=Victoria |date=2024-02-07 |title=Layoffs hit WWE, Lego 2K Drive studio Visual Concepts Austin |url=https://www.eurogamer.net/layoffs-hit-wwe-lego-2k-drive-studio-visual-concepts-austin |access-date=2024-03-05 |work=Eurogamer.net |language=en}}</ref> | 2K acquired HookBang's game division, which had worked with Visual Concepts on the ''NBA 2K'' games previously, in March 2021. The division was rebranded as Visual Concepts Austin to continue to support Visual Concepts.<ref name="gibiz hookbang">{{cite web | url = https://www.gamesindustry.biz/articles/2021-03-23-2k-acquires-hookbang-games-business | title = 2K acquires HookBang games business | first = Brendan | last = Sinclair | date = March 23, 2021 | accessdate = March 23, 2021 | work = [[GamesIndustry.biz]] | archive-date = March 23, 2021 | archive-url = https://web.archive.org/web/20210323180722/https://www.gamesindustry.biz/articles/2021-03-23-2k-acquires-hookbang-games-business | url-status = live }}</ref> In February 2024, an unknown number of employees at Visual Concepts Austin were affected by layoffs.<ref>{{Cite news |last=Kennedy |first=Victoria |date=2024-02-07 |title=Layoffs hit WWE, Lego 2K Drive studio Visual Concepts Austin |url=https://www.eurogamer.net/layoffs-hit-wwe-lego-2k-drive-studio-visual-concepts-austin |access-date=2024-03-05 |work=Eurogamer.net |language=en}}</ref> | ||
== Games developed == | == Games developed == | ||
| Line 117: | Line 117: | ||
|- | |- | ||
| ''[[Madden NFL '96]]'' | | ''[[Madden NFL '96]]'' | ||
| PlayStation (cancelled)<ref>{{Cite web |date=August 8, 2008 |title=IGN Presents the History of Madden |url=http://retro.ign.com/articles/896/896893p3.html |access-date=2011-05-17 |website=[[IGN]]}}</ref><ref>{{Cite web |title=PlayStationMuseum.com - Madden 96 |url=http://www.playstationmuseum.com/Games/GRAVEYARD/BTA-018.htm |url-status=dead |archive-url=https://web.archive.org/web/20110722143623/http://www.playstationmuseum.com/Games/GRAVEYARD/BTA-018.htm |archive-date=2011-07-22 |access-date=2011-05-17 |website=PlayStation Museum}}</ref><ref>{{Cite magazine |last=David Short |date=March 1996 |title=Madden '96 in '97? |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |issue=80 |page=121}}</ref> | | PlayStation (cancelled)<ref>{{Cite web |date=August 8, 2008 |title=IGN Presents the History of Madden |url=http://retro.ign.com/articles/896/896893p3.html |access-date=2011-05-17 |website=[[IGN]] |archive-date=August 17, 2012 |archive-url=https://web.archive.org/web/20120817022118/http://retro.ign.com/articles/896/896893p3.html |url-status=live }}</ref><ref>{{Cite web |title=PlayStationMuseum.com - Madden 96 |url=http://www.playstationmuseum.com/Games/GRAVEYARD/BTA-018.htm |url-status=dead |archive-url=https://web.archive.org/web/20110722143623/http://www.playstationmuseum.com/Games/GRAVEYARD/BTA-018.htm |archive-date=2011-07-22 |access-date=2011-05-17 |website=PlayStation Museum}}</ref><ref>{{Cite magazine |last=David Short |date=March 1996 |title=Madden '96 in '97? |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |issue=80 |page=121}}</ref> | ||
|- | |- | ||
| 1996 | | 1996 | ||
| Line 437: | Line 437: | ||
| Microsoft Windows, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S | | Microsoft Windows, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S | ||
|- | |- | ||
| ''[[NBA 2K25]]''<ref>{{cite web|last=Dinsdale|first=Ryan|title=NBA 2K25 Puts NBA Champ Jayson Tatum and WNBA Champ A'ja Wilson on Cover, Launches September|url=https://www.ign.com/articles/nba-2k25-cover-star-jayson-tatum-aja-wilson-release-date|website=[[IGN]]|date=July 10, 2024|access-date=July 10, 2024}}</ref> | | ''[[NBA 2K25]]''<ref>{{cite web|last=Dinsdale|first=Ryan|title=NBA 2K25 Puts NBA Champ Jayson Tatum and WNBA Champ A'ja Wilson on Cover, Launches September|url=https://www.ign.com/articles/nba-2k25-cover-star-jayson-tatum-aja-wilson-release-date|website=[[IGN]]|date=July 10, 2024|access-date=July 10, 2024|archive-date=September 18, 2024|archive-url=https://web.archive.org/web/20240918161623/https://www.ign.com/articles/nba-2k25-cover-star-jayson-tatum-aja-wilson-release-date|url-status=live}}</ref> | ||
| Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S | | Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S | ||
|} | |} | ||
Latest revision as of 18:17, 6 June 2025
Template:Short description Template:Use American English Template:Use mdy dates Script error: No such module "Infobox".Template:Template otherTemplate:Main otherScript error: No such module "Check for clobbered parameters".Script error: No such module "Check for unknown parameters".
Visual Concepts Entertainment is an American video game developer based in Novato, California. Founded in May 1988, the company is best known for developing sports games in the 2K franchise, most recently NBA 2K and WWE 2K, and previously NFL 2K. Visual Concepts was acquired by Sega in May 1999 and sold to Take-Two Interactive in January 2005. The acquisition of the company led Take-Two Interactive to open their 2K label which Visual Concepts became part of, on the day following the acquisition. As of December 2018, the company employs more than 350 people.[1]
History
Visual Concepts was founded in 1988 by programmer Scott Patterson and brothers Greg and Jeff Thomas, and was originally based in a small office above a bank in Novato, California.[2] On January 25, 1995, Electronic Arts announced that they had acquired a stake in the company.[3] In September 1997, Sega announced their intentions to acquire the company; the deal was closed on May 18, 1999, and Visual Concepts switched ownership for an undisclosed sum.[4]
Following a June 2004 deal between Sega and Take-Two Interactive, wherein the two would co-publish and distribute titles in Visual Concepts' ESPN-based game series,[5] rumors started spreading in December 2004, which suggested that Take-Two Interactive was planning to acquire Visual Concepts from Sega.[6][7] On January 24, 2005, Take-Two Interactive announced to have completed a transaction of Template:US$ to Sega for the acquisition of Visual Concepts, its subsidiary Kush Games, and the intellectual property to the 2K franchise.[8][9] The publisher's 2006 Form 10-K filing later showed that a total of Template:US$ had been paid to Sega for the acquisition of Visual Concepts and affiliated properties by January 2006.[10] On January 25, 2005, the day following the acquisition, Take-Two Interactive announced their new publishing label, 2K, which would henceforth manage Visual Concepts and Kush Games.[11]
A March 2009 research study on Metacritic scores, conducted by GameQuarry, ranked Visual Concepts as the number one "most consistent" video game developer on the review aggregator website, with 50 out of their 72 games at the time having received an aggregated review score of 80/100 or higher.[12] In August 2010, Visual Concepts laid off 30 employees due to "the need for resource alignment and better efficiency".[13] In December 2018, at The Game Awards 2018, Greg Thomas was honored with the "Industry Icon" award for his 30-year services with Visual Concepts.[1]
2K acquired HookBang's game division, which had worked with Visual Concepts on the NBA 2K games previously, in March 2021. The division was rebranded as Visual Concepts Austin to continue to support Visual Concepts.[14] In February 2024, an unknown number of employees at Visual Concepts Austin were affected by layoffs.[15]
Games developed
1989–2004
2005–present
| Year | Title | Platform(s) | Notes |
|---|---|---|---|
| 2005 | College Hoops 2K6 | PlayStation 2, Xbox, Xbox 360 | |
| Major League Baseball 2K5 | PlayStation 2, Xbox | Assisted Kush Games | |
| Major League Baseball 2K5: World Series Edition | |||
| NBA 2K6 | PlayStation 2, Xbox, Xbox 360 | ||
| NHL 2K6 | Assisted Kush Games | ||
| 2006 | College Hoops 2K7 | PlayStation 2, PlayStation 3, Xbox, Xbox 360 | |
| Major League Baseball 2K6 | GameCube, PlayStation 2, PlayStation Portable, Xbox, Xbox 360 | Assisted Kush Games | |
| NBA 2K7 | PlayStation 2, PlayStation 3, Xbox, Xbox 360 | ||
| NHL 2K7 | Assisted Kush Games | ||
| 2007 | All-Pro Football 2K8 | PlayStation 3, Xbox 360 | |
| College Hoops 2K8 | PlayStation 2, PlayStation 3, Xbox 360 | ||
| Fantastic Four: Rise of the Silver Surfer | PlayStation 3, Xbox 360 | ||
| Major League Baseball 2K7 | PlayStation 2, PlayStation 3, PlayStation Portable, Xbox, Xbox 360 | Assisted Kush Games | |
| NBA 2K8 | PlayStation 2, PlayStation 3, Xbox 360 | ||
| NHL 2K8 | Assisted 2K Los Angeles | ||
| The Bigs | PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360 | Assisted Blue Castle Games | |
| 2008 | Major League Baseball 2K8 | PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360 | Assisted 2K Los Angeles |
| NBA 2K9 | Microsoft Windows, PlayStation 2, PlayStation 3, Xbox 360 | ||
| NHL 2K9 | PlayStation 2, PlayStation 3, Wii, Xbox 360 | ||
| 2009 | Major League Baseball 2K9 | Microsoft Windows, PlayStation 2, PlayStation 3, Xbox 360 | |
| NBA 2K10 | Microsoft Windows, PlayStation 2, PlayStation 3, Wii, Xbox 360 | ||
| NBA 2K10: Draft Combine | PlayStation 3, Xbox 360 | ||
| NHL 2K10 | PlayStation 2, PlayStation 3, Wii, Xbox 360 | ||
| 2010 | Major League Baseball 2K10 | Microsoft Windows, PlayStation 3, Xbox 360 | |
| NBA 2K11 | Microsoft Windows, PlayStation 2, PlayStation 3, Wii, Xbox 360 | ||
| NHL 2K11 | Wii | ||
| 2011 | Major League Baseball 2K11 | Microsoft Windows, PlayStation 3, Wii, Xbox 360 | |
| NBA 2K12 | |||
| 2012 | Major League Baseball 2K12 | Microsoft Windows, PlayStation 3, Xbox 360 | |
| MyNBA 2K | Android, iOS | ||
| NBA 2K13 | Microsoft Windows, PlayStation 3, Wii U, Xbox 360 | ||
| NBA 2K MyLife | Facebook Platform | ||
| 2013 | Major League Baseball 2K13 | PlayStation 3, Xbox 360 | |
| NBA 2K14 | Android, Fire OS, iOS, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | ||
| WWE 2K14 | PlayStation 3, Xbox 360 | Assisted Yuke's | |
| 2014 | NBA 2K15 | Android, Fire OS, iOS, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | |
| NHL 2K | Android, iOS | Assisted Virtuos | |
| WWE 2K15 | Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | Assisted Yuke's | |
| 2015 | NBA 2K16 | Android, iOS, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | |
| WWE 2K16 | Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | Assisted Yuke's | |
| 2016 | NBA 2K17 | Android, iOS, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | |
| NBA 2K17: The Prelude | PlayStation 4, Xbox One | ||
| NBA 2KVR Experience | Android, Microsoft Windows, PlayStation 4 | Assisted Specular Interactive | |
| WWE 2K17 | Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | Assisted Yuke's | |
| 2017 | NBA 2K18 | Android, iOS, Microsoft Windows, Nintendo Switch, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | |
| NBA 2K18: The Prelude | PlayStation 4, Xbox One | ||
| WWE 2K18 | Microsoft Windows, PlayStation 4, Xbox One | Assisted Yuke's | |
| 2018 | NBA 2K19 | Android, iOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One | |
| NBA 2K19: The Prelude | PlayStation 4, Xbox One | ||
| WWE 2K19 | Microsoft Windows, PlayStation 4, Xbox One | Assisted Yuke's | |
| 2019 | NBA 2K20 | Stadia, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One | |
| WWE 2K20 | Microsoft Windows, PlayStation 4, Xbox One | ||
| 2020 | NBA 2K21 | Stadia, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S | |
| 2021 | NBA 2K22 | Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S | |
| 2022 | WWE 2K22 | Microsoft Windows, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S | |
| NBA 2K23 | Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S | ||
| 2023 | WWE 2K23 | Microsoft Windows, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S | |
| Lego 2K Drive | Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S | ||
| NBA 2K24 | |||
| 2024 | WWE 2K24 | Microsoft Windows, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S | |
| NBA 2K25[20] | Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S |
References
External links
Template:Take-Two Interactive Template:Sega Sammy Holdings Template:Authority control
- ↑ a b Script error: No such module "citation/CS1".Template:Cbignore
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Template:Cite magazine
- ↑ Script error: No such module "citation/CS1".
- Pages with script errors
- Pages with broken file links
- 1988 establishments in California
- 1999 mergers and acquisitions
- 2005 mergers and acquisitions
- 2K (company)
- American companies established in 1988
- Companies based in Marin County, California
- Novato, California
- Software companies based in the San Francisco Bay Area
- Take-Two Interactive divisions and subsidiaries
- Video game companies based in California
- Video game companies established in 1988
- Video game development companies