Visual Concepts: Difference between revisions

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== History ==
== History ==
[[File:Visual Concepts.svg|thumb|left|100px|Logo used until 2018]]
[[File:Visual Concepts.svg|thumb|left|100px|Logo used until 2018]]
Visual Concepts was founded in 1988 by [[Video game programmer|programmer]] Scott Patterson and brothers Greg and Jeff Thomas, and was originally based in a small office above a bank in [[Novato, California]].<ref>{{cite web |url=https://bleacherreport.com/articles/2796233-inside-nba2ks-journey-to-the-top-of-sports-gaming |title=Inside NBA 2K's Journey to the Top of Sports Gaming |first=Patrick |last=Hruby |date=September 18, 2018 |website=[[Bleacher Report]] |access-date=December 10, 2018 |archive-url=https://web.archive.org/web/20181214065406/https://bleacherreport.com/articles/2796233-inside-nba2ks-journey-to-the-top-of-sports-gaming |archive-date=December 14, 2018 |url-status=live }}</ref> On January 25, 1995, Electronic Arts announced that they had acquired a stake in the company.<ref>{{cite web |url=http://www.thefreelibrary.com/Electronic+Arts+takes+equity+stake+in+leading+software+developer,...-a016231665 |title=Electronic Arts takes equity stake in leading software developer, Visual Concepts Entertainment. |publisher=The Free Library |date=January 25, 1995 |author=Business Wire |access-date=June 22, 2018 |archive-url=https://web.archive.org/web/20180622111435/https://www.thefreelibrary.com/Electronic+Arts+takes+equity+stake+in+leading+software+developer,...-a016231665 |archive-date=June 22, 2018 |url-status=live }}</ref> In September 1997, [[Sega]] announced their intentions to acquire the company; the deal was closed on May 18, 1999, and Visual Concepts switched ownership for an undisclosed sum.<ref>{{cite web |url=https://www.gamespot.com/articles/sega-to-acquire-visual-concepts/1100-2451359/ |title=Sega to Acquire Visual Concepts |first=Sam |last=Kennedy |date=May 15, 1999 |website=[[GameSpot]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218024116/https://www.gamespot.com/articles/sega-to-acquire-visual-concepts/1100-2451359/ |archive-date=February 18, 2018 |url-status=live }}</ref>
Visual Concepts was founded in 1988 by [[Video game programmer|programmer]] Scott Patterson and brothers Greg and Jeff Thomas, and was originally based in a small office above a bank in [[Novato, California]].<ref>{{cite web |url=https://bleacherreport.com/articles/2796233-inside-nba2ks-journey-to-the-top-of-sports-gaming |title=Inside NBA 2K's Journey to the Top of Sports Gaming |first=Patrick |last=Hruby |date=September 18, 2018 |website=[[Bleacher Report]] |access-date=December 10, 2018 |archive-url=https://web.archive.org/web/20181214065406/https://bleacherreport.com/articles/2796233-inside-nba2ks-journey-to-the-top-of-sports-gaming |archive-date=December 14, 2018 |url-status=live }}</ref> On January 25, 1995, Electronic Arts announced that they had acquired a stake in the company.<ref>{{cite press release |url=http://www.thefreelibrary.com/Electronic+Arts+takes+equity+stake+in+leading+software+developer,...-a016231665 |title=Electronic Arts takes equity stake in leading software developer, Visual Concepts Entertainment. |publisher=The Free Library |date=January 25, 1995 |agency=[[Business Wire]] |access-date=June 22, 2018|archive-url=https://web.archive.org/web/20180622111435/https://www.thefreelibrary.com/Electronic+Arts+takes+equity+stake+in+leading+software+developer,...-a016231665 |archive-date=June 22, 2018 |url-status=dead }}</ref> In September 1997, [[Sega]] announced their intentions to acquire the company; the deal was closed on May 18, 1999, and Visual Concepts switched ownership for an undisclosed sum.<ref>{{cite web |url=https://www.gamespot.com/articles/sega-to-acquire-visual-concepts/1100-2451359/ |title=Sega to Acquire Visual Concepts |first=Sam |last=Kennedy |date=May 15, 1999 |website=[[GameSpot]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218024116/https://www.gamespot.com/articles/sega-to-acquire-visual-concepts/1100-2451359/ |archive-date=February 18, 2018 |url-status=live }}</ref>


Following a June 2004 deal between Sega and [[Take-Two Interactive]], wherein the two would co-publish and distribute titles in Visual Concepts' [[ESPN]]-based game series,<ref>{{cite web |url=http://www.ign.com/articles/2004/06/08/take-two-takes-sega-sports |title=Take-Two Takes SEGA Sports |first=David |last=Adams |date=June 8, 2004 |website=[[IGN]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218024443/http://www.ign.com/articles/2004/06/08/take-two-takes-sega-sports |archive-date=February 18, 2018 |url-status=live }}</ref> rumors started spreading in December 2004, which suggested that Take-Two Interactive was planning to acquire Visual Concepts from Sega.<ref>{{cite web |url=https://www.gamespot.com/articles/take-two-taking-over-visual-concepts/1100-6115592/ |title=Take-Two taking over Visual Concepts? |first=Tor |last=Thorsen |date=December 23, 2004 |website=[[GameSpot]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218024335/https://www.gamespot.com/articles/take-two-taking-over-visual-concepts/1100-6115592/ |archive-date=February 18, 2018 |url-status=live }}</ref><ref>{{cite web |url=https://www.videogamer.com/news/take-two-to-purchase-visual-concepts |title=Take-Two to purchase Visual Concepts? |first=Tom |last=Orry |date=December 24, 2004 |website=VideoGamer.com |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218090413/https://www.videogamer.com/news/take-two-to-purchase-visual-concepts |archive-date=February 18, 2018 |url-status=live }}</ref> On January 24, 2005, Take-Two Interactive announced to have completed a transaction of {{US$|24&nbsp;million|link=yes}} to Sega for the acquisition of Visual Concepts, its subsidiary [[Kush Games]], and the [[intellectual property]] to the ''2K'' franchise.<ref>{{cite web |url=https://www.gamespot.com/articles/sega-officially-out-of-the-sports-game/1100-6117016/ |title=Sega officially out of the sports game |first=Curt |last=Feldman |date=January 24, 2005 |website=[[GameSpot]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20171014034622/https://www.gamespot.com/articles/sega-officially-out-of-the-sports-game/1100-6117016/ |archive-date=October 14, 2017 |url-status=live }}</ref><ref>{{cite web |url=http://www.ign.com/articles/2005/01/25/take-two-buys-visual-concepts |title=Take Two Buys Visual Concepts |first=David |last=Adams |date=January 24, 2005 |website=[[IGN]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180204001234/http://www.ign.com/articles/2005/01/25/take-two-buys-visual-concepts |archive-date=February 4, 2018 |url-status=live }}</ref> The publisher's 2006 [[Form 10-K]] filing later showed that a total of {{US$|32.2&nbsp;million}} had been paid to Sega for the acquisition of Visual Concepts and affiliated properties by January 2006.<ref>{{cite web |url=https://www.gamespot.com/articles/take-two-reveals-acquisition-prices-hints-at-future-lawsuits/1100-6143447/ |title=Take-Two reveals acquisition prices, hints at future lawsuits |first=Brendan |last=Sinclair |date=January 31, 2006 |website=[[GameSpot]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20170226001336/http://www.gamespot.com/articles/take-two-reveals-acquisition-prices-hints-at-future-lawsuits/1100-6143447/ |archive-date=February 26, 2017 |url-status=live }}</ref> On January 25, 2005, the day following the acquisition, Take-Two Interactive announced their new publishing label, [[2K (company)|2K]], which would henceforth manage Visual Concepts and Kush Games.<ref>{{cite web |url=https://www.gamedeveloper.com/game-platforms/take-two-acquires-visual-concepts-announces-2k-games-brand |title=Take-Two Acquires Visual Concepts, Announces 2K Games Brand |first=David |last=Jenkins |date=January 25, 2005 |website=[[Gamasutra]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180204070208/https://www.gamasutra.com/view/news/95818/TakeTwo_Acquires_Visual_Concepts_Announces_2K_Games_Brand.php |archive-date=February 4, 2018 |url-status=live }}</ref>
Following a June 2004 deal between Sega and [[Take-Two Interactive]], wherein the two would co-publish and distribute titles in Visual Concepts' [[ESPN]]-based game series,<ref>{{cite web |url=http://www.ign.com/articles/2004/06/08/take-two-takes-sega-sports |title=Take-Two Takes SEGA Sports |first=David |last=Adams |date=June 8, 2004 |website=[[IGN]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218024443/http://www.ign.com/articles/2004/06/08/take-two-takes-sega-sports |archive-date=February 18, 2018 |url-status=live }}</ref> rumors started spreading in December 2004, which suggested that Take-Two Interactive was planning to acquire Visual Concepts from Sega.<ref>{{cite web |url=https://www.gamespot.com/articles/take-two-taking-over-visual-concepts/1100-6115592/ |title=Take-Two taking over Visual Concepts? |first=Tor |last=Thorsen |date=December 23, 2004 |website=[[GameSpot]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218024335/https://www.gamespot.com/articles/take-two-taking-over-visual-concepts/1100-6115592/ |archive-date=February 18, 2018 |url-status=live }}</ref><ref>{{cite web |url=https://www.videogamer.com/news/take-two-to-purchase-visual-concepts |title=Take-Two to purchase Visual Concepts? |first=Tom |last=Orry |date=December 24, 2004 |website=VideoGamer.com |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218090413/https://www.videogamer.com/news/take-two-to-purchase-visual-concepts |archive-date=February 18, 2018 |url-status=live }}</ref> On January 24, 2005, Take-Two Interactive announced to have completed a transaction of {{US$|24&nbsp;million|link=yes}} to Sega for the acquisition of Visual Concepts, its subsidiary [[Kush Games]], and the [[intellectual property]] to the ''2K'' franchise.<ref>{{cite web |url=https://www.gamespot.com/articles/sega-officially-out-of-the-sports-game/1100-6117016/ |title=Sega officially out of the sports game |first=Curt |last=Feldman |date=January 24, 2005 |website=[[GameSpot]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20171014034622/https://www.gamespot.com/articles/sega-officially-out-of-the-sports-game/1100-6117016/ |archive-date=October 14, 2017 |url-status=live }}</ref><ref>{{cite web |url=http://www.ign.com/articles/2005/01/25/take-two-buys-visual-concepts |title=Take Two Buys Visual Concepts |first=David |last=Adams |date=January 24, 2005 |website=[[IGN]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180204001234/http://www.ign.com/articles/2005/01/25/take-two-buys-visual-concepts |archive-date=February 4, 2018 |url-status=live }}</ref> The publisher's 2006 [[Form 10-K]] filing later showed that a total of {{US$|32.2&nbsp;million}} had been paid to Sega for the acquisition of Visual Concepts and affiliated properties by January 2006.<ref>{{cite web |url=https://www.gamespot.com/articles/take-two-reveals-acquisition-prices-hints-at-future-lawsuits/1100-6143447/ |title=Take-Two reveals acquisition prices, hints at future lawsuits |first=Brendan |last=Sinclair |date=January 31, 2006 |website=[[GameSpot]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20170226001336/http://www.gamespot.com/articles/take-two-reveals-acquisition-prices-hints-at-future-lawsuits/1100-6143447/ |archive-date=February 26, 2017 |url-status=live }}</ref> On January 25, 2005, the day following the acquisition, Take-Two Interactive announced their new publishing label, [[2K (company)|2K]], which would henceforth manage Visual Concepts and Kush Games.<ref>{{cite web |url=https://www.gamedeveloper.com/game-platforms/take-two-acquires-visual-concepts-announces-2k-games-brand |title=Take-Two Acquires Visual Concepts, Announces 2K Games Brand |first=David |last=Jenkins |date=January 25, 2005 |website=[[Gamasutra]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180204070208/https://www.gamasutra.com/view/news/95818/TakeTwo_Acquires_Visual_Concepts_Announces_2K_Games_Brand.php |archive-date=February 4, 2018 |url-status=live }}</ref>
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A March 2009 research study on [[Metacritic]] scores, conducted by [[GameQuarry]], ranked Visual Concepts as the number one "most consistent" video game developer on the [[review aggregator]] website, with 50 out of their 72 games at the time having received an aggregated review score of 80/100 or higher.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/visual-concepts-most-consistent-developer |title=Visual Concepts 'most consistent' developer |first=Phil |last=Elliott |date=March 17, 2009 |website=[[GamesIndustry.biz]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218090126/https://www.gamesindustry.biz/articles/visual-concepts-most-consistent-developer |archive-date=February 18, 2018 |url-status=live }}</ref> In August 2010, Visual Concepts laid off 30 employees due to "the need for resource alignment and better efficiency".<ref>{{cite web |url=https://www.gamasutra.com/view/news/120742/NBA_2K11_Developer_Visual_Concepts_Lays_Off_30_Employees.php |title=''NBA 2K11'' Developer Visual Concepts Lays Off 30 Employees |first=Colette |last=Bennett |date=August 16, 2010 |website=[[Gamasutra]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218024157/https://www.gamasutra.com/view/news/120742/NBA_2K11_Developer_Visual_Concepts_Lays_Off_30_Employees.php |archive-date=February 18, 2018 |url-status=dead }}</ref> In December 2018, at [[The Game Awards 2018]], Greg Thomas was honored with the "Industry Icon" award for his 30-year services with Visual Concepts.<ref name="tga" />
A March 2009 research study on [[Metacritic]] scores, conducted by [[GameQuarry]], ranked Visual Concepts as the number one "most consistent" video game developer on the [[review aggregator]] website, with 50 out of their 72 games at the time having received an aggregated review score of 80/100 or higher.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/visual-concepts-most-consistent-developer |title=Visual Concepts 'most consistent' developer |first=Phil |last=Elliott |date=March 17, 2009 |website=[[GamesIndustry.biz]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218090126/https://www.gamesindustry.biz/articles/visual-concepts-most-consistent-developer |archive-date=February 18, 2018 |url-status=live }}</ref> In August 2010, Visual Concepts laid off 30 employees due to "the need for resource alignment and better efficiency".<ref>{{cite web |url=https://www.gamasutra.com/view/news/120742/NBA_2K11_Developer_Visual_Concepts_Lays_Off_30_Employees.php |title=''NBA 2K11'' Developer Visual Concepts Lays Off 30 Employees |first=Colette |last=Bennett |date=August 16, 2010 |website=[[Gamasutra]] |access-date=February 17, 2018 |archive-url=https://web.archive.org/web/20180218024157/https://www.gamasutra.com/view/news/120742/NBA_2K11_Developer_Visual_Concepts_Lays_Off_30_Employees.php |archive-date=February 18, 2018 |url-status=dead }}</ref> In December 2018, at [[The Game Awards 2018]], Greg Thomas was honored with the "Industry Icon" award for his 30-year services with Visual Concepts.<ref name="tga" />


2K acquired HookBang's game division, which had worked with Visual Concepts on the ''NBA 2K'' games previously, in March 2021. The division was rebranded as Visual Concepts Austin to continue to support Visual Concepts.<ref name="gibiz hookbang">{{cite web | url = https://www.gamesindustry.biz/articles/2021-03-23-2k-acquires-hookbang-games-business | title = 2K acquires HookBang games business | first = Brendan | last= Sinclair | date = March 23, 2021 | accessdate = March 23, 2021 | work = [[GamesIndustry.biz]] }}</ref> In February 2024, an unknown number of employees at Visual Concepts Austin were affected by layoffs.<ref>{{Cite news |last=Kennedy |first=Victoria |date=2024-02-07 |title=Layoffs hit WWE, Lego 2K Drive studio Visual Concepts Austin |url=https://www.eurogamer.net/layoffs-hit-wwe-lego-2k-drive-studio-visual-concepts-austin |access-date=2024-03-05 |work=Eurogamer.net |language=en}}</ref>
2K acquired HookBang's game division, which had worked with Visual Concepts on the ''NBA 2K'' games previously, in March 2021. The division was rebranded as Visual Concepts Austin to continue to support Visual Concepts.<ref name="gibiz hookbang">{{cite web | url = https://www.gamesindustry.biz/articles/2021-03-23-2k-acquires-hookbang-games-business | title = 2K acquires HookBang games business | first = Brendan | last = Sinclair | date = March 23, 2021 | accessdate = March 23, 2021 | work = [[GamesIndustry.biz]] | archive-date = March 23, 2021 | archive-url = https://web.archive.org/web/20210323180722/https://www.gamesindustry.biz/articles/2021-03-23-2k-acquires-hookbang-games-business | url-status = live }}</ref> In February 2024, an unknown number of employees at Visual Concepts Austin were affected by layoffs.<ref>{{Cite news |last=Kennedy |first=Victoria |date=2024-02-07 |title=Layoffs hit WWE, Lego 2K Drive studio Visual Concepts Austin |url=https://www.eurogamer.net/layoffs-hit-wwe-lego-2k-drive-studio-visual-concepts-austin |access-date=2024-03-05 |work=Eurogamer.net |language=en}}</ref>


== Games developed ==
== Games developed ==
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|-
|-
| ''[[Madden NFL '96]]''
| ''[[Madden NFL '96]]''
| PlayStation (cancelled)<ref>{{Cite web |date=August 8, 2008 |title=IGN Presents the History of Madden |url=http://retro.ign.com/articles/896/896893p3.html |access-date=2011-05-17 |website=[[IGN]]}}</ref><ref>{{Cite web |title=PlayStationMuseum.com - Madden 96 |url=http://www.playstationmuseum.com/Games/GRAVEYARD/BTA-018.htm |url-status=dead |archive-url=https://web.archive.org/web/20110722143623/http://www.playstationmuseum.com/Games/GRAVEYARD/BTA-018.htm |archive-date=2011-07-22 |access-date=2011-05-17 |website=PlayStation Museum}}</ref><ref>{{Cite magazine |last=David Short |date=March 1996 |title=Madden '96 in '97? |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |issue=80 |page=121}}</ref>
| PlayStation (cancelled)<ref>{{Cite web |date=August 8, 2008 |title=IGN Presents the History of Madden |url=http://retro.ign.com/articles/896/896893p3.html |access-date=2011-05-17 |website=[[IGN]] |archive-date=August 17, 2012 |archive-url=https://web.archive.org/web/20120817022118/http://retro.ign.com/articles/896/896893p3.html |url-status=live }}</ref><ref>{{Cite web |title=PlayStationMuseum.com - Madden 96 |url=http://www.playstationmuseum.com/Games/GRAVEYARD/BTA-018.htm |url-status=dead |archive-url=https://web.archive.org/web/20110722143623/http://www.playstationmuseum.com/Games/GRAVEYARD/BTA-018.htm |archive-date=2011-07-22 |access-date=2011-05-17 |website=PlayStation Museum}}</ref><ref>{{Cite magazine |last=David Short |date=March 1996 |title=Madden '96 in '97? |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |issue=80 |page=121}}</ref>
|-
|-
| 1996
| 1996
Line 437: Line 437:
| Microsoft Windows, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S
| Microsoft Windows, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S
|-
|-
| ''[[NBA 2K25]]''<ref>{{cite web|last=Dinsdale|first=Ryan|title=NBA 2K25 Puts NBA Champ Jayson Tatum and WNBA Champ A'ja Wilson on Cover, Launches September|url=https://www.ign.com/articles/nba-2k25-cover-star-jayson-tatum-aja-wilson-release-date|website=[[IGN]]|date=July 10, 2024|access-date=July 10, 2024}}</ref>
| ''[[NBA 2K25]]''<ref>{{cite web|last=Dinsdale|first=Ryan|title=NBA 2K25 Puts NBA Champ Jayson Tatum and WNBA Champ A'ja Wilson on Cover, Launches September|url=https://www.ign.com/articles/nba-2k25-cover-star-jayson-tatum-aja-wilson-release-date|website=[[IGN]]|date=July 10, 2024|access-date=July 10, 2024|archive-date=September 18, 2024|archive-url=https://web.archive.org/web/20240918161623/https://www.ign.com/articles/nba-2k25-cover-star-jayson-tatum-aja-wilson-release-date|url-status=live}}</ref>
| Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S
| Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S
|}
|}

Latest revision as of 18:17, 6 June 2025

Template:Short description Template:Use American English Template:Use mdy dates Script error: No such module "Infobox".Template:Template otherTemplate:Main otherScript error: No such module "Check for clobbered parameters".Script error: No such module "Check for unknown parameters".

Visual Concepts Entertainment is an American video game developer based in Novato, California. Founded in May 1988, the company is best known for developing sports games in the 2K franchise, most recently NBA 2K and WWE 2K, and previously NFL 2K. Visual Concepts was acquired by Sega in May 1999 and sold to Take-Two Interactive in January 2005. The acquisition of the company led Take-Two Interactive to open their 2K label which Visual Concepts became part of, on the day following the acquisition. As of December 2018, the company employs more than 350 people.[1]

History

File:Visual Concepts.svg
Logo used until 2018

Visual Concepts was founded in 1988 by programmer Scott Patterson and brothers Greg and Jeff Thomas, and was originally based in a small office above a bank in Novato, California.[2] On January 25, 1995, Electronic Arts announced that they had acquired a stake in the company.[3] In September 1997, Sega announced their intentions to acquire the company; the deal was closed on May 18, 1999, and Visual Concepts switched ownership for an undisclosed sum.[4]

Following a June 2004 deal between Sega and Take-Two Interactive, wherein the two would co-publish and distribute titles in Visual Concepts' ESPN-based game series,[5] rumors started spreading in December 2004, which suggested that Take-Two Interactive was planning to acquire Visual Concepts from Sega.[6][7] On January 24, 2005, Take-Two Interactive announced to have completed a transaction of Template:US$ to Sega for the acquisition of Visual Concepts, its subsidiary Kush Games, and the intellectual property to the 2K franchise.[8][9] The publisher's 2006 Form 10-K filing later showed that a total of Template:US$ had been paid to Sega for the acquisition of Visual Concepts and affiliated properties by January 2006.[10] On January 25, 2005, the day following the acquisition, Take-Two Interactive announced their new publishing label, 2K, which would henceforth manage Visual Concepts and Kush Games.[11]

A March 2009 research study on Metacritic scores, conducted by GameQuarry, ranked Visual Concepts as the number one "most consistent" video game developer on the review aggregator website, with 50 out of their 72 games at the time having received an aggregated review score of 80/100 or higher.[12] In August 2010, Visual Concepts laid off 30 employees due to "the need for resource alignment and better efficiency".[13] In December 2018, at The Game Awards 2018, Greg Thomas was honored with the "Industry Icon" award for his 30-year services with Visual Concepts.[1]

2K acquired HookBang's game division, which had worked with Visual Concepts on the NBA 2K games previously, in March 2021. The division was rebranded as Visual Concepts Austin to continue to support Visual Concepts.[14] In February 2024, an unknown number of employees at Visual Concepts Austin were affected by layoffs.[15]

Games developed

1989–2004

Year Title Platform(s)
1989 Gnarly Golf Apple IIGS
Great Western Shootout
Sword of Sodan (unreleased)
1990 Designasaurus II MS-DOS
Pipe Mania Apple IIGS
Task Force
1991 Trog NES
MathCopter[16] MS-DOS
1992 McDonaldland Game Boy
Spot: The Cool Adventure
Star Trek: 25th Anniversary
Desert Strike: Return to the Gulf Super NES
1993 Bill Walsh College Football
ClayFighter
Harley's Humongous Adventure
Madden NFL '94
Taz-Mania
We're Back! A Dinosaur's Story
1994 ClayFighter: Tournament Edition
Claymates
Dominus MS-DOS
Lester the Unlikely Super NES
Madden NFL '95
MLBPA Baseball
NHL 95
1995 Toughman Contest Sega Genesis
Weaponlord Sega Genesis, Super NES
Viewpoint PlayStation
Madden NFL '96 PlayStation (cancelled)[17][18][19]
1996 NHL 97 PlayStation, Sega Saturn
1997 NBA Action 98 Microsoft Windows, Sega Saturn
NBA Fastbreak '98 PlayStation
1998 One
1999 NBA 2K Dreamcast
NFL 2K
NHL 2K
2000 NBA 2K1
NFL 2K1
2001 Floigan Bros.
NBA 2K2 Dreamcast, GameCube, PlayStation 2, Xbox
NCAA College Football 2K2: Road to the Rose Bowl Dreamcast
NFL 2K2 Dreamcast, PlayStation 2, Xbox
NHL 2K2
Ooga Booga Dreamcast
World Series Baseball 2K2 Dreamcast, Xbox
2002 NBA 2K3 GameCube, PlayStation 2, Xbox
NCAA College Basketball 2K3
NCAA College Football 2K3
NFL 2K3
NHL 2K3
Sega Soccer Slam
ToeJam & Earl III: Mission to Earth Xbox
2003 ESPN College Hoops PlayStation 2, Xbox
ESPN NBA Basketball
ESPN NHL Hockey
ESPN NFL Football
World Series Baseball 2K3
2004 ESPN College Hoops 2K5
ESPN NBA 2K5
ESPN NFL 2K5
ESPN NHL 2K5
ESPN Major League Baseball

2005–present

Year Title Platform(s) Notes
2005 College Hoops 2K6 PlayStation 2, Xbox, Xbox 360
Major League Baseball 2K5 PlayStation 2, Xbox Assisted Kush Games
Major League Baseball 2K5: World Series Edition
NBA 2K6 PlayStation 2, Xbox, Xbox 360
NHL 2K6 Assisted Kush Games
2006 College Hoops 2K7 PlayStation 2, PlayStation 3, Xbox, Xbox 360
Major League Baseball 2K6 GameCube, PlayStation 2, PlayStation Portable, Xbox, Xbox 360 Assisted Kush Games
NBA 2K7 PlayStation 2, PlayStation 3, Xbox, Xbox 360
NHL 2K7 Assisted Kush Games
2007 All-Pro Football 2K8 PlayStation 3, Xbox 360
College Hoops 2K8 PlayStation 2, PlayStation 3, Xbox 360
Fantastic Four: Rise of the Silver Surfer PlayStation 3, Xbox 360
Major League Baseball 2K7 PlayStation 2, PlayStation 3, PlayStation Portable, Xbox, Xbox 360 Assisted Kush Games
NBA 2K8 PlayStation 2, PlayStation 3, Xbox 360
NHL 2K8 Assisted 2K Los Angeles
The Bigs PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360 Assisted Blue Castle Games
2008 Major League Baseball 2K8 PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360 Assisted 2K Los Angeles
NBA 2K9 Microsoft Windows, PlayStation 2, PlayStation 3, Xbox 360
NHL 2K9 PlayStation 2, PlayStation 3, Wii, Xbox 360
2009 Major League Baseball 2K9 Microsoft Windows, PlayStation 2, PlayStation 3, Xbox 360
NBA 2K10 Microsoft Windows, PlayStation 2, PlayStation 3, Wii, Xbox 360
NBA 2K10: Draft Combine PlayStation 3, Xbox 360
NHL 2K10 PlayStation 2, PlayStation 3, Wii, Xbox 360
2010 Major League Baseball 2K10 Microsoft Windows, PlayStation 3, Xbox 360
NBA 2K11 Microsoft Windows, PlayStation 2, PlayStation 3, Wii, Xbox 360
NHL 2K11 Wii
2011 Major League Baseball 2K11 Microsoft Windows, PlayStation 3, Wii, Xbox 360
NBA 2K12
2012 Major League Baseball 2K12 Microsoft Windows, PlayStation 3, Xbox 360
MyNBA 2K Android, iOS
NBA 2K13 Microsoft Windows, PlayStation 3, Wii U, Xbox 360
NBA 2K MyLife Facebook Platform
2013 Major League Baseball 2K13 PlayStation 3, Xbox 360
NBA 2K14 Android, Fire OS, iOS, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
WWE 2K14 PlayStation 3, Xbox 360 Assisted Yuke's
2014 NBA 2K15 Android, Fire OS, iOS, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
NHL 2K Android, iOS Assisted Virtuos
WWE 2K15 Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One Assisted Yuke's
2015 NBA 2K16 Android, iOS, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
WWE 2K16 Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One Assisted Yuke's
2016 NBA 2K17 Android, iOS, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
NBA 2K17: The Prelude PlayStation 4, Xbox One
NBA 2KVR Experience Android, Microsoft Windows, PlayStation 4 Assisted Specular Interactive
WWE 2K17 Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One Assisted Yuke's
2017 NBA 2K18 Android, iOS, Microsoft Windows, Nintendo Switch, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
NBA 2K18: The Prelude PlayStation 4, Xbox One
WWE 2K18 Microsoft Windows, PlayStation 4, Xbox One Assisted Yuke's
2018 NBA 2K19 Android, iOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
NBA 2K19: The Prelude PlayStation 4, Xbox One
WWE 2K19 Microsoft Windows, PlayStation 4, Xbox One Assisted Yuke's
2019 NBA 2K20 Stadia, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
WWE 2K20 Microsoft Windows, PlayStation 4, Xbox One
2020 NBA 2K21 Stadia, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S
2021 NBA 2K22 Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S
2022 WWE 2K22 Microsoft Windows, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S
NBA 2K23 Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S
2023 WWE 2K23 Microsoft Windows, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S
Lego 2K Drive Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S
NBA 2K24
2024 WWE 2K24 Microsoft Windows, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S
NBA 2K25[20] Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S

References

Template:Reflist

External links

Template:Take-Two Interactive Template:Sega Sammy Holdings Template:Authority control

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