Mark Overmars: Difference between revisions

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  }}</ref> is considered one of the most influential studies in [[motion planning]],<ref>{{citation|title=Sampling-based algorithms for optimal motion planning|first1=Sertac|last1=Karaman|first2=Emilio|last2=Frazzoli|journal=International Journal of Robotics Research|volume=30|year=2011|pages=846–894|issue=7|doi=10.1177/0278364911406761|quote=Arguably, the most influential sampling-based motion planning algorithms to date include probabilistic roadmaps|arxiv=1105.1186|s2cid=14876957}}</ref> and has been widely cited (more than 2,500 times as of 2014, according to [[Google Scholar]]).<ref>[https://scholar.google.com/scholar?cites=17258006345944552504&as_sdt=2005&sciodt=0,5&hl=en Citations to ''probabilistic roadmaps''], Google Scholar, retrieved 2014-01-17.</ref>
  }}</ref> is considered one of the most influential studies in [[motion planning]],<ref>{{citation|title=Sampling-based algorithms for optimal motion planning|first1=Sertac|last1=Karaman|first2=Emilio|last2=Frazzoli|journal=International Journal of Robotics Research|volume=30|year=2011|pages=846–894|issue=7|doi=10.1177/0278364911406761|quote=Arguably, the most influential sampling-based motion planning algorithms to date include probabilistic roadmaps|arxiv=1105.1186|s2cid=14876957}}</ref> and has been widely cited (more than 2,500 times as of 2014, according to [[Google Scholar]]).<ref>[https://scholar.google.com/scholar?cites=17258006345944552504&as_sdt=2005&sciodt=0,5&hl=en Citations to ''probabilistic roadmaps''], Google Scholar, retrieved 2014-01-17.</ref>


In 2011, Overmars and game designer Jochem Schut developed a [[Snake (video game genre)|snake video game]] called ''Super Snake HD'' as a mobile app, which was published by [[YoYo Games]].<ref name="markovermars">{{cite web | url=https://www.dub.uu.nl/nl/artikel/hoogleraar-maakt-game-voor-iphone-ipad-en-android |title=Hoogleraar maakt game voor iPhone, iPad en Android| access-date=30 October 2018 |last1=Hamel|first1=Ernst-Jan |date=4 July 2011 |quote="Super Snake HD, made with Game Maker, has been out for iPhone, iPod and iPad since mid-June and for Android devices"}}</ref><ref name="citecontrolonline">{{cite web|url=http://control-online.nl/gamesindustrie/2011/06/17/uit-nu-de-eerste-commerciele-game-van-mark-overmars-super-snake-hd/| title=[Uit Nu!] De eerste commerciële game van Mark Overmars: Super Snake HD| last1=Bartelson|first1=Eric| date=17 June 2011 | access-date=5 November 2018}}</ref><ref name="scottishgames">{{cite web| url=https://scottishgames.net/2011/06/23/out-now-super-snake-hd-from-yoyo-games/ |title=Out Now – Super Snake HD From YoYo Games| date=23 June 2011| author=scottishgames| archive-url=https://web.archive.org/web/20130827072552/https://scottishgames.net/2011/06/23/out-now-super-snake-hd-from-yoyo-games/ |archive-date=27 August 2013 |url-status=dead |access-date=5 November 2018}}</ref><ref name="playstore">App stores for Super Snake HD'':
In 2011, Overmars and game designer Jochem Schut developed a [[Snake (video game genre)|snake video game]] called ''Super Snake HD'' as a mobile app, which was published by [[YoYo Games]].<ref name="markovermars">{{cite web | url=https://www.dub.uu.nl/nl/artikel/hoogleraar-maakt-game-voor-iphone-ipad-en-android |title=Hoogleraar maakt game voor iPhone, iPad en Android| access-date=30 October 2018 |last1=Hamel|first1=Ernst-Jan |date=4 July 2011 |quote="Super Snake HD, made with Game Maker, has been out for iPhone, iPod and iPad since mid-June and for Android devices"}}</ref><ref name="citecontrolonline">{{cite web|url=http://control-online.nl/gamesindustrie/2011/06/17/uit-nu-de-eerste-commerciele-game-van-mark-overmars-super-snake-hd/| title=[Uit Nu!] De eerste commerciële game van Mark Overmars: Super Snake HD| last1=Bartelson|first1=Eric| date=17 June 2011 | access-date=5 November 2018}}</ref><ref name="scottishgames">{{cite web| url=https://scottishgames.net/2011/06/23/out-now-super-snake-hd-from-yoyo-games/ |title=Out Now – Super Snake HD From YoYo Games| date=23 June 2011| author=scottishgames| archive-url=https://web.archive.org/web/20130827072552/https://scottishgames.net/2011/06/23/out-now-super-snake-hd-from-yoyo-games/ |archive-date=27 August 2013 |url-status=dead |access-date=5 November 2018}}</ref><ref name="playstore">''App stores for Super Snake HD'':
* {{cite web|title=Super Snake HD|url=https://play.google.com/store/apps/details?id=com.yoyogames.droidsupersnakehd|url-status=dead|author=Google Play Store YoYo Games|archive-url=https://web.archive.org/web/20140817051816/https://play.google.com/store/apps/details?id=com.yoyogames.droidsupersnakehd|archive-date=17 August 2014|access-date=15 October 2018}}
* {{cite web|title=Super Snake HD|url=https://play.google.com/store/apps/details?id=com.yoyogames.droidsupersnakehd|url-status=dead|author=Google Play Store YoYo Games|archive-url=https://web.archive.org/web/20140817051816/https://play.google.com/store/apps/details?id=com.yoyogames.droidsupersnakehd|archive-date=17 August 2014|access-date=15 October 2018}}
* {{cite web|title=Super Snake HD|url=https://play.google.com/store/apps/details?id=com.yoyogames.droidsupersnakehd|author=Apple App Store YoYo Games|access-date=15 October 2018}}
* {{cite web|title=Super Snake HD|url=https://play.google.com/store/apps/details?id=com.yoyogames.droidsupersnakehd|author=Apple App Store YoYo Games|access-date=15 October 2018}}

Latest revision as of 07:45, 9 August 2025

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Markus Hendrik "Mark" Overmars (Script error: No such module "IPA".; born 29 September 1958) is a Dutch computer scientist and teacher of game programming known for his game development application GameMaker. GameMaker allows users to create computer games using a drag-and-drop interface. He is the former head of the Center for Geometry, Imaging, and Virtual Environments at Utrecht University in the Netherlands.[1] This research center focuses on computational geometry and its applications in areas such as computer graphics, robotics, geographic information systems, imaging, multimedia, virtual environments, and games.

Overmars received his Ph.D. in 1983 from Utrecht University under the supervision of Jan van Leeuwen,[2] and remained a faculty member at the same university until September 2013. Overmars has published over 100 journal papers, largely on computational geometry, and is a co-author of several widely used textbooks on the subject.

Overmars has also worked in robotics. He was the first to develop the probabilistic roadmap method in 1992, which was later independently discovered by Kavraki and Latombe in 1994. Their joint paper, Probabilistic roadmaps for path planning in high-dimensional configuration spaces,[3] is considered one of the most influential studies in motion planning,[4] and has been widely cited (more than 2,500 times as of 2014, according to Google Scholar).[5]

In 2011, Overmars and game designer Jochem Schut developed a snake video game called Super Snake HD as a mobile app, which was published by YoYo Games.[6][7][8][9]

Overmars founded and served as the CTO of Tingly Games from 2012 until its acquisition by CoolGames in 2016.[10] Tingly focused on HTML5 games and e-cards/casual games, the latter of which are also known as "greeting games."[11]

He founded Quarterfall[12] in June 2020 together with Arjan Egges. Quarterfall is a teaching product that helps teachers use formative assessment to improve the learning processes their students, compared to just assessing their performance.

He is also the original author of the XForms toolkit.

Books

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  • Script error: No such module "citation/CS1". 2nd ed., 2000; 3rd ed., 2008.[14][15]
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References

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  1. Former colleagues, GIVE Center, retrieved 2014-01-16.
  2. Markus (Mark) Hendrik Overmars at the Mathematics Genealogy ProjectTemplate:EditAtWikidata.
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  5. Citations to probabilistic roadmaps, Google Scholar, retrieved 2014-01-17.
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  9. App stores for Super Snake HD:
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  13. Review of The design of dynamic data structures by D. T. Lee (1985), MRTemplate:Catalog lookup link.
  14. Review of Computational Geometry by Hans-Dietrich Hecker (1998), MRTemplate:Catalog lookup link. For the 2nd and 3rd eds., see MRTemplate:Catalog lookup link and MRTemplate:Catalog lookup link.
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