Hyper Neo Geo 64: Difference between revisions
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| caption = Hyper Neo Geo 64 system board and software | | caption = Hyper Neo Geo 64 system board and software | ||
| developer = | | developer = | ||
| manufacturer = [[ | | manufacturer = [[SNK Corporation]] | ||
| family = [[Neo Geo]] | | family = [[Neo Geo]] | ||
| type = [[Arcade system board]] | | type = [[Arcade system board]] | ||
| generation = | | generation = [[Fifth generation of video game consoles|Fifth]] | ||
| releasedate = September 1997 | | releasedate = September 1997 | ||
| lifespan = 1997–1999 | | lifespan = 1997–1999 | ||
| price = | | price = | ||
| discontinued = | | discontinued = 1999 | ||
| unitssold = | | unitssold = | ||
| unitsshipped = | | unitsshipped = | ||
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| power = | | power = | ||
| soc = | | soc = | ||
| cpu = | | cpu = [[NEC]] [[VR4300]] | ||
| CPUspeed = 100 [[MHz]] | |||
| memory = | | memory = | ||
| storage = [[Memory card]] | | storage = [[Memory card]] | ||
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}} | }} | ||
The '''Hyper Neo Geo 64''' is an [[arcade system|arcade system board]] created by [[SNK]] | The '''Hyper Neo Geo 64''' is an [[arcade system|arcade system board]] created by [[SNK]] and released in 1997. Planned as a successor of the popular [[Neo Geo]], it never managed to match its success.<ref>{{cite web |last=Hill |first=Giles |date=March 12, 2015 |title=25 Years of SNK's Neo Geo Video Gaming Platform |url=https://www.theregister.com/2015/03/12/antique_code_show_25_years_of_neo_geo_console/?page=4 |access-date=19 July 2025 |website=[[The Register]]}}</ref> Only seven games were produced, none of which proved particularly popular.<ref>{{Cite web |last=Zwiezen |first=Zack |date=2021-03-18 |title=24-Year-Old Neo Geo 64 Prototype Latest Game To Be Found In A Field |url=https://www.kotaku.com.au/2021/03/24-year-old-neo-geo-64-prototype-latest-game-to-be-found-in-a-field/ |url-status=dead |archive-url=https://web.archive.org/web/20210319044056/https://www.kotaku.com.au/2021/03/24-year-old-neo-geo-64-prototype-latest-game-to-be-found-in-a-field/ |archive-date=March 19, 2021 |access-date=2024-09-04 |website=Kotaku Australia |language=en-AU}}</ref> It was the only SNK arcade board capable of [[3D rendering]], conceived to bring SNK into the 3D era that had arisen during the mid-1990s. | ||
==History== | ==History== | ||
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The system was released, only in arcade form, in September 1997, featuring a custom [[64-bit computing|64-bit RISC processor]], 4 [[megabyte]]s of program memory, 64 megabytes of 3D and texture memory, and 128 megabytes of memory for 2D characters and backgrounds.<ref>{{Cite magazine |date=1997 |title=SNK rolls out 64-bit hardware |magazine=[[Edge Magazine]] |page=12 |issue=48}}</ref> The first title released for the system was ''Road's Edge'', with ''Samurai Shodown 64'' following soon after. Neither was particularly well received. The system was a failure<ref>{{Cite web |last=Extension |first=Time |date=2022-07-14 |title=Fighting Game Fan Goes To Insane Lengths To Play Obscure Neo Geo 64 Game |url=https://www.timeextension.com/news/2022/07/fighting-game-fan-goes-to-insane-lengths-to-play-obscure-neo-geo-64-game |access-date=2024-09-04 |website=Time Extension |language=en-GB}}</ref> and by 1999 was discontinued, with only seven games released in total. SNK resumed releasing games on their older Neo Geo system.<ref>{{Cite web |title=The History of SNK |url=https://www.gamespot.com/articles/the-history-of-snk/1100-6089278/ |access-date=2024-09-04 |website=GameSpot |language=en-US}}</ref> | The system was released, only in arcade form, in September 1997, featuring a custom [[64-bit computing|64-bit RISC processor]], 4 [[megabyte]]s of program memory, 64 megabytes of 3D and texture memory, and 128 megabytes of memory for 2D characters and backgrounds.<ref>{{Cite magazine |date=1997 |title=SNK rolls out 64-bit hardware |magazine=[[Edge Magazine]] |page=12 |issue=48}}</ref> The first title released for the system was ''Road's Edge'', with ''Samurai Shodown 64'' following soon after. Neither was particularly well received. The system was a failure<ref>{{Cite web |last=Extension |first=Time |date=2022-07-14 |title=Fighting Game Fan Goes To Insane Lengths To Play Obscure Neo Geo 64 Game |url=https://www.timeextension.com/news/2022/07/fighting-game-fan-goes-to-insane-lengths-to-play-obscure-neo-geo-64-game |access-date=2024-09-04 |website=Time Extension |language=en-GB}}</ref> and by 1999 was discontinued, with only seven games released in total. SNK resumed releasing games on their older Neo Geo system.<ref>{{Cite web |title=The History of SNK |url=https://www.gamespot.com/articles/the-history-of-snk/1100-6089278/ |access-date=2024-09-04 |website=GameSpot |language=en-US}}</ref> | ||
A home console version was rumored to be in production,<ref>{{Cite magazine |date=October 1997 |title=Other Stuff |magazine=[[Gamefan]] |page=152 |volume=5 |issue=10}}</ref> but was never confirmed by SNK.{{cn|date=July 2025}} | |||
== Specifications == | == Specifications == | ||
Latest revision as of 02:29, 1 January 2026
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The Hyper Neo Geo 64 is an arcade system board created by SNK and released in 1997. Planned as a successor of the popular Neo Geo, it never managed to match its success.[1] Only seven games were produced, none of which proved particularly popular.[2] It was the only SNK arcade board capable of 3D rendering, conceived to bring SNK into the 3D era that had arisen during the mid-1990s.
History
The system was first announced in late 1995, and planned for release in late 1996.[3] It was officially unveiled at the February 1997 AOU show, though all that was demonstrated at the show was a videotape containing a few seconds of footage of Samurai Shodown 64, which SNK announced would be the first game for the system.[4] By mid-1997 test units were on display in Japan.[5]
The system was released, only in arcade form, in September 1997, featuring a custom 64-bit RISC processor, 4 megabytes of program memory, 64 megabytes of 3D and texture memory, and 128 megabytes of memory for 2D characters and backgrounds.[6] The first title released for the system was Road's Edge, with Samurai Shodown 64 following soon after. Neither was particularly well received. The system was a failure[7] and by 1999 was discontinued, with only seven games released in total. SNK resumed releasing games on their older Neo Geo system.[8]
A home console version was rumored to be in production,[9] but was never confirmed by SNK.Script error: No such module "Unsubst".
Specifications
- Processors:
- Memory layout:
- Sound chip:
- Display:
- Color palette: 16.7 million[11]
- Maximum onscreen color palette: 4,096
- 3D branch: 96 MB vertex memory, 16 MB maximum texture memory[11]
- 2D sprite branch: 60 frames per second animation, 128 MB character memory[11]
- 2D scrolling branch: Up to 4 game planes, 64 MB character memory[11]
- Main functions: scaling, revolution, morphing; horizontal/vertical screen partitioning and line scrolling
List of games
| Title | Genre | Release date | Notes |
|---|---|---|---|
| Beast Busters: Second Nightmare | Rail Shooter | Template:Dts | The only third-party game on the platform, developed by ADK |
| Buriki One | Fighting | Template:Dts | |
| Fatal Fury: Wild Ambition | Fighting | Template:Dts | Ported to Sony's PlayStation in 1999 |
| Road's Edge | Racing | Template:Dts | |
| Samurai Shodown 64 | Fighting | Template:Dts | |
| Samurai Shodown 64: Warriors Rage | Fighting | Template:Dts | |
| Xtreme Rally | Racing | Template:Dts |
See also
References
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