Hyper Neo Geo 64: Difference between revisions

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| caption = Hyper Neo Geo 64 system board and software
| caption = Hyper Neo Geo 64 system board and software
| developer =  
| developer =  
| manufacturer = [[SNK|SNK Corporation]]
| manufacturer = [[SNK Corporation]]
| family = [[Neo Geo]]
| family = [[Neo Geo]]
| type = [[Arcade system board]]
| type = [[Arcade system board]]
| generation =  
| generation = [[Fifth generation of video game consoles|Fifth]]
| releasedate = September 1997
| releasedate = September 1997
| lifespan = 1997–1999
| lifespan = 1997–1999
| price =  
| price =  
| discontinued =  
| discontinued = 1999
| unitssold =  
| unitssold =  
| unitsshipped =  
| unitsshipped =  
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| power =  
| power =  
| soc =  
| soc =  
| cpu =  
| cpu = [[NEC]] [[VR4300]]
| CPUspeed = 100 [[MHz]]
| memory =  
| memory =  
| storage = [[Memory card]]
| storage = [[Memory card]]
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}}
}}


The '''Hyper Neo Geo 64''' is an [[arcade system|arcade system board]] created by [[SNK]], and released in September 1997. As the successor of the popular [[Neo Geo MVS|Neo Geo (MVS)]], it was the first and only SNK [[Computer hardware|hardware]] set capable of [[3D rendering|rendering]] in [[3D computer graphics|3D]], conceived to bring SNK into the 3D era that had arisen during the mid-1990s.
The '''Hyper Neo Geo 64''' is an [[arcade system|arcade system board]] created by [[SNK]] and released in 1997. Planned as a successor of the popular [[Neo Geo]], it never managed to match its success.<ref>{{cite web |last=Hill |first=Giles |date=March 12, 2015 |title=25 Years of SNK's Neo Geo Video Gaming Platform |url=https://www.theregister.com/2015/03/12/antique_code_show_25_years_of_neo_geo_console/?page=4 |access-date=19 July 2025 |website=[[The Register]]}}</ref> Only seven games were produced, none of which proved particularly popular.<ref>{{Cite web |last=Zwiezen |first=Zack |date=2021-03-18 |title=24-Year-Old Neo Geo 64 Prototype Latest Game To Be Found In A Field |url=https://www.kotaku.com.au/2021/03/24-year-old-neo-geo-64-prototype-latest-game-to-be-found-in-a-field/ |url-status=dead |archive-url=https://web.archive.org/web/20210319044056/https://www.kotaku.com.au/2021/03/24-year-old-neo-geo-64-prototype-latest-game-to-be-found-in-a-field/ |archive-date=March 19, 2021 |access-date=2024-09-04 |website=Kotaku Australia |language=en-AU}}</ref> It was the only SNK arcade board capable of [[3D rendering]], conceived to bring SNK into the 3D era that had arisen during the mid-1990s.
 
The system never managed to match the huge success of the 16-bit Neo Geo.<ref>https://www.theregister.com/2015/03/12/antique_code_show_25_years_of_neo_geo_console/?page=4</ref> Only seven games were produced, none of which proved particularly popular,<ref>{{Cite web |last=Zwiezen |first=Zack |date=2021-03-18 |title=24-Year-Old Neo Geo 64 Prototype Latest Game To Be Found In A Field |url=https://www.kotaku.com.au/2021/03/24-year-old-neo-geo-64-prototype-latest-game-to-be-found-in-a-field/ |archive-url=https://web.archive.org/web/20210319044056/https://www.kotaku.com.au/2021/03/24-year-old-neo-geo-64-prototype-latest-game-to-be-found-in-a-field/ |url-status=dead |archive-date=March 19, 2021 |access-date=2024-09-04 |website=Kotaku Australia |language=en-AU}}</ref> and only one of them, ''[[Fatal Fury: Wild Ambition]]'', has been ported to home systems. A home console version was rumored to be in development but was never confirmed by SNK.<ref>{{Cite magazine |date=1997 |title=Other Stuff |magazine=[[Gamefan]] |page=152 |volume=5 |issue=10}}</ref>


==History==
==History==
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The system was released, only in arcade form, in September 1997, featuring a custom [[64-bit computing|64-bit RISC processor]], 4 [[megabyte]]s of program memory, 64 megabytes of 3D and texture memory, and 128 megabytes of memory for 2D characters and backgrounds.<ref>{{Cite magazine |date=1997 |title=SNK rolls out 64-bit hardware |magazine=[[Edge Magazine]] |page=12 |issue=48}}</ref> The first title released for the system was ''Road's Edge'', with ''Samurai Shodown 64'' following soon after. Neither was particularly well received. The system was a failure<ref>{{Cite web |last=Extension |first=Time |date=2022-07-14 |title=Fighting Game Fan Goes To Insane Lengths To Play Obscure Neo Geo 64 Game |url=https://www.timeextension.com/news/2022/07/fighting-game-fan-goes-to-insane-lengths-to-play-obscure-neo-geo-64-game |access-date=2024-09-04 |website=Time Extension |language=en-GB}}</ref> and by 1999 was discontinued, with only seven games released in total. SNK resumed releasing games on their older Neo Geo system.<ref>{{Cite web |title=The History of SNK |url=https://www.gamespot.com/articles/the-history-of-snk/1100-6089278/ |access-date=2024-09-04 |website=GameSpot |language=en-US}}</ref>
The system was released, only in arcade form, in September 1997, featuring a custom [[64-bit computing|64-bit RISC processor]], 4 [[megabyte]]s of program memory, 64 megabytes of 3D and texture memory, and 128 megabytes of memory for 2D characters and backgrounds.<ref>{{Cite magazine |date=1997 |title=SNK rolls out 64-bit hardware |magazine=[[Edge Magazine]] |page=12 |issue=48}}</ref> The first title released for the system was ''Road's Edge'', with ''Samurai Shodown 64'' following soon after. Neither was particularly well received. The system was a failure<ref>{{Cite web |last=Extension |first=Time |date=2022-07-14 |title=Fighting Game Fan Goes To Insane Lengths To Play Obscure Neo Geo 64 Game |url=https://www.timeextension.com/news/2022/07/fighting-game-fan-goes-to-insane-lengths-to-play-obscure-neo-geo-64-game |access-date=2024-09-04 |website=Time Extension |language=en-GB}}</ref> and by 1999 was discontinued, with only seven games released in total. SNK resumed releasing games on their older Neo Geo system.<ref>{{Cite web |title=The History of SNK |url=https://www.gamespot.com/articles/the-history-of-snk/1100-6089278/ |access-date=2024-09-04 |website=GameSpot |language=en-US}}</ref>
A home console version was rumored to be in production,<ref>{{Cite magazine |date=October 1997 |title=Other Stuff |magazine=[[Gamefan]] |page=152 |volume=5 |issue=10}}</ref> but was never confirmed by SNK.{{cn|date=July 2025}}


== Specifications ==
== Specifications ==

Latest revision as of 02:29, 1 January 2026

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The Hyper Neo Geo 64 is an arcade system board created by SNK and released in 1997. Planned as a successor of the popular Neo Geo, it never managed to match its success.[1] Only seven games were produced, none of which proved particularly popular.[2] It was the only SNK arcade board capable of 3D rendering, conceived to bring SNK into the 3D era that had arisen during the mid-1990s.

History

The system was first announced in late 1995, and planned for release in late 1996.[3] It was officially unveiled at the February 1997 AOU show, though all that was demonstrated at the show was a videotape containing a few seconds of footage of Samurai Shodown 64, which SNK announced would be the first game for the system.[4] By mid-1997 test units were on display in Japan.[5]

The system was released, only in arcade form, in September 1997, featuring a custom 64-bit RISC processor, 4 megabytes of program memory, 64 megabytes of 3D and texture memory, and 128 megabytes of memory for 2D characters and backgrounds.[6] The first title released for the system was Road's Edge, with Samurai Shodown 64 following soon after. Neither was particularly well received. The system was a failure[7] and by 1999 was discontinued, with only seven games released in total. SNK resumed releasing games on their older Neo Geo system.[8]

A home console version was rumored to be in production,[9] but was never confirmed by SNK.Script error: No such module "Unsubst".

Specifications

  • Processors:
    • CPU #1 (main): 100 MHz NEC VR4300 (64-bit MIPS III)
    • CPU #2 (auxiliary, handles audio I/O): NEC V53@16 MHz 16-bit microcontroller (V33 superset)
    • CPU #3 (auxiliary, handles communications I/O): KL5C80A12CFP@12.5 MHz 8-bit microcontroller (Z80 compatible)
  • Memory layout:
    • 0x00000000..0x00FFFFFF: mainboard RAM (16 MiB)
    • 0x04000000..0x05FFFFFF: cartridge RAM (16 MiB)
    • 0x1FC00000..0x1FC7FFFF: ROM (512 KiB)
    • Cartridge ROM mapping is variable.
  • Sound chip:
    • L7A1045 L6028 DSP-A: 32-channel PCM audio, with maximum sampling frequency of 44.1 kHz (CD-quality) and 32 MB of sample RAM[10]
  • Display:
    • Color palette: 16.7 million[11]
    • Maximum onscreen color palette: 4,096
    • 3D branch: 96 MB vertex memory, 16 MB maximum texture memory[11]
    • 2D sprite branch: 60 frames per second animation, 128 MB character memory[11]
      • Main functions: scaling, montage, chain, mosaic, mesh, action, up/down, right/left reverse
      • Sprites per frame: 1,536 sprites[12]
    • 2D scrolling branch: Up to 4 game planes, 64 MB character memory[11]
      • Main functions: scaling, revolution, morphing; horizontal/vertical screen partitioning and line scrolling

List of games

Title Genre Release date Notes
Beast Busters: Second Nightmare Rail Shooter Template:Dts The only third-party game on the platform, developed by ADK
Buriki One Fighting Template:Dts
Fatal Fury: Wild Ambition Fighting Template:Dts Ported to Sony's PlayStation in 1999
Road's Edge Racing Template:Dts
Samurai Shodown 64 Fighting Template:Dts
Samurai Shodown 64: Warriors Rage Fighting Template:Dts
Xtreme Rally Racing Template:Dts

See also

References

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External links

Template:SNK