OpenTTD: Difference between revisions
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'''''OpenTTD''''' is a [[business simulation game]], which players try to earn money by transporting passengers, minerals and goods via road, rail, water and air. It is an [[open-source software|open-source]]<ref>{{cite web | '''''OpenTTD''''' is a [[business simulation game]], which players try to earn money by transporting passengers, minerals and goods via road, rail, water and air. It is an [[open-source software|open-source]]<ref>{{cite web | ||
| title | |title=About OpenTTD|work=Official OpenTTD website|url=http://www.openttd.org/about| access-date=2009-12-11}}</ref> [[Video game remake|remake]] and expansion of the 1995 [[Chris Sawyer]] video game ''[[Transport Tycoon#Transport Tycoon Deluxe|Transport Tycoon Deluxe]]''. | ||
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}}</ref> [[Video game remake|remake]] and expansion of the 1995 [[Chris Sawyer]] video game ''[[Transport Tycoon#Transport Tycoon Deluxe|Transport Tycoon Deluxe]]''. | |||
''OpenTTD'' duplicates most features of ''Transport Tycoon Deluxe'' and has many additions, including a range of map sizes, support for many languages, custom (user-made) [[artificial intelligence]] (AI), downloadable customisations, [[Porting|ports]] for several widely used [[operating system]]s, and a more user-friendly interface.<ref> | ''OpenTTD'' duplicates most features of ''Transport Tycoon Deluxe'' and has many additions, including a range of map sizes, support for many languages, custom (user-made) [[artificial intelligence]] (AI), downloadable customisations, [[Porting|ports]] for several widely used [[operating system]]s, and a more user-friendly interface.<ref>{{cite web|title=OpenTTD 0.7.4|work=[[Heinz Heise|Heise]] Software Verzeichnis|url=http://www.heise.de/software/download/openttd/52483 |access-date=2009-12-11|url-status=live |archive-url=https://web.archive.org/web/20091228003339/http://www.heise.de/software/download/openttd/52483 |archive-date=December 28, 2009 | ||
{{cite web | }}</ref><ref name="dpopov">{{cite journal|author=Dmitri Popov|date= June 2006|title = OpenTTD – Open source hauls the classic Transport Tycoon Delux game into the future.|journal= TUX Magazine|pages=44–46|url=http://www.tuxmagazine.com/pub/tux/tux014.pdf|access-date=October 11, 2021|archive-date=March 14, 2023|archive-url=https://web.archive.org/web/20230314173936/http://www.tuxmagazine.com/pub/tux/tux014.pdf|url-status=dead}}</ref> ''OpenTTD'' also supports [[local area network]] (LAN) and Internet [[Multiplayer video game|multiplayer]], co-operative and competitive, for up to 255 players. | ||
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</ref><ref name="dpopov">{{cite journal | |||
}}</ref> ''OpenTTD'' also supports [[local area network]] (LAN) and Internet [[Multiplayer video game|multiplayer]], co-operative and competitive, for up to 255 players. | |||
''OpenTTD'' is [[free and open-source software]] licensed under the [[GNU General Public License|GNU GPL-2-0-only]]<ref>{{cite web |title=OpenTTD |url=http://www.openttd.org/about |access-date=October 13, 2018 |website=OpenTTD}}</ref> and is under ongoing development. According to a study of the 61,154 open-source projects on [[SourceForge]] in the period between 1999 and 2005, ''OpenTTD'' ranked as the 8th most active open-source project to receive patches and contributions.<ref> | ''OpenTTD'' is [[free and open-source software]] licensed under the [[GNU General Public License|GNU GPL-2-0-only]]<ref>{{cite web |title=OpenTTD |url=http://www.openttd.org/about |access-date=October 13, 2018 |website=OpenTTD}}</ref> and is under ongoing development. According to a study of the 61,154 open-source projects on [[SourceForge]] in the period between 1999 and 2005, ''OpenTTD'' ranked as the 8th most active open-source project to receive patches and contributions.<ref>{{cite book|author1=Belenzon, Sharon |author2=Schankerman, Mark A. |name-list-style=amp |date=October 2008 |title=Motivation and Sorting in Open Source Software Innovation |publisher=EDS Innovation Research Programme, London School of Economics and Political Science |url=http://eprints.lse.ac.uk/25476/1/Motivation_and_Sorting_in_Open_Source_Software_Innovation.pdf |url-status=live|quote=Position 8th, Name OpenTTD, Topic Simulation, License GNU GPL, License Type Highly Restrictive, Age 2, # Developers 11, # Patches received 874, # Patches Contributed 182|archive-url=https://web.archive.org/web/20110718173318/http://eprints.lse.ac.uk/25476/1/Motivation_and_Sorting_in_Open_Source_Software_Innovation.pdf |archive-date=July 18, 2011 }}</ref> In 2004, development moved to their own server.<ref name=forums20180414/> | ||
{{cite book | Since 2018, the project uses [[GitHub]] for its [[Version control|source repository]] and [[bug tracker]].<ref name=forums20180414>{{cite web |author1=TrueBrain |title=OpenTTD source migration and other changes |url=https://www.tt-forums.net/viewtopic.php?f=29&t=83056 |website=Transport Tycoon Forums|access-date=10 August 2018 |language=en-gb |date=14 April 2018}}</ref> Starting from April 1, 2021, the game is now also available on [[Steam (service)|Steam]].<ref>{{cite web|url=https://www.rockpapershotgun.com/open-transport-tycoon-deluxe-is-coming-to-steam|title=Open Transport Tycoon Deluxe, one of the wonders of PC gaming, is coming to Steam|last=Smith|first=Graham|website=[[Rock Paper Shotgun]]|publisher=[[Gamer Network]]|date=February 6, 2021|access-date=|archive-url=https://web.archive.org/web/20210206203936/https://www.rockpapershotgun.com/open-transport-tycoon-deluxe-is-coming-to-steam|archive-date=February 6, 2021}}</ref> | ||
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</ref> In 2004, development moved to their own server.<ref name=forums20180414/> | |||
Since 2018, the project uses [[GitHub]] for its [[Version control|source repository]] and [[bug tracker]].<ref name=forums20180414> | |||
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</ref> Starting from April 1, 2021, the game is now also available on [[Steam (service)|Steam]].<ref>{{cite web |url=https://www. | |||
==History== | ==History== | ||
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===Initial development of ''OpenTTD''=== | ===Initial development of ''OpenTTD''=== | ||
In 2003, [[Ludvig Strigeus]] announced that he intended to [[reverse engineer]] ''Transport Tycoon Deluxe'' and convert the game to [[C (programming language)|C]]. On March 6, 2004, this re-engineered ''Transport Tycoon Deluxe'' was released and named ''OpenTTD''.<ref name="OpenTTD_0.1" /><ref> | In 2003, [[Ludvig Strigeus]] announced that he intended to [[reverse engineer]] ''Transport Tycoon Deluxe'' and convert the game to [[C (programming language)|C]]. On March 6, 2004, this re-engineered ''Transport Tycoon Deluxe'' was released and named ''OpenTTD''.<ref name="OpenTTD_0.1" /><ref> | ||
{{cite web | {{cite web|title=TTDPatch origin |work=Transport Tycoon Forums |url=http://www.tt-forums.net/viewtopic.php?p=284393#p284393 |access-date=2009-12-11 |url-status=live |archive-url=https://web.archive.org/web/20110927110931/http://www.tt-forums.net/viewtopic.php?p=284393 |archive-date=September 27, 2011}}</ref> {{As of|2025|June|5}}, ''OpenTTD'' is still under active development.<ref>{{Citation |title=OpenTTD/OpenTTD |date=2025-06-04 |url=https://github.com/OpenTTD/OpenTTD|access-date=2025-06-04 |publisher=OpenTTD}}</ref> | ||
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</ref> {{As of|2025|June|5}}, ''OpenTTD'' is still under active development.<ref>{{Citation |title=OpenTTD/OpenTTD |date=2025-06-04 |url=https://github.com/OpenTTD/OpenTTD |access-date=2025-06-04 |publisher=OpenTTD}}</ref> | |||
The early development of ''OpenTTD'' focused on restructuring the code to improve readability and extensibility. This allowed restoring features like sound and music, improving the user interface and introducing new languages for the GUI. Many new gameplay features and possibilities for user modification were also added around this time, aiming to replicate the abilities of ''TTDPatch''. A major improvement was reprogramming multiplayer (network games) to use the [[Internet Protocol]], allowing multiplayer gaming online and over modern LANs. | The early development of ''OpenTTD'' focused on restructuring the code to improve readability and extensibility. This allowed restoring features like sound and music, improving the user interface and introducing new languages for the GUI. Many new gameplay features and possibilities for user modification were also added around this time, aiming to replicate the abilities of ''TTDPatch''. A major improvement was reprogramming multiplayer (network games) to use the [[Internet Protocol]], allowing multiplayer gaming online and over modern LANs. | ||
By the late 2000s, ''OpenTTD'' was a stable and popular game and development moved toward more substantial changes. 2007 saw the development of support for custom, user-made AIs, which can provide players with more of a challenge than the original AI.<ref> | By the late 2000s, ''OpenTTD'' was a stable and popular game and development moved toward more substantial changes. 2007 saw the development of support for custom, user-made AIs, which can provide players with more of a challenge than the original AI.<ref>{{cite journal|author1=Luis Henrique Oliveira Rios |author2=Luiz Chaimowicz |date=October 2009 |title=trAIns: An Artificial Intelligence for OpenTTD |journal=VIII Brazilian Symposium on Games and Digital Entertainment |publisher=Special Commission of Games and Digital Entertainment of the Computing Brazilian Society |access-date=2009-12-11 |url=http://www.sbgames.org/papers/sbgames09/computing/full/cp24_09.pdf |url-status=live |archive-url=https://web.archive.org/web/20110728000737/http://www.sbgames.org/papers/sbgames09/computing/full/cp24_09.pdf |archive-date=July 28, 2011}}</ref><ref>{{cite web|title=NoAI Merge|work=Official OpenTTD News|url=http://www.openttd.org/news/84|url-status=dead|access-date=2008-01-18|archive-url=https://web.archive.org/web/20180612162957/http://www.openttd.org/en/news/84| archive-date = 2018-06-12}}</ref><ref>{{cite journal |author=Carsten Schnober |date=June 2009|title=Projects on the move|journal=Linux Pro Magazine|publisher=Linux New Media USA, LLC|access-date=2009-12-11|url=http://www.linux-magazine.com/w3/issue/103/Free_Software_Projects.pdf|url-status=dead|archive-url=https://web.archive.org/web/20120224065433/http://www.linux-magazine.com/w3/issue/103/Free_Software_Projects.pdf |archive-date=February 24, 2012}}</ref> Other more major changes included introducing support for [[IPv6]],<ref>{{cite web|title=IPv6 support news article|work=Official OpenTTD news|url=http://www.openttd.org/en/news/92|access-date=2010-03-07|archive-date=July 18, 2011|archive-url=https://web.archive.org/web/20110718062934/http://www.openttd.org/en/news/92|url-status=dead}}</ref><ref>{{cite web|title=Changelog for version 1.0|work=Changelog in the git branch release/1.0|url=https://github.com/OpenTTD/OpenTTD/blob/release/1.0/changelog.txt|access-date=2024-03-11}}</ref> an integrated download system for user-made customisations, and support for alternative base graphics, sound and music sets in 2009. Since 2007, ''OpenTTD'' is gradually being rewritten in [[C++]].<ref>{{cite web|title=Merge the cpp (C++) branch |work=Revision log of OpenTTD's version control system|url=http://vcs.openttd.org/svn/changeset/8038 |archive-url=https://archive.today/20130415131352/http://vcs.openttd.org/svn/changeset/8038 |url-status=dead |archive-date=2013-04-15 |access-date=2009-12-11 }}</ref><!-- Note: I like to link to something else, but the version control system/all sources I could find were from after the first time this fact has been published on Wikipedia and seem to be using Wikipedia as source, so Wikipedia can't use those sources. This leaves little else than linking to the version control system.--> | ||
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</ref> Other more major changes included introducing support for [[IPv6]],<ref>{{cite web | |||
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</ref> an integrated download system for user-made customisations, and support for alternative base graphics, sound and music sets in 2009. Since 2007, ''OpenTTD'' is gradually being rewritten in [[C++]].<ref>{{cite web|title=Merge the cpp (C++) branch |work=Revision log of OpenTTD's version control system |url=http://vcs.openttd.org/svn/changeset/8038 |archive-url=https://archive.today/20130415131352/http://vcs.openttd.org/svn/changeset/8038 |url-status=dead |archive-date=2013-04-15 |access-date=2009-12-11 }}</ref><!-- Note: I like to link to something else, but the version control system/all sources I could find were from after the first time this fact has been published on Wikipedia and seem to be using Wikipedia as source, so Wikipedia can't use those sources. This leaves little else than linking to the version control system.--> | |||
==Gameplay== | ==Gameplay== | ||
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During the course of the game, players must build and expand their transport infrastructure. The only infrastructure present on the map at the start of the game are roads within towns (as well as seas and rivers which ships can utilise). All other infrastructure—ports, stations, airports, rail, canals, locks, aqueducts and depots—must be built by players. The tools for building a rail network are particularly powerful, and players have access to many different signal types to build a complex and interconnected rail network. | During the course of the game, players must build and expand their transport infrastructure. The only infrastructure present on the map at the start of the game are roads within towns (as well as seas and rivers which ships can utilise). All other infrastructure—ports, stations, airports, rail, canals, locks, aqueducts and depots—must be built by players. The tools for building a rail network are particularly powerful, and players have access to many different signal types to build a complex and interconnected rail network. | ||
Technology improvements give players access to newer, faster and more powerful vehicles. For rail transport, new track technology also becomes available over time, first [[Railway electrification system|electrified rail]], then [[monorail]] and [[maglev]] track. In general, newer vehicles cost more money to buy and run, and players must have earned enough money in earlier stages of the game to be able to afford to upgrade their vehicles. The full course of the default game, from 1950 to 2050, takes around 24 hours.<ref> | Technology improvements give players access to newer, faster and more powerful vehicles. For rail transport, new track technology also becomes available over time, first [[Railway electrification system|electrified rail]], then [[monorail]] and [[maglev]] track. In general, newer vehicles cost more money to buy and run, and players must have earned enough money in earlier stages of the game to be able to afford to upgrade their vehicles. The full course of the default game, from 1950 to 2050, takes around 24 hours.<ref>{{cite web|title=Game speed is too fast |work=Transport Tycoon Forums |url=http://www.tt-forums.net/viewtopic.php?p=574774#p574774 |access-date=2009-12-11 |url-status=live |archive-url=https://web.archive.org/web/20110927111002/http://www.tt-forums.net/viewtopic.php?p=574774 |archive-date=September 27, 2011}}</ref> Players can optionally start at earlier or later dates and play on past 2050, although no new technology becomes available. | ||
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</ref> Players can optionally start at earlier or later dates and play on past 2050, although no new technology becomes available. | |||
''OpenTTD'' can be played by one player, against a computer controlled AI, or by many players against each other, over a LAN or the Internet. | ''OpenTTD'' can be played by one player, against a computer controlled AI, or by many players against each other, over a LAN or the Internet. | ||
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===Modding=== | ===Modding=== | ||
The game is also home to an active modding community, with community-made additions including new vehicles | The game is also home to an active modding community, with community-made additions including new vehicles and scenarios.<ref>{{cite web |last1=Bolding |first1=Jonathan |title=Transport management classic OpenTTD is coming to Steam |url=https://www.pcgamer.com/transport-management-classic-openttd-is-coming-to-steam/ |website=PC Gamer |date=7 February 2021}}</ref> Additional changes to the open source code which modify core game mechanics ("patches") are also available.<ref>{{cite web|title=OPenTTD{{!}}Patches|url=https://wiki.openttd.org/en/Community/Patches/Patches|accessdate=13 February 2021}}</ref><!--IAR about citing a wiki for this one specific example, since anyway it's just completing information which is given in the secondary source--> | ||
== OpenMSX == | |||
OpenMSX is the default open source music set for the game. The music, composed by [[John Broomhall]] of [[MicroProse]], is described as old style [[Blues|blues]] and [[jazz]]. You can find all of the music [https://downloads.khinsider.com/game-soundtracks/album/openttd-gamerip here]. The OpenMSX Music is under OpenTTD Copyright (C) 2010 OpenMSX Authors and is licensed under GPL v2.<ref>{{Cite web |title=OpenTTD {{!}} OpenMSX |url=https://wiki.openttd.org/en/Basesets/OpenMSX |access-date=2025-09-17 |website=wiki.openttd.org}}</ref> | |||
==Reception== | ==Reception== | ||
OpenTTD has been praised for the number of improvements it has made to the original Transport Tycoon Deluxe, such as the AI, graphics, sounds, and ability to play multiplayer.<ref>{{cite web | OpenTTD has been praised for the number of improvements it has made to the original Transport Tycoon Deluxe, such as the AI, graphics, sounds, and ability to play multiplayer.<ref>{{cite web|last=Blake |first=Michael |title=PC Gaming: Doomed? or zDoomed?|url=http://uk.pc.ign.com/articles/117/1177873p1.html |website=IGN |date=June 23, 2011 |access-date=August 10, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110627045727/http://uk.pc.ign.com/articles/117/1177873p1.html|archive-date=June 27, 2011}}</ref> OpenTTD received the most votes for Game of the Year for the 2004 Amiga Games Award.<ref>{{cite web|title=Amiga Games Award 2004 |url=http://obligement.free.fr/hitparade/award2004.php |publisher=Amiga Games Hit Parade |access-date=November 25, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141205081329/http://obligement.free.fr/hitparade/award2004.php |archive-date=December 5, 2014}}</ref> Lewis Denby from [[PC Gamer]] ranked OpenTTD 20th in its May 2011 list of best free PC games.<ref>{{cite magazine|last= Denby|first=Lewis|title= 20 free PC games you must play|url=http://www.pcgamer.com/2011/05/03/20-free-pc-games-you-must-play/| magazine= PC Gamer|access-date= February 28, 2012}}</ref> Hungarian Unix Portal users chose ''OpenTTD'' as favourite (free) game in 2005, 2007, 2009, and 2010.<ref>{{cite web|title= HUP Olvasók Választása Díj 2005 – eredményhirdetés|work=Hungarian Unix Portal (HUP)| url=http://hup.hu/node/10324| access-date=2009-12-11|language=hu}}</ref><ref>{{cite web|title=HUP Olvasók Választása Díj 2007 – eredményhirdetés |work=Hungarian Unix Portal (HUP) |url=http://hup.hu/node/48704 |access-date=2009-12-11 |language=hu |url-status=live |archive-url=https://web.archive.org/web/20100131203006/http://hup.hu/node/48704 |archive-date=January 31, 2010 }}</ref><ref>{{cite web|title=HUP Olvasók Választása Díj 2009 – eredményhirdetés |work=Hungarian Unix Portal (HUP) |url=http://hup.hu/cikkek/20100110/hup_olvasok_valasztasa_dij_2009_eredmenyhirdetes |access-date=2010-01-14 |language=hu |url-status=live |archive-url=https://web.archive.org/web/20100115000432/http://hup.hu/cikkek/20100110/hup_olvasok_valasztasa_dij_2009_eredmenyhirdetes |archive-date=January 15, 2010}}</ref><ref>{{cite web|title=HUP Olvasók Választása Díj 2010 – eredményhirdetés|work=Hungarian Unix Portal (HUP) |url=http://hup.hu/cikkek/20110109/hup_szavazas_hovd_2010_hup_olvasok_valasztasa_dij |access-date=2011-05-03 |language=hu |url-status=live |archive-url=https://web.archive.org/web/20110113150641/http://hup.hu/cikkek/20110109/hup_szavazas_hovd_2010_hup_olvasok_valasztasa_dij |archive-date=January 13, 2011 }}</ref> In 2014 ''OpenTTD'' was named by [[PCGamer]] among the "Ten top fan remade classics you can play for free right now".<ref>{{cite magazine|url=http://www.pcgamer.com/ten-top-fan-remade-classics-you-can-play-for-free-right-now/ |title=Ten top fan-remade classics you can play for free right now |author=Craig Pearson |date=January 1, 2014 |magazine=[[PC Gamer]] |url-status=live |archive-url=https://web.archive.org/web/20160510051006/http://www.pcgamer.com/ten-top-fan-remade-classics-you-can-play-for-free-right-now/ |archive-date=May 10, 2016 }}</ref> | ||
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OpenTTD received the most votes for Game of the Year for the 2004 Amiga Games Award.<ref>{{cite web | |||
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Lewis Denby from [[PC Gamer]] ranked OpenTTD 20th in its May 2011 list of best free PC games.<ref>{{cite magazine | |||
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Hungarian Unix Portal users chose ''OpenTTD'' as favourite (free) game in 2005, 2007, 2009, and 2010.<ref> | |||
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}}</ref> In 2014 ''OpenTTD'' was named by [[PCGamer]] among the "Ten top fan remade classics you can play for free right now".<ref>{{cite magazine|url=http://www.pcgamer.com/ten-top-fan-remade-classics-you-can-play-for-free-right-now/ |title=Ten top fan-remade classics you can play for free right now |author=Craig Pearson |date=January 1, 2014 |magazine=[[PC Gamer]] |url-status=live |archive-url=https://web.archive.org/web/20160510051006/http://www.pcgamer.com/ten-top-fan-remade-classics-you-can-play-for-free-right-now/ |archive-date=May 10, 2016 }}</ref> | |||
In 2015 and 2016, [[Rock Paper Shotgun]] ranked ''OpenTTD'' 8th on its The 50 Best Free Games on PC list.<ref>{{cite web|title=The 50 Best Free Games on PC|url=https://www.rockpapershotgun.com/2015/10/16/best-free-games-on-pc/44/|website=[[Rock, Paper, Shotgun]]|access-date=October 9, 2016|date=October 16, 2015|archive-url=https://web.archive.org/web/20161009103623/https://www.rockpapershotgun.com/2015/10/16/best-free-games-on-pc/44/|archive-date=October 9, 2016|url-status=live}}</ref><ref>{{Cite web|url=https://www.rockpapershotgun.com/2016/10/31/the-50-best-free-games-on-pc/44/ |title=The 50 Best Free Games on PC |last=RPS |date=October 31, 2016 |website=Rock, Paper, Shotgun |language=en-US |access-date=2017-03-10 |url-status=live |archive-url=https://web.archive.org/web/20170312204634/https://www.rockpapershotgun.com/2016/10/31/the-50-best-free-games-on-pc/44/ |archive-date=March 12, 2017 }}</ref> | In 2015 and 2016, [[Rock Paper Shotgun]] ranked ''OpenTTD'' 8th on its The 50 Best Free Games on PC list.<ref>{{cite web|title=The 50 Best Free Games on PC|url=https://www.rockpapershotgun.com/2015/10/16/best-free-games-on-pc/44/|website=[[Rock, Paper, Shotgun]]|access-date=October 9, 2016|date=October 16, 2015|archive-url=https://web.archive.org/web/20161009103623/https://www.rockpapershotgun.com/2015/10/16/best-free-games-on-pc/44/|archive-date=October 9, 2016|url-status=live}}</ref><ref>{{Cite web|url=https://www.rockpapershotgun.com/2016/10/31/the-50-best-free-games-on-pc/44/ |title=The 50 Best Free Games on PC |last=RPS |date=October 31, 2016 |website=Rock, Paper, Shotgun |language=en-US |access-date=2017-03-10 |url-status=live |archive-url=https://web.archive.org/web/20170312204634/https://www.rockpapershotgun.com/2016/10/31/the-50-best-free-games-on-pc/44/ |archive-date=March 12, 2017 }}</ref> | ||
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* {{Official website|https://openttd.org}} | * {{Official website|https://openttd.org}} | ||
* [https://wiki.openttd.org/ ''OpenTTD'' wiki] | * [https://wiki.openttd.org/ ''OpenTTD'' wiki] | ||
* [https://downloads.khinsider.com/game-soundtracks/album/openttd-gamerip OpenMSX] | |||
{{Chris Sawyer games}} | {{Chris Sawyer games}} | ||
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[[Category:Video games developed in Sweden]] | [[Category:Video games developed in Sweden]] | ||
[[Category:Free and open-source Android software]] | [[Category:Free and open-source Android software]] | ||
[[Category:Software using the GNU General Public License]] | |||
Latest revision as of 19:09, 28 December 2025
Template:Short description Template:Use mdy dates Template:Italic title Script error: No such module "Infobox".Template:Template other Script error: No such module "Check for unknown parameters".Script error: No such module "Check for conflicting parameters".
OpenTTD is a business simulation game, which players try to earn money by transporting passengers, minerals and goods via road, rail, water and air. It is an open-source[1] remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe.
OpenTTD duplicates most features of Transport Tycoon Deluxe and has many additions, including a range of map sizes, support for many languages, custom (user-made) artificial intelligence (AI), downloadable customisations, ports for several widely used operating systems, and a more user-friendly interface.[2][3] OpenTTD also supports local area network (LAN) and Internet multiplayer, co-operative and competitive, for up to 255 players.
OpenTTD is free and open-source software licensed under the GNU GPL-2-0-only[4] and is under ongoing development. According to a study of the 61,154 open-source projects on SourceForge in the period between 1999 and 2005, OpenTTD ranked as the 8th most active open-source project to receive patches and contributions.[5] In 2004, development moved to their own server.[6] Since 2018, the project uses GitHub for its source repository and bug tracker.[6] Starting from April 1, 2021, the game is now also available on Steam.[7]
History
The development of OpenTTD was driven by the desire to extend the abilities of Transport Tycoon Deluxe to support user-made additions to the graphics and gameplay, as well as the desires of users to play the game on more modern operating systems and alternative computer architectures which the original game (released in 1994 for DOS and programmed in assembly language) did not support.
Prior modifications to Transport Tycoon Deluxe
There was a prior attempt to modify Transport Tycoon Deluxe to run on more modern operating systems. OpenTTD was preceded by a commercial conversion of Transport Tycoon Deluxe to run on Windows 95. It was created in 1996 by the FISH technology group, but Nola released in 1999 as part of a compilation of older Tycoon games. This release was still greatly restricted in operating systems and computer architectures it could run on.
Similarly, there was an earlier success aiming to open Transport Tycoon Deluxe to modification by users. TTDPatch, initially created by Josef Drexler in 1996–97 and still being developed in 2010, changes the behaviour of Transport Tycoon Deluxe as it is running, to introduce many new features to the game, such as new graphics, vehicles, industries, etc. TTDPatch is restricted by the same operating system and computer architecture limits as Transport Tycoon Deluxe and has limited control over what features of the game can be altered.
Initial development of OpenTTD
In 2003, Ludvig Strigeus announced that he intended to reverse engineer Transport Tycoon Deluxe and convert the game to C. On March 6, 2004, this re-engineered Transport Tycoon Deluxe was released and named OpenTTD.[8][9] since 5 June 2025[update]Template:Dated maintenance category (articles)Script error: No such module "Check for unknown parameters"., OpenTTD is still under active development.[10]
The early development of OpenTTD focused on restructuring the code to improve readability and extensibility. This allowed restoring features like sound and music, improving the user interface and introducing new languages for the GUI. Many new gameplay features and possibilities for user modification were also added around this time, aiming to replicate the abilities of TTDPatch. A major improvement was reprogramming multiplayer (network games) to use the Internet Protocol, allowing multiplayer gaming online and over modern LANs.
By the late 2000s, OpenTTD was a stable and popular game and development moved toward more substantial changes. 2007 saw the development of support for custom, user-made AIs, which can provide players with more of a challenge than the original AI.[11][12][13] Other more major changes included introducing support for IPv6,[14][15] an integrated download system for user-made customisations, and support for alternative base graphics, sound and music sets in 2009. Since 2007, OpenTTD is gradually being rewritten in C++.[16]
Gameplay
Script error: No such module "Labelled list hatnote". OpenTTD gameplay is very similar to Transport Tycoon Deluxe, on which it is based, although there are many improvements in both options within the game and ease of use.[3][17] A player's aim is to build a transportation network using trucks, buses, trains, airplanes and boats to link together industries and towns on the map and transport the cargo they produce. Every time a vehicle makes a delivery of some cargo, players receive an income, allowing them to build more infrastructure (rails, stations, etc.), build more vehicles, modify the terrain, and interact with towns, via their local authorities. The default game runs from 1950 to 2050, during which a player aims to get as high a performance rating (based on number of vehicles, income, amount of cargo delivered, etc.) as possible.
The world map is dotted with both industries and towns. Cargo for transportation is supplied by both industries (e.g. the coal mine which produces coal) and towns (which produce passengers and mail) and accepted by other industries and/or towns according to their needs (e.g., the power station accepts coal). Placing a station near a source and a receiver of a certain cargo allows transportation between the two. The amount of cargo supplied by a town or industry depends on the quality of transport players provide to move its goods. Payment for delivering cargo depends on the quantity of cargo delivered, how fast it was delivered and how perishable it is. Some cargoes (e.g., passengers) must be delivered faster than others (e.g., coal) to earn a good income.
During the course of the game, players must build and expand their transport infrastructure. The only infrastructure present on the map at the start of the game are roads within towns (as well as seas and rivers which ships can utilise). All other infrastructure—ports, stations, airports, rail, canals, locks, aqueducts and depots—must be built by players. The tools for building a rail network are particularly powerful, and players have access to many different signal types to build a complex and interconnected rail network.
Technology improvements give players access to newer, faster and more powerful vehicles. For rail transport, new track technology also becomes available over time, first electrified rail, then monorail and maglev track. In general, newer vehicles cost more money to buy and run, and players must have earned enough money in earlier stages of the game to be able to afford to upgrade their vehicles. The full course of the default game, from 1950 to 2050, takes around 24 hours.[18] Players can optionally start at earlier or later dates and play on past 2050, although no new technology becomes available.
OpenTTD can be played by one player, against a computer controlled AI, or by many players against each other, over a LAN or the Internet.
Multiplayer
OpenTTD supports multiplayer games for up to 255 players between 15 different transport companies, and can be played both over a LAN or over the Internet. Each transport company is in competition with each other transport company, and each transport company can be controlled by more than one player at any time. This allows both co-operative and competitive multiplayer games. Competitive team games (e.g. two transport companies, each controlled by three players) are also possible.
Modding
The game is also home to an active modding community, with community-made additions including new vehicles and scenarios.[19] Additional changes to the open source code which modify core game mechanics ("patches") are also available.[20]
OpenMSX
OpenMSX is the default open source music set for the game. The music, composed by John Broomhall of MicroProse, is described as old style blues and jazz. You can find all of the music here. The OpenMSX Music is under OpenTTD Copyright (C) 2010 OpenMSX Authors and is licensed under GPL v2.[21]
Reception
OpenTTD has been praised for the number of improvements it has made to the original Transport Tycoon Deluxe, such as the AI, graphics, sounds, and ability to play multiplayer.[22] OpenTTD received the most votes for Game of the Year for the 2004 Amiga Games Award.[23] Lewis Denby from PC Gamer ranked OpenTTD 20th in its May 2011 list of best free PC games.[24] Hungarian Unix Portal users chose OpenTTD as favourite (free) game in 2005, 2007, 2009, and 2010.[25][26][27][28] In 2014 OpenTTD was named by PCGamer among the "Ten top fan remade classics you can play for free right now".[29] In 2015 and 2016, Rock Paper Shotgun ranked OpenTTD 8th on its The 50 Best Free Games on PC list.[30][31]
See also
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References
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External links
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- OpenTTD wiki
- OpenMSX
- Pages with script errors
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- Pages using Infobox software with version errors
- Pages with broken file links
- 2004 video games
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