Function pointer: Difference between revisions
imported>Peter Flass →PL/I: changes per talk comment. |
imported>JohnAdriaan m →C++: Indent for readability |
||
| Line 18: | Line 18: | ||
| url-status = deviated | | url-status = deviated | ||
}}</ref> | }}</ref> | ||
Function pointers were introduced in [[C Sharp (programming language)|C#]] version 9.0, as <code>delegate*</code>.<ref>{{cite web |url=https://docs.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-9#performance-and-interop |title=Function pointers in C# 9 |publisher=docs.microsoft.com |access-date=27 February 2021}}</ref> | |||
=== Example in C === | === Example in C === | ||
{{See also|#Alternate C and C++ syntax}} | {{See also|#Alternate C and C++ syntax}} | ||
The following C program illustrates the use of two function pointers: | The following C program illustrates the use of two function pointers: | ||
* | * {{code|func1}} takes one double-precision (double) parameter and returns another double, and is assigned to a function which converts centimeters to inches. | ||
* | * {{code|func2}} takes a pointer to a constant character array as well as an integer and returns a pointer to a character, and is assigned to a [[C string handling]] function which returns a pointer to the first occurrence of a given character in a character array. | ||
<syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
#include <stdio.h> | #include <stdio.h> | ||
#include <string.h> | #include <string.h> | ||
double cm_to_inches(double cm) { | double cm_to_inches(double cm) { | ||
| Line 38: | Line 40: | ||
int main(void) { | int main(void) { | ||
double (*func1)(double) = cm_to_inches; | double (*func1)(double) = cm_to_inches; | ||
char * (*func2)(const char *, int) = strchr; | char* (*func2)(const char*, int) = strchr; | ||
printf("%f %s", func1(15.0), func2("Wikipedia", 'p')); | printf("%f %s", func1(15.0), func2("Wikipedia", 'p')); | ||
/ | // prints "5.905512 pedia" | ||
return 0; | return 0; | ||
} | } | ||
| Line 56: | Line 58: | ||
// Add values returned by the pointed-to function '*funcp' | // Add values returned by the pointed-to function '*funcp' | ||
for (int i = 0; i <= 100; i++) { | |||
for (i = 0; i <= 100; i++) { | |||
// Use the function pointer 'funcp' to invoke the function | // Use the function pointer 'funcp' to invoke the function | ||
double x = i / 100.0 * (hi - lo) + lo; | double x = i / 100.0 * (hi - lo) + lo; | ||
| Line 99: | Line 100: | ||
| url = http://www.devx.com/tips/Tip/27126}}</ref> | | url = http://www.devx.com/tips/Tip/27126}}</ref> | ||
Many "pure" object-oriented languages do not support function pointers. Something similar can be implemented in these kinds of languages, though, using [[reference (computer science)|references]] to [[protocol (object-oriented programming)|interfaces]] that define a single [[method (computer programming)|method]] (member function). [[List of CLI languages|CLI languages]] such as [[C Sharp (programming language)|C#]] and [[Visual Basic .NET]] implement [[type safety|type-safe]] function pointers with [[delegate (CLI)|delegate]]s. | Many "pure" object-oriented languages do not [[support function]] pointers. Something similar can be implemented in these kinds of languages, though, using [[reference (computer science)|references]] to [[protocol (object-oriented programming)|interfaces]] that define a single [[method (computer programming)|method]] (member function). [[List of CLI languages|CLI languages]] such as [[C Sharp (programming language)|C#]] and [[Visual Basic .NET]] implement [[type safety|type-safe]] function pointers with [[delegate (CLI)|delegate]]s. | ||
In other languages that support [[first-class function]]s, functions are regarded as data, and can be passed, returned, and created dynamically directly by other functions, eliminating the need for function pointers. | In other languages that support [[first-class function]]s, functions are regarded as data, and can be passed, returned, and created dynamically directly by other functions, eliminating the need for function pointers. | ||
| Line 108: | Line 109: | ||
C++ includes support for [[object-oriented programming]], so classes can have [[method (computer programming)|methods]] (usually referred to as member functions). Non-static member functions (instance methods) have an implicit parameter (the ''[[this (computer programming)|this]]'' pointer) which is the pointer to the object it is operating on, so the type of the object must be included as part of the type of the function pointer. The method is then used on an object of that class by using one of the "pointer-to-member" operators: <code>.*</code> or <code>->*</code> (for an object or a pointer to object, respectively).{{Dubious|date=December 2022}} | C++ includes support for [[object-oriented programming]], so classes can have [[method (computer programming)|methods]] (usually referred to as member functions). Non-static member functions (instance methods) have an implicit parameter (the ''[[this (computer programming)|this]]'' pointer) which is the pointer to the object it is operating on, so the type of the object must be included as part of the type of the function pointer. The method is then used on an object of that class by using one of the "pointer-to-member" operators: <code>.*</code> or <code>->*</code> (for an object or a pointer to object, respectively).{{Dubious|date=December 2022}} | ||
Although function pointers in C and C++ can be implemented as simple addresses, so that typically <code>sizeof(Fx)==sizeof(void *)</code>, member pointers in C++ are sometimes implemented as "[[fat pointer]]s", typically two or three times the size of a simple function pointer, in order to deal with [[virtual methods]] and [[virtual inheritance]]{{Citation needed|date=August 2011}}. | Although function pointers in C and C++ can be implemented as simple addresses, so that typically <code>sizeof(Fx) == sizeof(void*)</code>, member pointers in C++ are sometimes implemented as "[[fat pointer]]s", typically two or three times the size of a simple function pointer, in order to deal with [[virtual methods]] and [[virtual inheritance]]{{Citation needed|date=August 2011}}. | ||
== In C++ == | == In C++ == | ||
In C++, in addition to the method used in C, it is also possible to use the C++ standard library class template {{mono|std::function}}, of which the instances are function objects: | In C++, in addition to the method used in C, it is also possible to use the [[C++ Standard Library|C++ standard library]] class template {{mono|std::function}}, of which the instances are function objects: | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
import std; | |||
static double derivative(const function<double(double)> &f, double x0, double eps) { | static double derivative(const std::function<double(double)> &f, double x0, double eps) { | ||
double eps2 = eps / 2; | double eps2 = eps / 2; | ||
double lo = x0 - eps2; | double lo = x0 - eps2; | ||
| Line 131: | Line 130: | ||
int main() { | int main() { | ||
double x = 1; | double x = 1; | ||
std::println("d/dx(x ^ 2) [@ x = {}] = {}", x, derivative(f, x, 1e-5)); | |||
return 0; | return 0; | ||
} | } | ||
| Line 141: | Line 140: | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
import std; | |||
class Foo { | class Foo { | ||
public: | public: | ||
int add(int i, int j) { | [[nodiscard]] | ||
return i+j; | static int add(int i, int j) noexcept { | ||
return i + j; | |||
} | } | ||
int mult(int i, int j) { | |||
return i*j; | [[nodiscard]] | ||
static int mult(int i, int j) noexcept { | |||
return i * j; | |||
} | } | ||
static int negate(int i) { | |||
[[nodiscard]] | |||
static int negate(int i) noexcept { | |||
return -i; | return -i; | ||
} | } | ||
| Line 177: | Line 179: | ||
int main() { | int main() { | ||
Foo foo; | Foo foo; | ||
std::println("Foo::add(2,4) = {}", bar1(2,4, &foo, &Foo::add)); | |||
std::println("Foo::mult(3,5) = {}", bar2(3,5, &foo, &Foo::mult)); | |||
std::println("Foo::negate(6) = {}", bar3(6, &Foo::negate)); | |||
return 0; | return 0; | ||
} | } | ||
| Line 185: | Line 187: | ||
== Alternate C and C++ syntax == | == Alternate C and C++ syntax == | ||
The C and C++ syntax given above is the canonical one used in all the textbooks - but it's difficult to read and explain. Even the above <code>typedef</code> examples use this syntax. However, every C and C++ compiler supports a more clear and concise mechanism to declare function pointers: use <code>typedef</code>, but ''don't'' store the pointer as part of the definition. Note that the only way this kind of <code>typedef</code> can actually be used is with a pointer - but that highlights the pointer-ness of it. | The C and [[C++ syntax]] given above is the canonical one used in all the textbooks - but it's difficult to read and explain. Even the above <code>typedef</code> examples use this syntax. However, every C and C++ compiler supports a more clear and concise mechanism to declare function pointers: use <code>typedef</code>, but ''don't'' store the pointer as part of the definition. Note that the only way this kind of <code>typedef</code> can actually be used is with a pointer - but that highlights the pointer-ness of it. | ||
=== C and C++ === | === C and C++ === | ||
| Line 226: | Line 228: | ||
// and then creates an instance called 'c' | // and then creates an instance called 'c' | ||
class C { | class C { | ||
public: | public: | ||
static int Static(char c); | static int Static(char c); | ||
int Member(char c); | int Member(char c); | ||
} c; // C | } c; // C | ||
Latest revision as of 12:39, 11 October 2025
Template:Short description Template:Use American English A function pointer, also called a subroutine pointer or procedure pointer, is a pointer referencing executable code, rather than data. Dereferencing the function pointer yields the referenced function, which can be invoked and passed arguments just as in a normal function call. Such an invocation is also known as an "indirect" call, because the function is being invoked indirectly through a variable instead of directly through a fixed identifier or address.
Function pointers allow different code to be executed at runtime. They can also be passed to a function to enable callbacks.
Function pointers are supported by third-generation programming languages (such as PL/I, COBOL, Fortran,[1] dBASE dBLScript error: No such module "Unsubst"., and C) and object-oriented programming languages (such as C++, C#, and D).[2]
Simple function pointers
The simplest implementation of a function (or subroutine) pointer is as a variable containing the address of the function within executable memory. Older third-generation languages such as PL/I and COBOL, as well as more modern languages such as Pascal and C generally implement function pointers in this manner.[3]
Function pointers were introduced in C# version 9.0, as delegate*.[4]
Example in C
Script error: No such module "Labelled list hatnote". The following C program illustrates the use of two function pointers:
func1takes one double-precision (double) parameter and returns another double, and is assigned to a function which converts centimeters to inches.func2takes a pointer to a constant character array as well as an integer and returns a pointer to a character, and is assigned to a C string handling function which returns a pointer to the first occurrence of a given character in a character array.
#include <stdio.h>
#include <string.h>
double cm_to_inches(double cm) {
return cm / 2.54;
}
// "strchr" is part of the C string handling (i.e., no need for declaration)
// See https://en.wikipedia.org/wiki/C_string_handling#Functions
int main(void) {
double (*func1)(double) = cm_to_inches;
char* (*func2)(const char*, int) = strchr;
printf("%f %s", func1(15.0), func2("Wikipedia", 'p'));
// prints "5.905512 pedia"
return 0;
}
The next program uses a function pointer to invoke one of two functions (sin or cos) indirectly from another function (compute_sum, computing an approximation of the function's Riemann integration). The program operates by having function main call function compute_sum twice, passing it a pointer to the library function sin the first time, and a pointer to function cos the second time. Function compute_sum in turn invokes one of the two functions indirectly by dereferencing its function pointer argument funcp multiple times, adding together the values that the invoked function returns and returning the resulting sum. The two sums are written to the standard output by main.
#include <math.h>
#include <stdio.h>
// Function taking a function pointer as an argument
double compute_sum(double (*funcp)(double), double lo, double hi) {
double sum = 0.0;
// Add values returned by the pointed-to function '*funcp'
for (int i = 0; i <= 100; i++) {
// Use the function pointer 'funcp' to invoke the function
double x = i / 100.0 * (hi - lo) + lo;
double y = funcp(x);
sum += y;
}
return sum / 101.0 * (hi - lo);
}
double square(double x) {
return x * x;
}
int main(void) {
double sum;
// Use standard library function 'sin()' as the pointed-to function
sum = compute_sum(sin, 0.0, 1.0);
printf("sum(sin): %g\n", sum);
// Use standard library function 'cos()' as the pointed-to function
sum = compute_sum(cos, 0.0, 1.0);
printf("sum(cos): %g\n", sum);
// Use user-defined function 'square()' as the pointed-to function
sum = compute_sum(square, 0.0, 1.0);
printf("sum(square): %g\n", sum);
return 0;
}
Functors
Script error: No such module "Labelled list hatnote". Functors, or function objects, are similar to function pointers, and can be used in similar ways. A functor is an object of a class type that implements the function-call operator, allowing the object to be used within expressions using the same syntax as a function call. Functors are more powerful than simple function pointers, being able to contain their own data values, and allowing the programmer to emulate closures. They are also used as callback functions if it is necessary to use a member function as a callback function.[5]
Many "pure" object-oriented languages do not support function pointers. Something similar can be implemented in these kinds of languages, though, using references to interfaces that define a single method (member function). CLI languages such as C# and Visual Basic .NET implement type-safe function pointers with delegates.
In other languages that support first-class functions, functions are regarded as data, and can be passed, returned, and created dynamically directly by other functions, eliminating the need for function pointers.
Extensively using function pointers to call functions may produce a slow-down for the code on modern processors, because a branch predictor may not be able to figure out where to branch to (it depends on the value of the function pointer at run time) although this effect can be overstated as it is often amply compensated for by significantly reduced non-indexed table lookups.
Method pointers
C++ includes support for object-oriented programming, so classes can have methods (usually referred to as member functions). Non-static member functions (instance methods) have an implicit parameter (the this pointer) which is the pointer to the object it is operating on, so the type of the object must be included as part of the type of the function pointer. The method is then used on an object of that class by using one of the "pointer-to-member" operators: .* or ->* (for an object or a pointer to object, respectively).Script error: No such module "Unsubst".
Although function pointers in C and C++ can be implemented as simple addresses, so that typically sizeof(Fx) == sizeof(void*), member pointers in C++ are sometimes implemented as "fat pointers", typically two or three times the size of a simple function pointer, in order to deal with virtual methods and virtual inheritanceScript error: No such module "Unsubst"..
In C++
In C++, in addition to the method used in C, it is also possible to use the C++ standard library class template Template:Mono, of which the instances are function objects:
import std;
static double derivative(const std::function<double(double)> &f, double x0, double eps) {
double eps2 = eps / 2;
double lo = x0 - eps2;
double hi = x0 + eps2;
return (f(hi) - f(lo)) / eps;
}
static double f(double x) {
return x * x;
}
int main() {
double x = 1;
std::println("d/dx(x ^ 2) [@ x = {}] = {}", x, derivative(f, x, 1e-5));
return 0;
}
Pointers to member functions in C++
Script error: No such module "Labelled list hatnote". This is how C++ uses function pointers when dealing with member functions of classes or structs. These are invoked using an object pointer or a this call. They are type safe in that you can only call members of that class (or derivatives) using a pointer of that type. This example also demonstrates the use of a typedef for the pointer to member function added for simplicity. Function pointers to static member functions are done in the traditional 'C' style because there is no object pointer for this call required.
import std;
class Foo {
public:
[[nodiscard]]
static int add(int i, int j) noexcept {
return i + j;
}
[[nodiscard]]
static int mult(int i, int j) noexcept {
return i * j;
}
[[nodiscard]]
static int negate(int i) noexcept {
return -i;
}
};
int bar1(int i, int j, Foo* pFoo, int(Foo::*pfn)(int,int)) {
return (pFoo->*pfn)(i,j);
}
typedef int(Foo::*Foo_pfn)(int,int);
int bar2(int i, int j, Foo* pFoo, Foo_pfn pfn) {
return (pFoo->*pfn)(i,j);
}
typedef auto(*PFN)(int) -> int;
// C++ only, same as: typedef int(*PFN)(int);
int bar3(int i, PFN pfn) {
return pfn(i);
}
int main() {
Foo foo;
std::println("Foo::add(2,4) = {}", bar1(2,4, &foo, &Foo::add));
std::println("Foo::mult(3,5) = {}", bar2(3,5, &foo, &Foo::mult));
std::println("Foo::negate(6) = {}", bar3(6, &Foo::negate));
return 0;
}
Alternate C and C++ syntax
The C and C++ syntax given above is the canonical one used in all the textbooks - but it's difficult to read and explain. Even the above typedef examples use this syntax. However, every C and C++ compiler supports a more clear and concise mechanism to declare function pointers: use typedef, but don't store the pointer as part of the definition. Note that the only way this kind of typedef can actually be used is with a pointer - but that highlights the pointer-ness of it.
C and C++
// This declares 'F', a function that accepts a 'char' and returns an 'int'. Definition is elsewhere.
int F(char c);
// This defines 'Fn', a type of function that accepts a 'char' and returns an 'int'.
typedef int Fn(char c);
// This defines 'fn', a variable of type pointer-to-'Fn', and assigns the address of 'F' to it.
Fn *fn = &F; // Note '&' not required - but it highlights what is being done.
// This calls 'F' using 'fn', assigning the result to the variable 'a'
int a = fn('A');
// This defines 'Call', a function that accepts a pointer-to-'Fn', calls it, and returns the result
int Call(Fn *fn, char c) {
return fn(c);
} // Call(fn, c)
// This calls function 'Call', passing in 'F' and assigning the result to 'call'
int call = Call(&F, 'A'); // Again, '&' is not required
// LEGACY: Note that to maintain existing code bases, the above definition style can still be used first;
// then the original type can be defined in terms of it using the new style.
// This defines 'PFn', a type of pointer-to-type-Fn.
typedef Fn *PFn;
// 'PFn' can be used wherever 'Fn *' can
PFn pfn = F;
int CallP(PFn fn, char c);
C++
These examples use the above definitions. In particular, note that the above definition for Fn can be used in pointer-to-member-function definitions:
// This defines 'C', a class with similar static and member functions,
// and then creates an instance called 'c'
class C {
public:
static int Static(char c);
int Member(char c);
} c; // C
// This defines 'p', a pointer to 'C' and assigns the address of 'c' to it
C *p = &c;
// This assigns a pointer-to-'Static' to 'fn'.
// Since there is no 'this', 'Fn' is the correct type; and 'fn' can be used as above.
fn = &C::Static;
// This defines 'm', a pointer-to-member-of-'C' with type 'Fn',
// and assigns the address of 'C::Member' to it.
// You can read it right-to-left like all pointers:
// "'m' is a pointer to member of class 'C' of type 'Fn'"
Fn C::*m = &C::Member;
// This uses 'm' to call 'Member' in 'c', assigning the result to 'cA'
int cA = (c.*m)('A');
// This uses 'm' to call 'Member' in 'p', assigning the result to 'pA'
int pA = (p->*m)('A');
// This defines 'Ref', a function that accepts a reference-to-'C',
// a pointer-to-member-of-'C' of type 'Fn', and a 'char',
// calls the function and returns the result
int Ref(C &r, Fn C::*m, char c) {
return (r.*m)(c);
} // Ref(r, m, c)
// This defines 'Ptr', a function that accepts a pointer-to-'C',
// a pointer-to-member-of-'C' of type 'Fn', and a 'char',
// calls the function and returns the result
int Ptr(C *p, Fn C::*m, char c) {
return (p->*m)(c);
} // Ptr(p, m, c)
// LEGACY: Note that to maintain existing code bases, the above definition style can still be used first;
// then the original type can be defined in terms of it using the new style.
// This defines 'FnC', a type of pointer-to-member-of-class-'C' of type 'Fn'
typedef Fn C::*FnC;
// 'FnC' can be used wherever 'Fn C::*' can
FnC fnC = &C::Member;
int RefP(C &p, FnC m, char c);
PL/I
PL/I procedures can be nested, that is, procedure A may contain procedure B, which in turn may contain C. In addition to data declared in B, B can also reference any data declared in A, as long as it doesn’t override the definition. Likewise C can reference data in both A and B. Therefore, PL/I ENTRY variables need to contain context,[6] to provide procedure C with the addresses of the values of data in B and A at the time C was called.
See also
- Delegation (computing)
- Function object
- Higher-order function
- Procedural parameter
- Closure
- Anonymous functions
References
<templatestyles src="Reflist/styles.css" />
Script error: No such module "Check for unknown parameters".
External links
- FAQ on Function Pointers, things to avoid with function pointers, some information on using function objects
- Function Pointer Tutorials Template:Webarchive, a guide to C/C++ function pointers, callbacks, and function objects (functors)
- Member Function Pointers and the Fastest Possible C++ Delegates, CodeProject article by Don Clugston
- Pointer Tutorials Template:Webarchive, C++ documentation and tutorials
- C pointers explained Template:Webarchive a visual guide of pointers in C
- Secure Function Pointer and Callbacks in Windows Programming, CodeProject article by R. Selvam
- The C Book, Function Pointers in C by "The C Book"
- Function Pointers in dBASE dBL, Function Pointer in dBASE dBL